
the Ancient Fear
Fiddlesticks
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Fiddlesticks builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Stacked health turned into AP for long fights
- Hextech Rocketbelt
- Infinity Orb
- Liandry's Torment
- Bloodletter's Curse
- Riftmaker
- Spellslinger's Shoes
Enemy team has 2+ high-health frontliners and fights last a few seconds
Liandry's Torment makes your damaging abilities and empowered attacks burn enemies for 2% of their max HP per second over 3 seconds, so the more health a target carries, the more it strips. Riftmaker's Void Infusion converts 2% of your bonus HP into Ability Power, so the +1250 Max Health this build stacks pushes its +420 Ability Power higher. Bloodletter's Curse cuts a champion's MR by 7.5% every time your abilities or passives land magic damage on them, up to 30%, backed by the +33 Magic Penetration from Infinity Orb and Spellslinger's Shoes.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 2 first as the core of your jungle clear and your source of healing.
Fiddlesticks Skills

A Harmless Scarecrow
Only 1 Effigy can exist at one time.

Terrify
Active: Unleashes a murder of crows, fearing the target hit for 1.2 second(s) and dealing 4% of their current HP as magic damage, increased by 1.5% per 100AP.
Deals at least 45 damage.
If the target has recently been feared, they take 200% more damage instead of becoming feared again.
Deals a maximum of 400 damage against monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 13.5 | 13 | 12.5 | 12 |
| Current Health% | 4% | 5% | 6% | 7% |
| Min. Damage | 45 | 70 | 95 | 120 |
| Fear Duration | 1.2 | 1.4 | 1.6 | 1.8 |

Bountiful Harvest
Pain to Gain: Restores 40% of the damage as HP (calculated based on pre-mitigation damage).
Fiddlesticks is slowed by 30% while channeling.
Recast anytime to end the channel early. If Fiddlesticks completes the channel without interruption, this ability's remaining cooldown is reduced by 50%.
HP restored varies by target:
- Champions: 40%
- Minions: 15%
- Monsters: 45%
Deals 160% damage against monsters and 50% damage against minions.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 11 | 10 | 9 | 8 |
| Base Damage | 60 | 90 | 120 | 150 |
| Heal | 40% | 45% | 50% | 55% |
| Bonus Damage | 10% | 11.5% | 13% | 14.5% |

Reap
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 9 | 8 | 7 | 6 |
| Base Damage | 70 | 120 | 170 | 220 |
| Slow | 35% | 40% | 45% | 50% |

Crowstorm
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 100 | 80 | 60 |
| Base Damage | 30 | 50 | 70 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Fiddlesticks Strengths
- ✓AoE damage and CC that can decide a teamfight
- ✓Ambushes with Ult from out of vision
- ✓Fast, healthy clears by farming two camps at once
Fiddlesticks Weaknesses
- ×Being seen greatly reduces the ambush threat
- ×Weak 1v1 in the jungle early
- ×Skill 2 is easily interrupted by CC
Early Game
Use the AoE drain of Skill 2 (Bountiful Harvest) to clear several camps at once and reach Lv5 before anyone else. Your early 1v1 is weak, so keep vision up to spot aggressive invades.
Mid Game
Once you unlock Ult (Crowstorm) at Lv5, the counterattack begins. Clear enemy vision with Sweeper and Control Wards, then ambush from blind spots over walls to rack up kills.
Late Game
Disappear from the map and keep lurking in the dark. Fiddlesticks being unaccounted for is itself heavy pressure on the enemy. The moment they step out of position, go in with a fight-deciding engage.
Teamfights
In teamfights, always go in with Ult from out of the enemy's vision so the innate effect of Skill 1 (Terror) fears the whole enemy team. When an unseen jump connects, you can break their formation by yourself.
⚠️ Common Mistakes
Channeling Ult in plain sight
Do not channel Ult right in front of the enemy while wards or minions can see you. The Fear from the innate effect of Skill 1 (Terror) will not trigger, so the moment you land you get focused down as a fragile scarecrow. Always sweep the area first and build the habit of engaging from blind spots such as behind walls or inside bushes.
Fiddlesticks Combos
Ambush Combo
Dive from out of vision with Ult, fear with Skill 1, silence with Skill 3, then drain them with Skill 2.
Basic Harass
Slow and silence with Skill 3, fear with Skill 1, then drain health with Skill 2.





