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Ambessa splash art

Matriarch of War

Ambessa

DifficultyHigh
Role
FighterAssassin
Lane
TopJungle

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Jungle
D
Win Rate49.1%
Pick Rate1.1%#40
Ban Rate1.0%
Top (Solo)
D
Win Rate50.1%
Pick Rate1.8%#29
Ban Rate1.0%

Popular Ambessa builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 51.84%Picks 3,374

Armor and magic resistance for long brawls

  • Eclipse
  • Armored Advance
  • Trinity Force
  • Serylda's Grudge
  • Death's Dance
  • Amaranth's Twinguard

When enemy damage is split between physical and magic and fights run long

Build 1 totals 130 Armor and 60 Magic Resistance. Amaranth's Twinguard gains a stack every second while you are in combat with enemy champions, and at 5 stacks it raises your AR and MR by 30% each and adds 20% Tenacity. Armored Advance shaves 10% off the damage you take from champion attacks. Death's Dance holds back 27% of the physical and magic damage a melee champion receives and instead deals it to you as true damage over 3 seconds, which flattens out burst.

Build 2Win rate 51.7%Picks 899

Shield shredding with a resurrection safety net

  • Trinity Force
  • Serylda's Grudge
  • Spear of Shojin
  • Serpent's Fang
  • Guardian Angel
  • Immortal Treads

When enemies lean on shields to survive and you need to push damage through

Build 2 totals 783 Max Health and 205 Attack Damage plus 15 Armor Penetration. Serpent's Fang cuts the shields an enemy champion gains for 3 seconds by (10% of bonus AD + 40)% for melee champions, capped at 60%. Spear of Shojin adds 20 Basic Ability Haste, and damaging enemies or monsters with an ability raises your ability and passive damage by 3% for 6 seconds, stacking up to four times. If you do fall, Guardian Angel brings you back with 50% base HP on a 180-second cooldown.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Max Skill 1 first as your main damage source, then level Skill 3 for its mobility and bonus damage.

Ambessa Skills

Drakehound's Step
Passive

Drakehound's Step

Feint: Pushing the left joystick right after casting an ability causes Ambessa to dash a short distance in that direction.

Drakehound's Step: Ambessa's next attack within 4 second(s) of triggering Feint is 50% faster, has increased range, deals 5 bonus physical damage (5 + 2.5 (Lv) + 25% bonus AD), and restores 50 Energy (Lv) (increases at level 1/6/11). Stacks up to 3 times.
Cunning Sweep
Skill 1

Cunning Sweep

12s
Cunning Sweep: Sweeps her twin drakehounds in a semicircle in front of her, dealing physical damage equal to 30 (30 + 30% bonus AD) plus 2% of the target's max HP (2% + 0.02% bonus AD). Damage is increased to 60 (60 + 60% bonus AD) plus 4% of the target's max HP (4% + 0.04% bonus AD) for enemies at the edge of the strike.

If Cunning Sweep strikes an enemy, after a brief delay, it transforms into Sundering Slam for 3.5 second(s).

Sundering Slam: Ruthlessly cleaves in a line, dealing physical damage equal to 70 (70 + 90% bonus AD) plus 4% of the target's max HP (4% + 0.04% bonus AD) against the first enemy hit.
All other targets take physical damage equal to 35 (35 + 45% bonus AD) plus 2% of their max HP (2% + 0.02% bonus AD).

The percent of max HP damage against monsters is capped at 55 (Lv).
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown1211109
Base Damage30405060
Empowered Damage6080100120
Base Damage35506580
Empowered Damage70100130160
Cunning Sweep: Twin Drakehounds Damage|Target's Max Health2%2.5%3%3.5%
Cunning Sweep: Edge Damage|Target's Max Health4%5%6%7%
Sundering Slam: First Target|Target's Max Health4%5%6%7%
Sundering Slam: Other Targets|Targets' Max Health2%2.5%3%3.5%
Repudiation
Skill 2

Repudiation

17s
Braces herself for a showdown, gaining a shield that absorbs 50 damage (50 (Lv) + 120% bonus AD) for 1.5 second(s) and blocking all crowd control effects for 0.5 second(s). She then unleashes a shockwave, dealing 70 physical damage (70 + 80% bonus AD) to nearby enemies.

If she braced herself from an immobilizing effect, the shockwave damage increases to 105 (105 + 120% bonus AD).
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown17161514
Base Damage70100130160
Enhanced damage105150195240
Lacerate
Skill 3

Lacerate

12s
Swings her Twin Drakehounds around herself, dealing 40 physical damage (40 + 50% bonus AD) and slowing enemies hit by 99%. The slow effect decays over 1 second(s).

Recast: When Drakehound's Step is triggered after casting Lacerate, Ambessa will cast Lacerate again at the end of the dash.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown1211109
Base Damage4080120160
AD50%55%60%65%
Public Execution
Ult

Public Execution

80s
Passive: Gains 10% AR Pen. Her active abilities heal her for 12.5% of the damage she deals.
Damaging minions heals her for 25% of the original heal, and damaging monsters heals her for 40% of the original heal.

The empowered attacks of Drakehound's Step grant the same healing bonus.

Active: Seizes the farthest enemy champion in a line in front of her and blinks to them, suppressing the target for 1 second(s). During this time, she gains 10% damage reduction and is unstoppable. Ambessa then slams the target into the ground, dealing physical damage equal to 200 plus 10% of their missing HP (10% + 0.05% bonus AD + 0.05%AP) and stunning them for 0.4 second(s).

If Public Execution does not hit an enemy champion, 35% of its cooldown will be refunded.
DetailsLVL 1LVL 2LVL 3
Cooldown807060
AR Pen10%20%30%
Dmg Reduction10%20%30%
Base Damage200300400
Ability Vamp12.5%15%17.5%

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage3/3
Survivability1/3
Utility1/3
Difficulty3/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health660LV15 2340
Attack Damage58LV15 121
Armor43LV15 106
Magic Resist36LV15 64
Movement Speed355

Critical damage is 175% for every champion. These figures exclude items and runes.

Ambessa Strengths

  • High mobility with a dash after every skill
  • Skill 1's max-HP percentage damage works on tanks
  • Ult's suppression catches the enemy backline carry

Ambessa Weaknesses

  • ×Strictly melee with no ranged options
  • ×High skill floor; combos revolve around weaving dashes
  • ×Skill 2 blocks crowd control for only 0.5 seconds

Early Game

Use your passive step and Skill 1 for short trades to take lane priority. Your gank resistance is solid, so harass actively and build an HP lead. That is the early-game plan.

Mid Game

Your mobility and burst in skirmishes are high at this stage. Coordinate with your jungler to invade enemy territory, and roam to pressure other lanes and control the pace of the game.

Late Game

Split push in a side lane and use your 1v1 strength to draw enemy attention. In objective fights at Dragon or Baron, flank from the side or behind and target the enemy carries like an assassin.

Teamfights

In teamfights, do not engage front-to-back. Wait for the enemy to use their key CC and main abilities, then engage. Catch the backline with Ult, draw focus, and take down the carry.

⚠️ Common Mistakes

Spamming abilities and running out of energy

Ambessa is a fighter who keeps cycling abilities and passive dashes. Spamming them without thought drains your energy and leaves you defenseless. Pick the moments where a trade is clearly favorable. From Level 5, manage energy so you are ready for a kill with Ult.

Ambessa Combos

Basic Trade

Deal damage with Skill 1 while weaving passive autos, and trade behind the shield from Skill 2.

1
AA
2
AA

Engage

Dive in with Ult, then weave passive autos between skills to maximize damage.

Ult
AA
1
AA
3

Champions Ambessa struggles against (reader votes)

↑ loses the matchup / ↓ not really

Jax
Fiora

Ambessa Patch History

Ambessa
AmbessaPatch 7.2b
Nerf
Public Execution Damage reduction: 30%/40%/50% → 10%/20%/30% Base damage from missing HP: 20/30/40% → 10/17.5/25% Ambessa's ultimate loses on both fronts at once: staying power and payoff. With 20% less damage reduction at every rank, casting it in the middle of a fight no longer keeps her alive without team support. The missing-HP scaling is cut to roughly half as well, so it is a far less dependable execute on a target she has already worn down. Choosing the right target and the right angle now carries much more weight.
Ambessa
AmbessaPatch 7.1f
Adjust
Repudiation Shield Amount: 95~319 + 125% Bonus AD → 50~330 + 120% Bonus AD This shifts Ambessa's shield away from the early game and slightly toward the late game. At level 1 the shield nearly halves, from 95 to 50, so she is much easier to push around in the opening trades. The ceiling rises from 319 to 330, keeping her durability once levels and items are online. The bonus AD ratio drops 5%, so even a finished build scales a little less than before.

Ambessa Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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