
the Iron Revenant
Mordekaiser
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Mordekaiser builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Magic penetration to finish off low-HP targets
- Armored Advance
- Riftmaker
- Zeke's Convergence
- Cryptbloom
- Amaranth's Twinguard
- Infinity Orb
When enemies build Magic Resistance and low-HP targets need finishing
Cryptbloom and Infinity Orb both carry magic penetration, bringing the build's totals to +30% Magic Penetration and +15 flat. Infinity Orb's Inevitable Demise makes abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% HP. Cryptbloom's Life from Death sends a nova out of any champion that dies within 3 seconds of you damaging it, restoring 100 plus 20% AP health to allies on a 60-second cooldown.
Percent max HP burn plus shield reduction
- Armored Advance
- Riftmaker
- Zeke's Convergence
- Liandry's Torment
- Oceanid's Trident
- Amaranth's Twinguard
When enemy frontliners run high health, or the team leans on shields
Liandry's Torment burns enemies hit by damaging abilities and empowered attacks for 2% of their max HP as magic damage each second over 3 seconds. The more health a target carries, the more that burn adds up. Oceanid's Trident's Lethal Weapon weakens any shield an enemy champion gains for 3s after you deal ability damage to them, cutting shield strength by (5% of AP + 25)% from area of effect abilities, capped at 45%, and (5% of AP + 40)% from single target abilities, capped at 60%. Both items also carry Max Health, putting the build at +1350 Max Health.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max your main damage skill first, then level the skill that pulls enemies in.
Mordekaiser Skills

Darkness Rise
When Mordekaiser kills an enemy, or his basic abilities/attacks hit an enemy champion or large monster, he gains 1 stack(s) of Darkness Rise for 5 second(s). At 3 stacks, he cloaks himself in a negative energy field.
The negative energy field deals magic damage equal to 5AP (Lv) plus 1% of the target's max HP (Lv) per second and grants him 3% Movement Speed (Lv) for 5 second(s).
Killing an enemy and having his basic abilities/attacks hit enemy champions or large monsters refresh the negative energy field's duration.
Darkness Rise deals a maximum of 24 damage (Lv) to monsters per second.

Obliterate
Damage is increased by 45% to 122 magic damage (122 + 101.5%AP + 174% bonus AD) if it hits only a single enemy.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 7 | 6 | 5 | 4 |
| Bonus AD Ratio | 45% | 50% | 55% | 60% |
| Base Damage | 80 | 110 | 140 | 170 |

Indestructible
Active: Gains the stored damage as a shield for 4 second(s). Recasting the ability restores 35% of the remaining shield as HP.
Minimum shield: 5% of HP
Maximum shield: 30% of HP
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 12 | 11 | 10 | 9 |
| Heal | 35% | 38% | 40% | 42% |

Death's Grasp
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 17.5 | 15 | 12.5 | 10 |
| Base Damage | 60 | 80 | 100 | 120 |

Realm of Death
· Steals 8% of the target's core stats (AP, AD, Attack Speed, AR, MR, and max HP).
· If Mordekaiser takes down the target, he keeps the stolen stats until the target respawns.
· If he doesn't, the stolen stats are returned once the ability ends.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 105 | 90 | 75 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Mordekaiser Strengths
- ✓Ult isolates a target 1v1 to secure the kill
- ✓High sustained damage and durability while the passive is active
Mordekaiser Weaknesses
- ×Low mobility; struggles to close the distance on his own
- ×Large skill animations that are easy to dodge
Early Game
Clear minions with Skill 1 and poke the enemy at the same time. Once the passive is up you win trades, so save the Skill 3 pull for a moment when it is sure to land.
Mid Game
With a lead, you have the strength to win even 1v2. Isolate a key enemy with Ult, take the kill, and turn it into an objective.
Late Game
Apply pressure by split-pushing while staying ready to regroup with your team. Ult works best on the enemy's most troublesome carry or assassin, taking them out of the fight.
Teamfights
Drag the enemy's key carry into the Realm of Death and cut them off from their team. Kill them in isolation and steal their stats, and you hold the advantage for the rest of the fight.
⚠️ Common Mistakes
Ulting the wrong target
Avoid using Ult from Level 5 on a fully fed enemy fighter or a harmless support. A fed enemy can turn the fight around inside the Realm of Death. In teamfights, isolate the ADC or mage that threatens your team most. Secure the kill or remove them from the fight.
Mordekaiser Combos
Passive Trigger
Pull them in with Skill 3, then trigger the passive quickly with Skill 1 and autos.
1v1 Kill
Drag them into a 7s duel with Ult, steal their stats, then finish with Skill 3 and Skill 1.
Champions Mordekaiser struggles against (reader votes)
↑ loses the matchup / ↓ not really





