
the Steel Shadow
Camille
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Not in the Master+ sample — figures from Rift Apex
Popular Camille builds in game
Taken from the in-game loadout screen as of 2026-08-29. The pick count and win rate are shown exactly as the game reports them.
Trade blows and heal back what you lose
- Trinity Force
- Sundered Sky
- Eclipse
- Amaranth's Twinguard
- Guardian Angel
- Immortal Treads
When you run the jungle with Smite and fight on while chipped down
Sundered Sky's Lightshield Strike turns your first attack against an enemy champion into a Critical Strike (6s cooldown per target), dealing 160% damage while restoring 125% of base AD plus 6% of your missing HP. The heal grows as your health drops, so you can answer a trade instead of walking away. It also brings +350 Max Health, taking build 1 to +683 Max Health in total. Smite adds 600 true damage against monsters and enemy minions, and heals 127 when used on a monster.
Spread incoming burst out over three seconds
- Trinity Force
- Death's Dance
- Eclipse
- Amaranth's Twinguard
- Guardian Angel
- Immortal Treads
When you take Ignite into lane and enemy damage tends to land all at once
Death's Dance and its Cauterize passive convert 27% of the physical and magic damage you take into true damage dealt over 3 seconds. A hit that would have landed in one lump arrives in pieces, leaving room to heal or disengage. Defy then clears the remaining pool on a champion takedown and restores 8% of your max HP over 2 seconds. The extra +40 Armor puts build 2 at +140 Armor overall.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first as your main damage source, then level Skill 3 for its mobility and Stun.
Camille Skills

Adaptive Defenses
The shield type is based on the type of damage the attacked target deals.

Precision Protocol
1.6s after the first attack, Precision Protocol automatically empowers another basic attack, dealing 40% ((Lv)) of its damage as true damage instead.
Cannot critically strike.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 9 | 8 | 7 | 6 |
| AD | 130% | 140% | 150% | 160% |

Tactical Sweep
Enemies hit by the outer half are slowed by 80% decaying over 2s, healing Camille for 80% of the damage dealt to champions.
Deals 95% damage to monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 15 | 13 | 11 | 9 |
| Base Damage | 100 | 130 | 160 | 190 |
| HP% Damage | 3% | 5% | 7% | 9% |

Hookshot
Second Cast: Dashes from the wall, dealing 60 physical damage (60 + 75% bonus AD) on landing. Regardless of landing, Camille's next basic attack against enemy champions within 3 seconds, grants 50% Attack Speed for 5s. If the dash hits an enemy champion, they are stunned for 0.75s and Hookshot's cooldown is reduced by 5s.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 22 | 20 | 18 | 16 |
| Base Damage | 60 | 110 | 160 | 210 |
| AS | 50% | 60% | 70% | 80% |

The Hextech Ultimatum
Hextech Ultimatum ends when Camille leaves the zone.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 90 | 80 | 70 |
| HP% Damage | 15% | 20% | 25% |
| Zone Duration | 2 | 2.5 | 3 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Camille Strengths
- ✓Strong lockdown on a single target
- ✓Hard-to-stop split push
Camille Weaknesses
- ×Requires high mechanical skill
- ×Exposed after missing Skill 3 (Hookshot)
Early Game
Force trades when your Passive shield is available. Hit with the outer edge of Skill 2 to poke and heal at the same time. Save Skill 3 (Hookshot) to escape a gank or for a committed engage.
Mid Game
Once Trinity Force is complete, the true damage on Skill 1 rises and your 1v1 becomes a major strength. Push side lanes deep, and use Ult to follow up ganks and roam for kills.
Late Game
Keep splitting to pull the enemy formation apart. If several enemies come to answer, escape over a wall with Skill 3, and let your team take objectives in the meantime.
Teamfights
Avoid fighting head-on. Flank with Skill 3 onto the enemy ADC or mage, trap them with Ult, and finish the kill. Once you have drawn their focus, wait for your team to follow up or back out to stay alive.
⚠️ Common Mistakes
Hookshotting into unwarded areas
Forcing Skill 3 (Hookshot) into an area without vision is dangerous, as the enemy jungler can be waiting to counter. Until Camille unlocks Ult at Level 5, Skill 3 is her only reliable escape. Unless you are sure you win the 1v1, keep it for self-defense.
Camille Combos
Basic Trade
Hit a minion with the first cast of Skill 1 and slow with Skill 2. Wall-dash in with Skill 3, then land the true damage of the second cast.
All-in
Close from range with Skill 3, cage them with Ult, then kill with the true damage of Skill 1.
Camille Patch History
No changes to Camille between patch 6.3 and 7.2d.





