
the Darkin Blade
Aatrox
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Not in the Master+ sample — figures from All ranks
Popular Aatrox builds in game
Taken from the in-game loadout screen as of 2026-08-29. The pick count and win rate are shown exactly as the game reports them.
Grind through armored frontliners and outlast them
- Eclipse
- Serylda's Grudge
- Stridebreaker
- Death's Dance
- Sterak's Gage
- Armored Advance
When enemy frontliners stack Armor and Health and fights run long
Eclipse fires when two separate attacks or abilities land on an enemy champion within 1.8s, dealing 7% of the target's max HP as bonus physical damage for melee champions plus a shield (6s cooldown). Serylda's Grudge grants 33% AR Pen, which bites hardest against targets stacking Armor. Death's Dance converts 27% of incoming physical and magic damage into true damage spread over 3 seconds for melee champions, while Sterak's Gage shields you for 75% bonus max HP when damage puts you under 35% HP (70s cooldown). The build totals +950 Max Health, enough to keep trading in drawn-out brawls.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first as your main damage source, then level Skill 3 for its mobility and bonus damage.
Aatrox Skills

Deathbringer Stance
Max 50 damage against monsters.
Healing reduced to 60% against minions.

The Darkin Blade
Enemies hit on the sweetspot will be knocked up for 0.25 second(s) and dealt 60% bonus damage.
Deals 65% damage to minions.
Deals 70% damage to monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 12 | 10 | 8 | 6 |
| Base Damage | 10 | 40 | 70 | 100 |
| AD | 75% | 80% | 85% | 90% |

Infernal Chains
If a Champion or large monster remains within the impact area after 1.5 second(s), they will be dragged back to the center and take the same damage again.
Deals double damage to minions.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 15 | 14 | 13 | 12 |
| Base Damage | 25 | 40 | 55 | 70 |

Umbral Dash
Active: Dashes forward.This resets Aatrox's normal attack. Usable while casting other abilities.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 8 | 7 | 6 | 5 |
| Damage Ratio | 19% | 21% | 23% | 25% |

World Ender
World Ender's duration is extended by 5 seconds with a takedown, up to 10 extra seconds.
Nearby minions and monsters are feared for 3 seconds on activation.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 75 | 65 | 55 |
| Bonus AD | 30% | 40% | 50% |
| Heal | 25% | 35% | 45% |
| MS | 60% | 75% | 90% |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Aatrox Strengths
- ✓High self-healing from passive empowered attacks
- ✓Wide-reaching Skill 1 damage in teamfights
Aatrox Weaknesses
- ×Damage depends on landing Skill 1 sweet spots
- ×Healing drops sharply against anti-heal items
Early Game
Land the sweet spot of Skill 1 for damage and a knock-up, and take favorable trades. Recover lost HP with your passive's empowered attacks. Weaving in the Skill 3 dash makes the sweet spot easier to hit, and that is the core of the lane.
Mid Game
Carry your lane lead into objective fights. Use Ult (World Ender) to enter the middle of the enemy team, and push through skirmishes with wide-area damage and healing.
Late Game
Apply split-push pressure in a side lane while looking for the moment to regroup. Once the enemy builds anti-heal items, your healing is no longer reliable. Avoid solo engages and focus targets together with your team.
Teamfights
When the teamfight starts, use Ult and hit everyone from the frontline to the backline with Skill 1. Takedowns extend the Ult duration. Use your healing to stay on the frontline and buy time for your team to deal damage.
⚠️ Common Mistakes
Engaging without hitting Skill 1 sweet spots
Fighting without the Skill 1 sweet spot leaves you short on both damage and healing, and you simply get kited. In teamfights, weave in the Skill 3 dash and prioritize landing the sweet spot. Do not dive in the heat of the moment; focus targets together with your team.
Aatrox Combos
Basic Trade
Land the first cast of Skill 1 and apply Skill 2, secure the pull with the second cast and Skill 3, then hit big with the third.
All-in
Buff yourself with Ult, then chain the sweet spots of Skill 1 to finish them.
Aatrox Patch History
No changes to Aatrox between patch 6.3 and 7.2d.





