Skip to content
K'Sante splash art

the Pride of Nazumah

K'Sante

DifficultyHigh
Role
TankFighter
Lane
Top

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Top (Solo)
A
Win Rate48.2%
Pick Rate5.8%#10
Ban Rate26.5%

Popular K'Sante builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 53.37%Picks 6,788

A tanky loadout built to blunt attacks and crits

  • Plated Steelcaps
  • Iceborn Gauntlet
  • Unending Despair
  • Warmog's Armor
  • Randuin's Omen
  • Amaranth's Twinguard

When the enemy's main damage comes from basic attacks and critical strikes

A durable loadout stacking +1750 Max Health with +255 Armor and +105 Magic Resistance. Plated Steelcaps reduces damage from champion attacks by 10%, while Randuin's Omen makes Critical Strikes deal 30% less physical damage to K'Sante and Warmog's Armor raises healing on him by 30%. Unending Despair then deals 3% of his max HP as magic damage to nearby champions every 4 seconds while in combat with a champion, healing him for 250% of the damage dealt.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
2
3
1
Ult
1
1
2
Ult
2
2
3
Ult
3
3

Prioritize your main damage skill, which also handles wave clear, first, then level the one that reduces incoming damage.

K'Sante Skills

Dauntless Instinct
Passive

Dauntless Instinct

K'Sante's damaging abilities mark enemies with Dauntless Instinct. Attacking a marked target deals physical damage equal to 12 plus 1% of their max HP (1%-2% (Lv)) and consumes the mark.

All Out: K'Sante's attacks, active abilities, and passive deal an additional 1% of the target's max HP (1% + 0.01% bonus AR + 0.01% bonus MR) as physical damage.

HP percent damage against minions has a minimum cap of 15-85 (Lv).
HP percent damage against monsters has a maximum cap of 25-95 (Lv).
Ntofo Strikes
Skill 1

Ntofo Strikes

3.5s
Slams his weapon, dealing 80 physical damage (80 + 35% bonus AR + 35% bonus MR) and slowing enemies by 80% for 0.5 second(s).

Ntofo Strikes:
If he hits the target, he gains a stack of Ntofo Strikes for 6 second(s).
At 2 stacks, he instead fires a shockwave that pulls in and stuns the target for 0.75 second(s).

All Out: This ability's cooldown is reduced by 30%.
Cooldown is reduced by bonus AR and MR: 0/120.
DetailsLVL 1LVL 2LVL 3LVL 4
Base Damage80120160200
Path Maker
Skill 2

Path Maker

13s
Raises his weapons, charging up for 0.3-0.75 seconds.
During this time, he is unstoppable and reduces incoming damage by 30%.

On recast or after charging up, he dashes forward, which:
- Deals 50 plus 8% (8% + 0.02% bonus AR + 0.02% bonus MR) of the target's max HP as physical damage.
- Knocks back the target.
- Stuns for 0.5-1.65 seconds (based on charge time).

All Out:
- Refreshes this ability's cooldown.
- Deals an additional 10%-80% true damage (based on charge time).
- Damage reduction is increased to 75% and dash speed is increased.
- No longer knocks back or stuns.

Deals a maximum of 180 damage against monsters.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown13121110
Cost40455055
Base Damage5080110140
Max Monster Damage180280380480
Footwork
Skill 3

Footwork

11s
Dashes, gaining a shield that absorbs 75 damage (75 + 15% bonus HP) for 2 second(s).

If dashing to an allied champion:
- The distance of the dash is significantly increased.
- The ally gains the same shield.

All Out:
- This ability's cooldown is reduced by 50%.
- Dash speed is increased.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown111098
Cost40455055
Shield75120165210
All Out
Ult

All Out

80s
Shatters his ntofos to knock back an enemy champion, dealing 80 physical damage, then dashes behind them and goes All Out for 15 second(s).

Demolishing Strike:
If the enemy would hit a wall, they are knocked back through the wall and K'Sante strikes them again for 80 physical damage (80 + 5% bonus HP).

All Out:
- His basic abilities are upgraded.
- Gains 40% Attack Speed.
- Gains 50% bonus AR Pen (this only affects the target's bonus AR).
- Gains 20% Omnivamp.
- Loses 30% max HP.
- Loses 75% bonus AR.
- Loses 75% bonus MR.

K'Sante is unstoppable and roots his target while casting this ability.
DetailsLVL 1LVL 2LVL 3
Cooldown807060
Base Damage80115150
Follow-Up Damage80115150
AS40%60%80%

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage2/3
Survivability3/3
Utility2/3
Difficulty3/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health690LV15 2482
Mana380LV15 1080
Attack Damage62LV15 118
Armor46LV15 109
Magic Resist40LV15 68
Movement Speed350

Critical damage is 175% for every champion. These figures exclude items and runes.

K'Sante Strengths

  • Tank durability combined with fighter-level damage.
  • High 1v1 kill potential once transformed by his Ult.
  • Can carry an enemy carry over walls and isolate them from the fight.

K'Sante Weaknesses

  • ×Loses max health and resistances in All Out form, becoming fragile
  • ×Short range makes him easy to kite for mobile ranged champions
  • ×High mechanical and decision-making demands

Early Game

Manage your Skill 1 stacks while using it for both CS and harass. When the enemy trades back, absorb the damage with your Skill 3 shield and Skill 2 damage reduction. That is how you keep trades in your favor.

Mid Game

Push the side lane for priority and rotate to jungle skirmishes. Near walls, use your Ult to take the enemy carry over to the other side and force a 1v1, which is where K'Sante excels.

Late Game

Hold the frontline with your durability and wait for the right moment to use your Ult. Going All Out too early strips your defenses and gets you killed quickly, so watch your health carefully.

Teamfights

Skill 2 makes you immune to CC while charging, so use it to push through and force the engage. Pick the most dangerous enemy carry, take them over a wall with your Ult, and cut them off from the teamfight. That is K'Sante's main job.

⚠️ Common Mistakes

Activating All Out at full HP the moment the fight starts

Your Ult cuts a large chunk of your max HP and resistances. Using it the moment a fight starts turns you into an easy target. Soak the enemy's skills and damage as a tank first, then go All Out once your health is lower to turn the fight around.

K'Sante Combos

Basic Trade

Alternate Skill 1 and autos to build stacks and shield with Skill 3. Use Skill 2 for damage reduction and CC.

1
AA
1
AA
3
2

Wall All-In

Pull with the third cast of Skill 1 and shove them into a wall with Skill 2. Smash through with Ult in All Out form for heavy damage.

1(3rd)
2
Ult
1
AA
3
AA

Champions K'Sante struggles against (reader votes)

↑ loses the matchup / ↓ not really

Garen
Darius

K'Sante Patch History

KSante
KSantePatch 7.2
Adjust
All Out Bonus: 50% AR penetration rate → 50% bonus AR penetration rate The number stays at 50%, but who it works on has changed. Against marksmen and mages carrying almost no armour, K'Sante no longer eats into base AR, so his post-transform finish is weaker. It still cuts through stacked frontliners as before, which nudges the target he should be hauling over a wall with All Out away from a pure backline pick and toward the tanks.
KSante
KSantePatch 7.1f
Nerf
All Out Max HP Reduction: 25% → 30% Bonus AR Reduction: 70% → 80% Bonus MR Reduction: 70% → 80% K'Sante was too durable while transformed, so the cost of All Out goes up across the board. He now gives up 30% of his max HP and 80% of his bonus AR and MR, leaving him genuinely fragile in that form. If he dives someone and fails to finish the kill, he dies to the counterattack far more easily. All Out is now a button to save for moments when follow-up from the team is guaranteed.
KSante
KSantePatch 7.1
New
New Champion K'Sante, the Pride of Nazumah, joins the Rift! K'Sante is the new champion added in 7.1. This entry is the release announcement — no stat or ability numbers are attached to it. Counterplay is never settled in the first days after a release and win rates swing hard, so when K'Sante shows up on the enemy team it is safer to look for a numbers advantage with your team than to try to win the matchup on your own.

K'Sante Skins

Our other siteshub-game.com (portal)Honor of Kings Hub

© 2026 Wild Rift Hub. All rights reserved.

Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

Wild Rift Hub is an unofficial fan site and is not endorsed by Riot Games.
Wild Rift Hub isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.