
Keeper of the Hammer
Poppy
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Poppy builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Cuts incoming crit damage and heals off attacks
- Trinity Force
- Armored Advance
- Sundered Sky
- Amaranth's Twinguard
- Randuin's Omen
- Thornmail
When the enemy's physical carry stacks critical strike chance
Build 1 totals +1433 Max Health and +240 Armor. Randuin's Omen's Resilience makes critical strikes deal 30% less physical damage to you, while Countercurrent adds a stack for every physical critical strike you take, each worth 5% Movement Speed and 5% Slow Resist up to 4 stacks. Sundered Sky turns your first attack against an enemy champion into a critical strike for 160% damage and restores 125% of base AD plus 6% of missing HP (6s cooldown per target).
Adds Magic Resistance and a one-time revive
- Trinity Force
- Armored Advance
- Hollow Radiance
- Thornmail
- Guardian Angel
- Amaranth's Twinguard
When enemy damage skews magic and you are the first to fall in fights
Build 2 totals +1083 Max Health and +100 Magic Resistance. Hollow Radiance carries +40 Magic Resistance and, while you are in combat, burns nearby enemies for 20-30 plus 1% bonus HP magic damage per second over 5 seconds. Guardian Angel brings you back 4 seconds after lethal damage with 50% base HP and 100% maximum Mana restored, on a 180 second cooldown. Being focused down first still leaves you a way back into the fight.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1, which deals percent-health damage, first, then level Skill 2 for extra mobility.
Poppy Skills

Iron Ambassador
The buckler ricochets off the target, landing nearby for 4 second(s). Poppy can pick it up to gain a shield that absorbs 86 damage (13% of her max HP) (Lv) for 3 second(s).
If the buckler kills the target or if the target dies before being hit, it automatically returns to Poppy. Enemies cannot step on the buckler to destroy it.

Hammer Shock
The unstable area slows enemies by 25% and enemies and erupts after 1 second(s), dealing 50 (50 + 90% bonus AD) plus 9% of the target's max HP as physical damage again.
Poppy's percent HP damage is capped against monsters at 40 damage per hit.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 7 | 6 | 5 | 4 |
| First Damage | 50 | 70 | 90 | 110 |
| Slow | 25% | 30% | 35% | 40% |
| Second Damage | 50 | 70 | 90 | 110 |

Steadfast Presence
Active: Gains 40% Movement Speed and projects a field around her for 2 second(s) that stops enemy dashes. Enemies who are stopped by the field take 95 magic damage (95 + 70%AP) and are grounded and slowed by 25% for 2 second(s).
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 19 | 16.5 | 14 | 11.5 |
| Base Damage | 95 | 140 | 185 | 230 |

Heroic Charge
If Poppy tackles them into terrain, the target is stunned for 1.7 second(s) and takes an additional 75 physical damage (75 + 50% bonus AD).
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 13 | 12 | 11 | 10 |
| Initial Damage | 75 | 100 | 125 | 150 |
| Collision Damage | 75 | 100 | 125 | 150 |
| Stun Duration | 1.7 | 1.8 | 1.9 | 2 |

Keeper's Verdict
Release: Smashes the ground, creating a shockwave that deals 200 physical damage (200 + 90% bonus AD) to the first enemy champion hit and nearby enemies, knocks them back toward their Nexus, and makes them untargetable while they fly. The range and knock back distance increase with charge duration.
An uncharged smash deals 100 physical damage (100 + 45% bonus AD) and knocks enemies airborne for 1 second(s).
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 90 | 80 | 70 |
| Base Damage | 200 | 300 | 400 |
| Base Damage | 100 | 150 | 200 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Poppy Strengths
- ✓Skill 2 stops dashes and counters forced engages
- ✓Long stun when a Skill 3 wall-slam lands
Poppy Weaknesses
- ×CC is weak without a wall to pin enemies against
- ×Ult is hard to time; a mistake can let a dying enemy escape
Early Game
Pick up the passive buckler for the shield and take favorable trades. When an enemy drifts near a wall, land a Skill 3 wall-slam right away for heavy damage.
Mid Game
Use Skill 2 to stop enemy dashes and protect allies in skirmishes. Narrow jungle paths are good spots for wall-slams. Look to force fights there.
Late Game
Keep enemy split-pushers in check while moving with your team as the main tank. Knock the enemy frontline far away with Ult. Creating a numbers advantage is your main job.
Teamfights
Peel for your carries against enemy engagers and assassins. Stop anyone dashing in with Skill 2. Then follow up with counter damage.
⚠️ Common Mistakes
Firing Ult instantly and letting enemies escape
Fully charging your Lv5 Ult (Keeper's Verdict) on an enemy one hit from death and sending them to safety is a big loss. A quick tap knocks them up in place, but a charged cast knocks them toward their base. In teamfights, use it to remove the enemy's tank and create a 5v4.
Poppy Combos
Wall Stun Combo
Slam them into a wall with Skill 3, then land the maximum damage of Skill 1.
CC Chain
After the wall stun, tap Ult for a knock-up and keep them locked down.
Poppy Patch History
No changes to Poppy between patch 6.3 and 7.2d.





