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Rune Paths and How to Read the Numbers

The rune list holds 53 runes across four paths: Domination, Precision, Resolve and Sorcery. Whichever path you lead with sets the direction of the build. Below: what each path is for, and what the effect text assumes.

The four paths

Every path splits into a keystone tier and a set of minor runes — 13 keystones and 40 minor runes in total.

  • Domination2 keystones, 10 minor runes. Burst damage such as Electrocute and Dark Harvest, plus effects that grow off takedowns like Eyeball Collector.
  • Precision4 keystones, 9 minor runes. Conqueror and Lethal Tempo pay off the longer a fight lasts.
  • Resolve3 keystones, 10 minor runes. Damage reduction and shields — Bone Plating, Guardian — for keeping yourself and your allies up.
  • Sorcery4 keystones, 11 minor runes. Arcane Comet, Manaflow Band and Celerity top up ability damage, mana and movement speed.

Reading the effect text

Level-scaling values and cooldowns are printed as written. A range such as "16 - 8 seconds" runs from level 1 on the left to max level on the right, and in the laning phase the left-hand number is the one to plan around.

Anything marked adaptive follows whichever is higher, attack damage or ability power. The same rune therefore pays out differently depending on what you build around it.

Values come from the rune data bundled with this site. Where the in-game text differs, trust the game.

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