
the Grand Duelist
Fiora
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Fiora builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Armor and shields to survive physical damage
- Trinity Force
- Eclipse
- Hullbreaker
- Death's Dance
- Guardian Angel
- Armored Advance
When the enemy's damage is mostly physical and you keep dying in trades
Death's Dance turns 27% of the physical and magic damage you take, the melee value, into true damage spread over 3 seconds. Armored Advance cuts damage from champion attacks by 10% and, whenever a champion deals physical damage to you, grants a shield worth 20-140 plus 5% max HP on a 12 second cooldown. The build totals 110 Armor and 883 Max Health. Guardian Angel is the backstop, reviving you with 50% base HP after 4 seconds of stasis (180s cooldown).
Omnivamp sustain and shield cutting to finish kills
- Trinity Force
- Gluttonous Greaves
- Hullbreaker
- Goredrinker
- Eclipse
- Serpent's Fang
When enemy shields keep blunting your damage and targets survive fights
Goredrinker supplies 8% Omnivamp and Gluttonous Greaves another 5%, with Gluttonous Greaves adding 0.5% per champion takedown, up to 5% more. Goredrinker's active deals 175% base AD as physical damage to nearby enemies and heals 20% AD plus 10% missing HP for every enemy champion hit, on a 12 second cooldown. Serpent's Fang adds 15 Armor Penetration and weakens the shields an enemy champion gains for 3 seconds after you damage them, by 10% of bonus AD plus 40% for melee champions, capped at 60%.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize Skill 1 for mobility and your main damage source, then level Skill 3.
Fiora Skills

Duelist's Dance
Reveals a new Vital after striking one or after 16.75 seconds.

Lunge
Lunge prioritizes Vitals and enemies it will kill and applies on-hit effects to the main target.
Lunge deals 50% damage to monsters and can deal damage to turrets.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 12 | 10 | 8 | 6 |
| Cost | 20 | 25 | 30 | 35 |
| Base Damage | 75 | 85 | 95 | 105 |
| Bonus AD Ratio | 110% | 115% | 120% | 125% |

Riposte
Riposte stuns instead of slows if it parries an immobilizing effect.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 18 | 16 | 14 | 12 |
| Base Damage | 120 | 170 | 220 | 270 |

Bladework
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 11 | 9 | 7 | 5 |
| Cost | 30 | 35 | 40 | 45 |
| Crit Damage | 170% | 180% | 190% | 200% |

Grand Challenge
Active: Reveals all 4 Vitals on an enemy champion for 8 seconds and gains Duelist's Dance's Movement Speed bonus while near them.
If Fiora strikes all 4 Vitals within 8 seconds, or if the target dies after she has hit at least one, she restores 80 HP per second (80+60% bonus AD) to herself and nearby allied champions for 2-5 seconds, scaling with the number of Vitals hit.
Striking all 4 Vitals of a champion deals 14% of their max HP as true damage.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 70 | 60 | 50 |
| Heal | 80 | 110 | 140 |
| Time reduction for revealing Vitals | 0.25 | 0.5 | 0.75 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Fiora Strengths
- ✓High sustained damage and healing from Vitals
- ✓Skill 2 (Riposte) that parries CC and fatal hits
- ✓Top-tier 1v1 and split push
Fiora Weaknesses
- ×Somewhat clumsy in front-to-back 5v5 fights
- ×Results depend heavily on mechanics and decisions
- ×Goes down fast when chain-CCd and focused
Early Game
Early on, use Skill 1 (Lunge) to hit the enemy's Vitals and repeat favorable trades. The key to winning lane is parrying the enemy's strong skills and CC with Skill 2 (Riposte).
Mid Game
Use your 1v1 strength to keep split pushing side lanes and pressure the enemy. If one player comes to defend, take the fight. If several come to collapse, your team gets free objectives on the other side of the map.
Late Game
Very few champions can stop a full-build Fiora in a 1v1. Either keep split pushing all the way to the enemy Nexus, or pick your moment to Teleport behind the enemy and end the teamfight as a flanker.
Teamfights
Front-to-back teamfights are not your strength. Either flank and stick to their squishy carries to apply pressure, or work with your team to hit all the Vitals on their frontline quickly and use Ult's healing zone to support the whole team.
⚠️ Common Mistakes
Wasting Skill 2 (Riposte) casually
Skill 2 (Riposte) is your best defensive tool. Using it casually on light poke or basic attacks in lane is a fatal mistake. Its cooldown is long, and if heavy CC or a hard engage hits while it is down, even your strong 1v1 will not save you. Hold Skill 2 until the end and use it only to parry the CC or fatal hit the enemy needs to land.
Fiora Combos
Basic Trade
Strike a vital with Skill 1, then chain damage using the auto resets from Skill 3.
All-In (with R)
Deploy Ult, then strike vitals fast with Skill 1 and autos to spawn the heal zone. Time Skill 2 against enemy CC.





