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Garen splash art

The Might of Demacia

Garen

DifficultyLow
Role
FighterTank
Lane
Top

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Top (Solo)
S
Win Rate50.4%
Pick Rate15.1%#2
Ban Rate4.4%

Popular Garen builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 54.66%Picks 11,070

Punish basic attacks with reflect and Grievous Wounds

  • Black Cleaver
  • Armored Advance
  • Dead Man's Plate
  • Spear of Shojin
  • Force of Nature
  • Thornmail

When enemy damage leans on basic attacks and they heal a lot

Thornmail returns 20 plus 6% bonus AR and 1% bonus HP as magic damage to anyone who lands a basic attack on Garen. Whether Garen deals damage to an enemy champion or takes a hit from one, that champion carries 50% Grievous Wounds for 3 seconds. Spear of Shojin adds 450 Max Health, 40 Attack Damage and 20 Basic Ability Haste. The build totals 1900 Max Health and 175 Armor.

Build 2Win rate 52.32%Picks 5,166

Two-sided resistances plus self-healing to outlast

  • Black Cleaver
  • Dead Man's Plate
  • Goredrinker
  • Force of Nature
  • Amaranth's Twinguard
  • Armored Advance

When enemy damage splits physical and magic, with heavy crowd control

Amaranth's Twinguard gives 60 Armor and 60 Magic Resistance, bringing the build to 160 Armor and 120 Magic Resistance overall. Endurance stacks once per second while Garen is in combat with enemy champions, and at 5 stacks his AR and MR climb 30% with 20% Tenacity until the fight ends. Goredrinker carries 8% Omnivamp and an active that hits nearby enemies for 175% base AD as physical damage. Each enemy champion it hits restores HP, on a 12-second cooldown.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
3
2
3
Ult
3
3
1
Ult
1
1
2
Ult
2
2

Prioritize Skill 3, your damage source, then level Skill 1 for its mobility and Silence.

Garen Skills

Perseverance
Passive

Perseverance

If Garen has not been struck by damage or enemy abilities within the last 5 seconds, he regenerates 1.2% missing HP (Lv) per second.

Damage from minions and non-epic monsters does not affect this effect.
Decisive Strike
Skill 1

Decisive Strike

9s
Breaks free from all slows, becoming immune to them for 0.5 seconds and gaining 35% Movement Speed for 2 seconds.

The next attack within 3 seconds is empowered to deal an additional 66 physical damage (40 + 40%AD) and silence the target for 1.5 seconds.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown98.587.5
Base Damage4080120160
Duration22.533.5
Courage
Skill 2

Courage

18s
Passive: Gains 10% bonus MR and AR.

Active: Reduces incoming damage by 30% for 4 seconds. On cast, Garen gains 60% Tenacity for 1 second(s) and a shield that absorbs 65 damage (65 + 20% bonus HP) for 2.5 seconds. The shield starts decaying after 1 second(s).
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown18161412
Shield6595125155
Judgment
Skill 3

Judgment

9s
First cast: Rapidly spins his sword for 3 second(s), dealing 29 physical damage (13 + 25%AD) 8 time(s) over the duration. Every 4 levels, the number of spins increases by 1, up to 11 strikes.
Judgment can be recast by tapping the ability button 1 second(s) after the first cast.
Recast: Ends Judgment early and reduces its cooldown by the duration remaining.
AR Shred: When a champion is hit by 6 strike(s), their AR is shredded by 10% for 4.5 second(s). Every hit refreshes the effect duration.
The target nearest to Garen takes 20% increased damage.
DetailsLVL 1LVL 2LVL 3LVL 4
Base Damage13172125
AD25%30%35%40%
Demacian Justice
Ult

Demacian Justice

70s
Calls forth the might of Demacia to execute an enemy champion, dealing true damage equal to 150 plus 15% (15% + 0.12% bonus AD) of the target's missing HP. Nearby enemies take true damage equal to 75 plus 7.5% (7.5% + 0.06% bonus AD) of their missing HP.

Deals a max of 600 damage to epic monsters.
DetailsLVL 1LVL 2LVL 3
Cooldown706560
Base Damage150250350

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage2/3
Survivability3/3
Utility1/3
Difficulty1/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health660LV15 2452
Attack Damage64LV15 141
Armor52LV15 133.2
Magic Resist38LV15 74.4
Movement Speed350

Critical damage is 175% for every champion. These figures exclude items and runes.

Garen Strengths

  • Simple controls that leave little room for error
  • Strong lane sustain from his passive regen
  • Kill-securing power with a targeted silence and true-damage Ult

Garen Weaknesses

  • ×Lacks gap closers, making him easy to kite
  • ×No hard CC, so he often relies on allies for setups
  • ×Few answers to ranged lane bullies early

Early Game

Use your passive regen to take short trades repeatedly and build an HP lead bit by bit. The Skill 1 silence into a Skill 3 spin is a simple combo that leaves the opponent little room to counterattack.

Mid Game

Push side lanes quickly, then use your mobility to invade the enemy jungle or group with your team. Knowing the exact HP threshold your Ult can finish is the key to taking control in the mid game.

Late Game

Use your durability and speed to keep pressuring the map with split pushes. In teamfights, head straight for the enemy carry and go for the kill. Commitment matters here.

Teamfights

Use Flash and Skill 1 to silence their most dangerous carry, then focus them down quickly with your team. Standing as the frontline wall and absorbing enemy damage is another effective role.

⚠️ Common Mistakes

Using Skill 1 (Decisive Strike) just for movement

Using Skill 1 only to close the gap in lane is a mistake. If you start spinning with Skill 3 (Judgment) without landing the silence, the enemy simply dashes away. Close in from the brush, lock out their counter-skills with the silence, then start your spin.

Garen Combos

Basic Trade

Speed up and silence with Skill 1, then damage with Skill 3. Reduce damage with Skill 2 while disengaging.

1
3
2

Kill Combo

Whittle them down with the silence from Skill 1 and the damage from Skill 3, then execute with the true damage of Ult.

1
3
Ult

Champions Garen struggles against (reader votes)

↑ loses the matchup / ↓ not really

Darius
Teemo

Garen Patch History

Garen
GarenPatch 7.1e
Nerf
Perseverance HP Regen after taking no damage or enemy abilities for a time: 1.3%~5.5% by level → 1.2%~4% by level Judgment Base Damage: 15/19/23/27 → 13/17/21/25 AR Reduction: 15% → 10% Perseverance now tops out at 4% instead of 5.5%, thinning out the back-off-and-reset pattern that keeps Garen healthy. Damage he takes in lane sticks around longer, so sustained poke pressures him far more effectively. Judgment loses 2 base damage at every rank and its AR reduction falls from 15% to 10%, so spinning in to force a trade carries less threat. Garen should win fewer lanes outright through the early and mid game.

Garen Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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