
the Blade Dancer
Irelia
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Not in the Master+ sample — figures from All ranks
Popular Irelia builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Stacking Armor and Magic Penetration on-hit
- Immortal Treads
- Blade of the Ruined King
- Trinity Force
- Hullbreaker
- Terminus
- Guardian Angel
When enemy frontliners stack both Armor and Magic Resistance
Terminus alternates its on-hit effect between Light and Dark. A Dark attack grants 11% Armor Penetration and 11% Magic Penetration for 5 seconds, stacking up to 3 times. Immortal Treads adds 5% bonus damage while you sit above 50% HP. Build 1 totals +95% Attack Speed and +205 Attack Damage.
Two shields with different trigger conditions
- Blade of the Ruined King
- Armored Advance
- Trinity Force
- Hullbreaker
- Sterak's Gage
- Guardian Angel
When enemy damage focuses on you and your HP gets ground down
Build 2 totals +1283 Max Health and +70 Armor. Armored Advance's Noxian Endurance fires after you take physical damage from a champion, granting a physical shield worth 20-140 plus 5% max HP for 5 seconds on a 12-second cooldown. Its Block passive also cuts damage from champion attacks by 10%. Sterak's Gage gives Lifeline, a shield equal to 75% bonus HP when damage drops you below 35% HP, and Sterak's Fury adds 30% Tenacity for 8 seconds when Lifeline triggers.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first, as it is essential for last-hitting minions and mobility.
Irelia Skills

Ionian Fervor
At max stacks, attacks deal an additional 25 magic damage (25 + 30% bonus AD) to champions and minions on hit.
Attacking enemy champions refreshes the duration.
An ability grants multiple stacks upon hitting multiple champions.

Bladesurge
Bladesurge's cooldown is refreshed if the target was Marked or dies to Bladesurge.
When aimed, Bladesurge will prioritize targets it will reset on.
Deals 150% damage to minions.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 9 | 8 | 7 | 6 |
| Base Damage | 10 | 40 | 70 | 100 |
| Heal | 11% | 14% | 17% | 20% |

Defiant Dance
Release: Whips the blades forward, dealing 49 physical damage (20 + 50%AD + 40%AP), increased by up to 100% with charge time.
Cannot be interrupted.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 14 | 13 | 12 | 11 |
| Cost | 75 | 80 | 85 | 90 |
| Base Damage | 20 | 35 | 50 | 65 |

Flawless Duet
The blades converge upon reaching their destination, dealing 80 magic damage (80 + 80%AP), stunning for 1 second(s), and Marking enemy champions and large monsters hit for 5 second(s).
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 12 | 11 | 10 | 9 |
| Base Damage | 80 | 130 | 180 | 230 |

Vanguard's Edge
The blades explode into a wall for 3 seconds upon hitting an enemy champion. The bladewall deals 100 magic damage (100 + 70%AP) and slows by 90% for 1 second(s).
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 70 | 65 | 60 |
| Base Damage | 125 | 250 | 375 |
| Bonus Damage | 100 | 225 | 350 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Irelia Strengths
- ✓High mobility and outplay potential by dashing through minions
- ✓High sustained damage at max passive stacks
- ✓Can quickly reach and dive enemy backline carries
Irelia Weaknesses
- ×Loses mobility without minions to dash through
- ×High mechanical difficulty requiring precise execution
- ×Easily burst down once locked in place by hard CC
Early Game
Trading with 4 passive stacks is very strong. Track minion HP and use Skill 1 resets to move fluidly around your opponent.
Mid Game
Push side lanes to draw attention, and win the 1v1 and 1v2 skirmishes that follow. Your damage is high once your core items are complete.
Late Game
In teamfights, don't engage head-on; dive the backline right after the enemy has used their CC. Catching several targets with Flash plus Ult is the ideal outcome.
Teamfights
Mark targets with your Ult and Skill 3, then dash across the fight with Skill 1. Take down the dangerous carries quickly, and use Skill 2 to reduce enemy burst and survive.
⚠️ Common Mistakes
All-in without passive stacks
Going all-in without your passive stacks is a mistake. You lack both damage and attack speed and get turned on. Build stacks on minions with Skill 1 before committing. Keep your stacks in mind when engaging with your Ult as well.
Irelia Combos
Full Stack Engage
Stun and mark with Skill 3, dash in with Skill 1 and auto, use Skill 1 again for damage, then block attacks with Skill 2.
Ultimate Combo
Mark several enemies with Ult and dive in with Skill 1, add more marks with Skill 3, then keep resetting Skill 1.





