
Grandmaster at Arms
Jax
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Jax builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Gets tougher and hits harder the longer a fight lasts
- Trinity Force
- Riftmaker
- Amaranth's Twinguard
- Zeke's Convergence
- Guardian Angel
- Chainlaced Crushers
When enemy damage is split between physical and magic and fights run long
Amaranth's Twinguard adds 60 Armor and 60 Magic Resistance. It also builds one Endurance stack per second in combat with enemy champions, and at 5 stacks AR and MR each rise by a further 30%. Riftmaker likewise adds 2% bonus damage for every second spent fighting enemy champions, capped at 8%. Across the whole build that comes to +140 Armor, +90 Magic Resistance and +30% Tenacity.
Chews through high-health frontliners with on-hits
- Dusk and Dawn
- Mercury's Treads
- Blade of the Ruined King
- Hullbreaker
- Zhonya's Hourglass
- Force of Nature
When the enemy fields a high-health frontline and leans on magic damage
Blade of the Ruined King's melee attacks deal bonus physical damage equal to 8.5% of the target's current HP on-hit, with a minimum of 15. The build's +60% Attack Speed lets you land more of those hits in a fight. Force of Nature stacks Steadfast each time an enemy champion's ability damage lands on you, and at 4 stacks it reduces all incoming magic damage by 20%. The +30% Tenacity comes from Mercury's Treads.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize Skill 2 first, as it is an auto-attack reset and your main damage source.
Jax Skills

Relentless Assault

Leap Strike
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 7.5 | 7 | 6.5 | 6 |
| Base Damage | 70 | 125 | 180 | 235 |

Empower
Deals 175% damage to monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 6 | 5 | 4 | 3 |
| Base Damage | 55 | 100 | 145 | 190 |

Counter Strike
Recast: Ends the defensive stance early to damage enemies immediately.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 12.5 | 11 | 9.5 | 8 |
| Cost | 60 | 70 | 80 | 90 |
| Base Damage | 35 | 75 | 115 | 155 |

Grandmaster-at-Arms
Active: Swings his stave, dealing 100 magic damage (100 + 100%AP) to nearby enemies and gaining AR and MR based on the number of champions hit.
If he hits a champion, he gains 30 AR (30 + 50% bonus AD) and 18 MR (18 + 30% bonus AD).
If he hits more than one champion, he gains 15 AR (15 + 10% bonus AD) and 9 MR (9 + 6% bonus AD) for 8 second(s) per additional champion hit. During this time, his size increases by 10%, and he deals additional magic damage with every 2 attacks instead.
Deals 110% damage to monsters.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Base Damage | 75 | 130 | 185 |
| Base Damage | 100 | 200 | 300 |
| Armor | 30 | 50 | 70 |
| Magic Resist | 18 | 30 | 42 |
| Armor | 15 | 20 | 25 |
| Magic Resist | 9 | 12 | 15 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Jax Strengths
- ✓Strong counter to basic-attack-reliant champions
- ✓Strong late-game 1v1 and hard-to-stop split pushing
- ✓Good engage with a targeted leap and an AoE stun
Jax Weaknesses
- ×Weak early laning and strict mana management
- ×Relies on cooldowns and is fragile when locked down by CC
- ×Needs core items before he can take over the game
Early Game
Take favorable trades by negating enemy basic attacks with Skill 3. Don't force kills early; prioritize farming and rush Trinity Force.
Mid Game
Split push in the side lanes and beat anyone who tries to 1v1 you. If several enemies collapse, leap away with Skill 1 and let your team take objectives in the meantime.
Late Game
A full-build Jax is very strong in a 1v1. Keep pressuring the side lane, then use the Teleport boot enchant to join the teamfight from behind and break the enemy team.
Teamfights
Ignore the tanks and leap onto the enemy's squishy backline carries with Skill 1 to draw their focus. Landing the Skill 3 stun on several targets in the middle of their team swings the fight heavily your way.
⚠️ Common Mistakes
Wasting Skill 3 (Counter Strike) on wave clear
Using Skill 3 (Counter Strike) to clear minions is a mistake. It negates basic attacks and stuns, and it is Jax's lifeline. If the enemy all-ins while it's on cooldown, you have no answer. Save it for trades and escaping ganks.
Jax Combos
Jump Stun
Leap with Skill 1 while Skill 3 is spinning, recast Skill 3 to stun, then land the empowered auto from Skill 2.
Trade Combo
Stack the passive on minions and reset your auto with Skill 2. Use Skill 1 and Skill 3 to chase or disengage.





