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Mordekaiser splash art

the Iron Revenant

Mordekaiser

DifficultyMedium
Role
FighterMage
Lane
Top

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Support
A
Win Rate49.4%
Pick Rate1.1%#34
Ban Rate27.1%
Top (Solo)
OP
Win Rate51.1%
Pick Rate13.2%#3
Ban Rate27.1%

Popular Mordekaiser builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 53.13%Picks 12,105

Magic penetration to finish off low-HP targets

  • Armored Advance
  • Riftmaker
  • Zeke's Convergence
  • Cryptbloom
  • Amaranth's Twinguard
  • Infinity Orb

When enemies build Magic Resistance and low-HP targets need finishing

Cryptbloom and Infinity Orb both carry magic penetration, bringing the build's totals to +30% Magic Penetration and +15 flat. Infinity Orb's Inevitable Demise makes abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% HP. Cryptbloom's Life from Death sends a nova out of any champion that dies within 3 seconds of you damaging it, restoring 100 plus 20% AP health to allies on a 60-second cooldown.

Build 2Win rate 53.58%Picks 11,605

Percent max HP burn plus shield reduction

  • Armored Advance
  • Riftmaker
  • Zeke's Convergence
  • Liandry's Torment
  • Oceanid's Trident
  • Amaranth's Twinguard

When enemy frontliners run high health, or the team leans on shields

Liandry's Torment burns enemies hit by damaging abilities and empowered attacks for 2% of their max HP as magic damage each second over 3 seconds. The more health a target carries, the more that burn adds up. Oceanid's Trident's Lethal Weapon weakens any shield an enemy champion gains for 3s after you deal ability damage to them, cutting shield strength by (5% of AP + 25)% from area of effect abilities, capped at 45%, and (5% of AP + 40)% from single target abilities, capped at 60%. Both items also carry Max Health, putting the build at +1350 Max Health.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Max your main damage skill first, then level the skill that pulls enemies in.

Mordekaiser Skills

Darkness Rise
Passive

Darkness Rise

Gains 1% Magic Pen (Lv). Attacks deal 30% bonus magic damage.
When Mordekaiser kills an enemy, or his basic abilities/attacks hit an enemy champion or large monster, he gains 1 stack(s) of Darkness Rise for 5 second(s). At 3 stacks, he cloaks himself in a negative energy field.
The negative energy field deals magic damage equal to 5AP (Lv) plus 1% of the target's max HP (Lv) per second and grants him 3% Movement Speed (Lv) for 5 second(s).
Killing an enemy and having his basic abilities/attacks hit enemy champions or large monsters refresh the negative energy field's duration.
Darkness Rise deals a maximum of 24 damage (Lv) to monsters per second.
Obliterate
Skill 1

Obliterate

7s
Smashes the ground with Nightfall, dealing 84 magic damage (80 + (4-70) (Lv) + 70%AP + 120% bonus AD).
Damage is increased by 45% to 122 magic damage (122 + 101.5%AP + 174% bonus AD) if it hits only a single enemy.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown7654
Bonus AD Ratio45%50%55%60%
Base Damage80110140170
Indestructible
Skill 2

Indestructible

12s
Passive: Stores 35% of the damage he deals and 7% of the damage he takes. Against non-champions, he stores 25% of the damage dealt and taken instead.
Active: Gains the stored damage as a shield for 4 second(s). Recasting the ability restores 35% of the remaining shield as HP.
Minimum shield: 5% of HP
Maximum shield: 30% of HP
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown1211109
Heal35%38%40%42%
Death's Grasp
Skill 3

Death's Grasp

17.5s
Pulls the enemy toward him, dealing 60 magic damage (60 + 55%AP) and slowing them by 30% for 1 second(s).
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown17.51512.510
Base Damage6080100120
Realm of Death
Ult

Realm of Death

105s
Banishes an enemy champion into the Death Realm with him for 7 second(s). During this period:
· Steals 8% of the target's core stats (AP, AD, Attack Speed, AR, MR, and max HP).
· If Mordekaiser takes down the target, he keeps the stolen stats until the target respawns.
· If he doesn't, the stolen stats are returned once the ability ends.
DetailsLVL 1LVL 2LVL 3
Cooldown1059075

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage3/3
Survivability2/3
Utility2/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health660LV15 2340
Attack Damage54LV15 103
Armor46LV15 102
Magic Resist40LV15 68
Movement Speed340

Critical damage is 175% for every champion. These figures exclude items and runes.

Mordekaiser Strengths

  • Ult isolates a target 1v1 to secure the kill
  • High sustained damage and durability while the passive is active

Mordekaiser Weaknesses

  • ×Low mobility; struggles to close the distance on his own
  • ×Large skill animations that are easy to dodge

Early Game

Clear minions with Skill 1 and poke the enemy at the same time. Once the passive is up you win trades, so save the Skill 3 pull for a moment when it is sure to land.

Mid Game

With a lead, you have the strength to win even 1v2. Isolate a key enemy with Ult, take the kill, and turn it into an objective.

Late Game

Apply pressure by split-pushing while staying ready to regroup with your team. Ult works best on the enemy's most troublesome carry or assassin, taking them out of the fight.

Teamfights

Drag the enemy's key carry into the Realm of Death and cut them off from their team. Kill them in isolation and steal their stats, and you hold the advantage for the rest of the fight.

⚠️ Common Mistakes

Ulting the wrong target

Avoid using Ult from Level 5 on a fully fed enemy fighter or a harmless support. A fed enemy can turn the fight around inside the Realm of Death. In teamfights, isolate the ADC or mage that threatens your team most. Secure the kill or remove them from the fight.

Mordekaiser Combos

Passive Trigger

Pull them in with Skill 3, then trigger the passive quickly with Skill 1 and autos.

3
1
AA

1v1 Kill

Drag them into a 7s duel with Ult, steal their stats, then finish with Skill 3 and Skill 1.

Ult
3
1
AA

Champions Mordekaiser struggles against (reader votes)

↑ loses the matchup / ↓ not really

Fiora
Olaf

Mordekaiser Patch History

Mordekaiser
MordekaiserPatch 7.2d
Buff
Darkness Rise Magic Penetration: 1/3/5/7% → 3/6/9/12% Death’s Grasp Cooldown: 17.5/15/12.5/10s → 15/13/11/9s Losing magic penetration from items hit Mordekaiser hard. His passive now carries 12% at rank 4 instead of 7%, covering much of what he lost, and the shorter cooldown on Death’s Grasp gives him more casts in late-game fights.
Mordekaiser
MordekaiserPatch 7.0d
Buff
Obliterate (Skill 1) Damage: 80/110/140/170 (+4–70 based on champion level) (+70% AP) → 80/110/140/170 (+4–70 based on champion level) (+70% AP) (+120% bonus AD) The bonus AD Mordekaiser steals with his ultimate was hard to feel, so Obliterate now scales with 120% of it. The stolen stats feed straight into his main damage tool, which makes dragging an opponent away and then finishing the duel far more readable. It also gives AD-carrying items a reason to appear in his build instead of pure AP, widening his options.

Mordekaiser Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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