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Fiora splash art

the Grand Duelist

Fiora

DifficultyHigh
Role
FighterAssassin
Lane
Top

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Top (Solo)
C
Win Rate48.0%
Pick Rate4.8%#12
Ban Rate0.7%

Popular Fiora builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 53.46%Picks 4,748

Armor and shields to survive physical damage

  • Trinity Force
  • Eclipse
  • Hullbreaker
  • Death's Dance
  • Guardian Angel
  • Armored Advance

When the enemy's damage is mostly physical and you keep dying in trades

Death's Dance turns 27% of the physical and magic damage you take, the melee value, into true damage spread over 3 seconds. Armored Advance cuts damage from champion attacks by 10% and, whenever a champion deals physical damage to you, grants a shield worth 20-140 plus 5% max HP on a 12 second cooldown. The build totals 110 Armor and 883 Max Health. Guardian Angel is the backstop, reviving you with 50% base HP after 4 seconds of stasis (180s cooldown).

Build 2Win rate 54.72%Picks 1,353

Omnivamp sustain and shield cutting to finish kills

  • Trinity Force
  • Gluttonous Greaves
  • Hullbreaker
  • Goredrinker
  • Eclipse
  • Serpent's Fang

When enemy shields keep blunting your damage and targets survive fights

Goredrinker supplies 8% Omnivamp and Gluttonous Greaves another 5%, with Gluttonous Greaves adding 0.5% per champion takedown, up to 5% more. Goredrinker's active deals 175% base AD as physical damage to nearby enemies and heals 20% AD plus 10% missing HP for every enemy champion hit, on a 12 second cooldown. Serpent's Fang adds 15 Armor Penetration and weakens the shields an enemy champion gains for 3 seconds after you damage them, by 10% of bonus AD plus 40% for melee champions, capped at 60%.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
2
3
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Prioritize Skill 1 for mobility and your main damage source, then level Skill 3.

Fiora Skills

Duelist's Dance
Passive

Duelist's Dance

After 2 second(s) (scales with Grand Challenge's level), reveals Vitals on a nearby enemy champion. Striking a Vital deals 3.5% (3.5% + 0.05% bonus AD) of the target's max HP as true damage, heals Fiora for 45 HP (Lv), and grants her 30% Movement Speed (scales with Grand Challenge's level) decaying over 1.75 seconds.

Reveals a new Vital after striking one or after 16.75 seconds.
Lunge
Skill 1

Lunge

12s
Lunges in a direction and stabs a nearby enemy, dealing 75 physical damage (75 + 110% bonus AD). Hitting the target refunds 50% of Lunge's cooldown.

Lunge prioritizes Vitals and enemies it will kill and applies on-hit effects to the main target.

Lunge deals 50% damage to monsters and can deal damage to turrets.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown121086
Cost20253035
Base Damage758595105
Bonus AD Ratio110%115%120%125%
Riposte
Skill 2

Riposte

18s
Parries all incoming damage and debuffs for the next 0.75 seconds. Then stabs in the target direction, dealing 120 magic damage (120 + 100%AP) to the first enemy champion, slowing their Movement Speed and Attack Speed by 50% for 1.5 seconds.

Riposte stuns instead of slows if it parries an immobilizing effect.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown18161412
Base Damage120170220270
Bladework
Skill 3

Bladework

11s
Empowers the next 2 attacks with 60% Attack Speed. The first attack applies a 30% slow for 1s, but cannot critically strike. The second attack will always critically strike for 170% physical damage.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown11975
Cost30354045
Crit Damage170%180%190%200%
Grand Challenge
Ult

Grand Challenge

70s
Passive: Reduces the time needed to reveal Vitals by 0.25 second(s).

Active: Reveals all 4 Vitals on an enemy champion for 8 seconds and gains Duelist's Dance's Movement Speed bonus while near them.
If Fiora strikes all 4 Vitals within 8 seconds, or if the target dies after she has hit at least one, she restores 80 HP per second (80+60% bonus AD) to herself and nearby allied champions for 2-5 seconds, scaling with the number of Vitals hit.
Striking all 4 Vitals of a champion deals 14% of their max HP as true damage.
DetailsLVL 1LVL 2LVL 3
Cooldown706050
Heal80110140
Time reduction for revealing Vitals0.250.50.75

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage3/3
Survivability2/3
Utility2/3
Difficulty3/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health650LV15 2330
Mana300LV15 986
Attack Damage70LV15 133.7
Armor46LV15 106.2
Magic Resist38LV15 66
Movement Speed355

Critical damage is 175% for every champion. These figures exclude items and runes.

Fiora Strengths

  • High sustained damage and healing from Vitals
  • Skill 2 (Riposte) that parries CC and fatal hits
  • Top-tier 1v1 and split push

Fiora Weaknesses

  • ×Somewhat clumsy in front-to-back 5v5 fights
  • ×Results depend heavily on mechanics and decisions
  • ×Goes down fast when chain-CCd and focused

Early Game

Early on, use Skill 1 (Lunge) to hit the enemy's Vitals and repeat favorable trades. The key to winning lane is parrying the enemy's strong skills and CC with Skill 2 (Riposte).

Mid Game

Use your 1v1 strength to keep split pushing side lanes and pressure the enemy. If one player comes to defend, take the fight. If several come to collapse, your team gets free objectives on the other side of the map.

Late Game

Very few champions can stop a full-build Fiora in a 1v1. Either keep split pushing all the way to the enemy Nexus, or pick your moment to Teleport behind the enemy and end the teamfight as a flanker.

Teamfights

Front-to-back teamfights are not your strength. Either flank and stick to their squishy carries to apply pressure, or work with your team to hit all the Vitals on their frontline quickly and use Ult's healing zone to support the whole team.

⚠️ Common Mistakes

Wasting Skill 2 (Riposte) casually

Skill 2 (Riposte) is your best defensive tool. Using it casually on light poke or basic attacks in lane is a fatal mistake. Its cooldown is long, and if heavy CC or a hard engage hits while it is down, even your strong 1v1 will not save you. Hold Skill 2 until the end and use it only to parry the CC or fatal hit the enemy needs to land.

Fiora Combos

Basic Trade

Strike a vital with Skill 1, then chain damage using the auto resets from Skill 3.

1
AA
3
AA
AA

All-In (with R)

Deploy Ult, then strike vitals fast with Skill 1 and autos to spawn the heal zone. Time Skill 2 against enemy CC.

Ult
1
AA
3
AA
2

Champions Fiora struggles against (reader votes)

↑ loses the matchup / ↓ not really

Jax
Pantheon

Fiora Patch History

Fiora
FioraPatch 7.2d
Buff
Duelist’s Dance Damage: 3.5% + 0.05% bonus AD → 4% + 0.055% bonus AD Since the boot changes, auto-attack fighters have struggled against Plated Steelcaps. This partially reverts an earlier nerf, restoring the payoff for hitting a vital on a tanky opponent.
Fiora
FioraPatch 7.1
Nerf
Duelist's Dance True damage based on the target's Max HP: 4% + (6% per 100 bonus AD) → 3.5% + (5% per 100 bonus AD) Duelist's Dance deals true damage off the target's Max HP, so it bites hardest into champions who stack defenses — which is exactly why Fiora was such a problem for tanks. Both the flat portion and the bonus AD scaling come down, so a duel takes longer to close out and even a fully built Fiora no longer walks through a front line unopposed. For the target, that extra time is often enough to hold out until a teammate arrives.

Fiora Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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