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Damage & EHP Calculator

Calculate Effective HP and exact damage with penetration/reduction.

1. Target Status & EHP

LV11

Filled in health, armour and magic resist for Garen at level 11.

Items (6 slots)
Current: 1838Missing: 0

EHP (Physical)

3775

Mitigation: 51.3%

EHP (Magic)

2976

Mitigation: 38.2%

2. Attacker Status & Penetration

LV11

Filled in attack damage for Miss Fortune at level 11. Changing items rewrites attack damage, ability power, bonus AD and penetration as base plus items, so add rune values after you have settled on the build.

Items (6 slots)

From items and runes only

3. Skill & Multipliers

The starting values are only an example of the format. For anything the ability picker cannot fill, copy the numbers from the skill table on the champion's page.

Physical Damage

Magic Damage

Critical Hit?

Applies to physical damage only

Physical damage only

Disclaimer & Notes

This calculator processes the standard order of penetration and reduction. However, slight discrepancies from actual in-game values may occur due to complex overlapping mechanics.

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Health, resistances and attack damage filled in by the champion picker come from the China-server official champion library (patch 7.2, as of 2026-08-25). Items and runes are not included.

Final Damage Result

Physical95
Magic0
True0

Total Damage

95

5% of the target's 1838 remaining health — 20 casts to kill

Effective Defense (AR / MR)105.4 / 61.9

How this is calculated

Mitigation from resistances is 100 / (100 + resistance). At 50 armor you take 67% of the raw damage.

Penetration applies as % first, then flat, and resistance never drops below 0. Reduction is applied before penetration.

The critical multiplier affects physical damage only. True damage ignores resistances and is only changed by damage amp and reduction.

EHP is effective health after mitigation: health ÷ (1 − mitigation).

Combo Builder

Total Damage

95

1838 HP left

20 to kill

Using the Damage Calculator

A tool for one question: does this combo actually kill? You fill in the attacker on one side and the target on the other, and the result is broken out into physical, magic and true damage.

Where the input numbers come from

Pick a champion and level to fill in health, attack damage and resistances. You can add up to six items, and their attack damage, ability power, resistances and penetration are added for you. Rune values still have to be entered by hand from the rune pages.

Only the ability base damage and ratios are typed in by hand — copy those from the skill tables on the champion's page. Item passives (the Infinity Edge critical multiplier, for instance) are written as prose, so they are not part of the calculation either.

Reading the result

The calculation covers a single cast. Raising the hit count simply multiplies it, so anything that happens mid-combo — a heal, a shield, omnivamp, tenacity — sits outside the model.

EHP is the damage a target really absorbs before dying. Add 50 armour to the target and watch how far EHP moves: that swing is what tells you whether penetration is worth an item slot. The formulas themselves sit under the result panel.

Enter values as they are written in the game and on this site. Where an in-game reading disagrees with a number here, trust the game.

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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