
the Pride of Nazumah
K'Sante
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular K'Sante builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
A tanky loadout built to blunt attacks and crits
- Plated Steelcaps
- Iceborn Gauntlet
- Unending Despair
- Warmog's Armor
- Randuin's Omen
- Amaranth's Twinguard
When the enemy's main damage comes from basic attacks and critical strikes
A durable loadout stacking +1750 Max Health with +255 Armor and +105 Magic Resistance. Plated Steelcaps reduces damage from champion attacks by 10%, while Randuin's Omen makes Critical Strikes deal 30% less physical damage to K'Sante and Warmog's Armor raises healing on him by 30%. Unending Despair then deals 3% of his max HP as magic damage to nearby champions every 4 seconds while in combat with a champion, healing him for 250% of the damage dealt.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize your main damage skill, which also handles wave clear, first, then level the one that reduces incoming damage.
K'Sante Skills
Dauntless Instinct
All Out: K'Sante's attacks, active abilities, and passive deal an additional 1% of the target's max HP (1% + 0.01% bonus AR + 0.01% bonus MR) as physical damage.
HP percent damage against minions has a minimum cap of 15-85 (Lv).
HP percent damage against monsters has a maximum cap of 25-95 (Lv).

Ntofo Strikes
Ntofo Strikes:
If he hits the target, he gains a stack of Ntofo Strikes for 6 second(s).
At 2 stacks, he instead fires a shockwave that pulls in and stuns the target for 0.75 second(s).
All Out: This ability's cooldown is reduced by 30%.
Cooldown is reduced by bonus AR and MR: 0/120.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Base Damage | 80 | 120 | 160 | 200 |

Path Maker
During this time, he is unstoppable and reduces incoming damage by 30%.
On recast or after charging up, he dashes forward, which:
- Deals 50 plus 8% (8% + 0.02% bonus AR + 0.02% bonus MR) of the target's max HP as physical damage.
- Knocks back the target.
- Stuns for 0.5-1.65 seconds (based on charge time).
All Out:
- Refreshes this ability's cooldown.
- Deals an additional 10%-80% true damage (based on charge time).
- Damage reduction is increased to 75% and dash speed is increased.
- No longer knocks back or stuns.
Deals a maximum of 180 damage against monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 13 | 12 | 11 | 10 |
| Cost | 40 | 45 | 50 | 55 |
| Base Damage | 50 | 80 | 110 | 140 |
| Max Monster Damage | 180 | 280 | 380 | 480 |

Footwork
If dashing to an allied champion:
- The distance of the dash is significantly increased.
- The ally gains the same shield.
All Out:
- This ability's cooldown is reduced by 50%.
- Dash speed is increased.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 11 | 10 | 9 | 8 |
| Cost | 40 | 45 | 50 | 55 |
| Shield | 75 | 120 | 165 | 210 |

All Out
Demolishing Strike:
If the enemy would hit a wall, they are knocked back through the wall and K'Sante strikes them again for 80 physical damage (80 + 5% bonus HP).
All Out:
- His basic abilities are upgraded.
- Gains 40% Attack Speed.
- Gains 50% bonus AR Pen (this only affects the target's bonus AR).
- Gains 20% Omnivamp.
- Loses 30% max HP.
- Loses 75% bonus AR.
- Loses 75% bonus MR.
K'Sante is unstoppable and roots his target while casting this ability.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 80 | 70 | 60 |
| Base Damage | 80 | 115 | 150 |
| Follow-Up Damage | 80 | 115 | 150 |
| AS | 40% | 60% | 80% |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
K'Sante Strengths
- ✓Tank durability combined with fighter-level damage.
- ✓High 1v1 kill potential once transformed by his Ult.
- ✓Can carry an enemy carry over walls and isolate them from the fight.
K'Sante Weaknesses
- ×Loses max health and resistances in All Out form, becoming fragile
- ×Short range makes him easy to kite for mobile ranged champions
- ×High mechanical and decision-making demands
Early Game
Manage your Skill 1 stacks while using it for both CS and harass. When the enemy trades back, absorb the damage with your Skill 3 shield and Skill 2 damage reduction. That is how you keep trades in your favor.
Mid Game
Push the side lane for priority and rotate to jungle skirmishes. Near walls, use your Ult to take the enemy carry over to the other side and force a 1v1, which is where K'Sante excels.
Late Game
Hold the frontline with your durability and wait for the right moment to use your Ult. Going All Out too early strips your defenses and gets you killed quickly, so watch your health carefully.
Teamfights
Skill 2 makes you immune to CC while charging, so use it to push through and force the engage. Pick the most dangerous enemy carry, take them over a wall with your Ult, and cut them off from the teamfight. That is K'Sante's main job.
⚠️ Common Mistakes
Activating All Out at full HP the moment the fight starts
Your Ult cuts a large chunk of your max HP and resistances. Using it the moment a fight starts turns you into an easy target. Soak the enemy's skills and damage as a tank first, then go All Out once your health is lower to turn the fight around.
K'Sante Combos
Basic Trade
Alternate Skill 1 and autos to build stacks and shield with Skill 3. Use Skill 2 for damage reduction and CC.
Wall All-In
Pull with the third cast of Skill 1 and shove them into a wall with Skill 2. Smash through with Ult in All Out form for heavy damage.





