
the Madman of Zaun
Dr. Mundo
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Dr. Mundo builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Burn nearby enemies, recover from the brink
- Armored Advance
- Heartsteel
- Sunfire Aegis
- Thornmail
- Amaranth's Twinguard
- Mantle of the Twelfth Hour
When multiple enemies fight at close range and you get surrounded
Sunfire Aegis's Immolate burns nearby enemies for 16-25 plus 0.8% of bonus HP as magic damage each second while Dr. Mundo is in combat. Each time Immolate hits a champion or epic monster, that target takes 5% more damage for 5 seconds, stacking up to 6 times. Mantle of the Twelfth Hour answers the moment he is dropped below 35% HP, granting bonus max HP equal to 180 plus 45% bonus HP for 3 seconds on a 70-second cooldown. Build 1 totals +1600 Max Health, +245 Armor and +100 Magic Resistance.
Heal through the brawl and grow AD from health
- Heartsteel
- Thornmail
- Unending Despair
- Overlord's Bloodmail
- Amaranth's Twinguard
- Armored Advance
When the enemy front line is tanky and teamfights tend to drag on
Unending Despair's Anguish triggers every 4 seconds while Dr. Mundo is in combat with a champion, dealing 3% of his max HP as magic damage to nearby champions and healing him for 250% of that damage. Overlord's Bloodmail carries two separate effects: Tyranny grants AD equal to 2.5% of bonus HP, while Retribution adds up to 9% AD as his HP drops, reaching its maximum below 30% HP. Build 2 totals +1700 Max Health, +30 Attack Damage, +210 Armor and +105 Magic Resistance.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize Skill 1 for its strong long-range harass and Slow, then level Skill 3, which increases your Attack Damage.
Dr. Mundo Skills

Goes Where He Pleases

Infected Bonesaw
Hitting an enemy heals Dr. Mundo for 25, or 50 on hitting a champion or monster.
Deals up to 250 damage against monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| HP% Damage | 20% | 23% | 26% | 29% |
| Min. Damage | 90 | 160 | 230 | 300 |
| Max Monster Damage | 250 | 350 | 450 | 550 |

Heart Zapper
Re-cast: Detonates the defibrillator, dealing 20 magic damage (20 + 5% bonus HP) to nearby enemies. If the detonation damaged an enemy, Dr. Mundo heals for 15% of the damage taken during Heart Zapper's duration. If it damaged a champion or monster he heals 30% instead.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 13 | 12 | 11 | 10 |
| Base Damage | 20 | 40 | 60 | 80 |
| Heal | 30% | 35% | 40% | 45% |

Blunt Force Trauma
Active: Empowers his next attack to deal an additional 5 physical damage (5 + 5% bonus HP), increased by up to 60% based on Dr. Mundo's missing HP.
Dr. Mundo swats the target away if it was killed or was a small monster, dealing the same damage to enemies.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 8 | 7.5 | 7 | 6.5 |
| Cost | 10 | 20 | 30 | 40 |
| AD | 15 | 20 | 25 | 30 |
| Bonus AD | 30 | 40 | 50 | 60 |
| Base Damage | 5 | 20 | 35 | 50 |

Maximum Dosage
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 70 | 65 | 60 |
| Bonus HP Ratio | 4% | 5.5% | 7% |
| MS | 15% | 25% | 35% |
| Max HP Ratio | 15% | 35% | 55% |
| HP | 25% | 30% | 35% |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Dr. Mundo Strengths
- ✓Very high health regeneration
- ✓Can shrug off CC
Dr. Mundo Weaknesses
- ×No reliable hard CC
- ×Struggles against anti-heal items
Early Game
Play safe early, farming and poking from a distance with Skill 1 (Infected Bonesaw). Because Passive cancels the next immobilizing effect, walking away from ganks is easier.
Mid Game
Once your items come in you become very tanky. Push side lanes to draw the enemy's attention. Tower dives are also an option, so you can apply heavy pressure as a split pusher.
Late Game
Use your large health pool and regeneration to push the frontline forward. Your job is to absorb the enemy's damage and give your team a safe window to attack.
Teamfights
Use Ult to stick to the enemy carries and scatter their focus. Charge in with your team's engage and act as the wall that soaks damage.
⚠️ Common Mistakes
Diving in while ignoring anti-heal
Diving in as if you were invincible when the enemy has bought Grievous Wounds (anti-heal) items is dangerous. The healing from your Level 5 Ult is cut in half, leaving you as a large target. Check their builds first, poke with Skill 1 (Infected Bonesaw) to wear down their health, and go in after your team lands CC.
Dr. Mundo Combos
Basic Poke
Throw the bonesaw (Skill 1) for a slow and percent-health damage.
All-in
Slow with Skill 1, heal and speed up with Ult, then stick on them with Skill 2 and Skill 3.
Dr. Mundo Patch History
No changes to Dr. Mundo between patch 6.3 and 7.2d.





