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Fiddlesticks splash art

the Ancient Fear

Fiddlesticks

DifficultyHigh
Role
Mage
Lane
Jungle

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Jungle
D
Win Rate49.1%
Pick Rate2.7%#22
Ban Rate1.8%

Popular Fiddlesticks builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 50.48%Picks 1,134

Stacked health turned into AP for long fights

  • Hextech Rocketbelt
  • Infinity Orb
  • Liandry's Torment
  • Bloodletter's Curse
  • Riftmaker
  • Spellslinger's Shoes

Enemy team has 2+ high-health frontliners and fights last a few seconds

Liandry's Torment makes your damaging abilities and empowered attacks burn enemies for 2% of their max HP per second over 3 seconds, so the more health a target carries, the more it strips. Riftmaker's Void Infusion converts 2% of your bonus HP into Ability Power, so the +1250 Max Health this build stacks pushes its +420 Ability Power higher. Bloodletter's Curse cuts a champion's MR by 7.5% every time your abilities or passives land magic damage on them, up to 30%, backed by the +33 Magic Penetration from Infinity Orb and Spellslinger's Shoes.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

2
3
1
2
Ult
2
2
1
Ult
1
1
3
Ult
3
3

Max Skill 2 first as the core of your jungle clear and your source of healing.

Fiddlesticks Skills

A Harmless Scarecrow
Passive

A Harmless Scarecrow

After a champion takedown, summons a Scarecrow Effigy for 3 seconds. The Effigy automatically tracks the nearest enemy champion, detonating upon reaching them or when its duration ends to fear all enemy champions nearby.
Only 1 Effigy can exist at one time.
Terrify
Skill 1

Terrify

13.5s
Passive: While unseen and out of combat or standing still for 2 seconds and impersonating an Effigy, damaging an enemy with an ability fears them for 1.2 second(s).

Active: Unleashes a murder of crows, fearing the target hit for 1.2 second(s) and dealing 4% of their current HP as magic damage, increased by 1.5% per 100AP.
Deals at least 45 damage.
If the target has recently been feared, they take 200% more damage instead of becoming feared again.

Deals a maximum of 400 damage against monsters.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown13.51312.512
Current Health%4%5%6%7%
Min. Damage457095120
Fear Duration1.21.41.61.8
Bountiful Harvest
Skill 2

Bountiful Harvest

11s
Channels and drains the souls of nearby enemies, dealing 60 magic damage (60 + 30%AP) per second for 2 seconds, plus 10% of the target's missing HP as damage at the end.

Pain to Gain: Restores 40% of the damage as HP (calculated based on pre-mitigation damage).

Fiddlesticks is slowed by 30% while channeling.
Recast anytime to end the channel early. If Fiddlesticks completes the channel without interruption, this ability's remaining cooldown is reduced by 50%.

HP restored varies by target:
- Champions: 40%
- Minions: 15%
- Monsters: 45%
Deals 160% damage against monsters and 50% damage against minions.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown111098
Base Damage6090120150
Heal40%45%50%55%
Bonus Damage10%11.5%13%14.5%
Reap
Skill 3

Reap

9s
Slashes the target location with its scythe, dealing 70 magic damage (70 + 50%AP) to enemies within the area and slowing them by 35% for 1.25 second(s). Enemies in the center are silenced.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown9876
Base Damage70120170220
Slow35%40%45%50%
Crowstorm
Ult

Crowstorm

100s
Channels for 1.5 second(s), then blinks to the target location and summons Crowstorm, dealing 30 magic damage (30 + 10%AP) every 0.25 second(s) to nearby enemies for 5 second(s). Crowstorm deals a maximum of 600 magic damage.
DetailsLVL 1LVL 2LVL 3
Cooldown1008060
Base Damage305070

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage3/3
Survivability1/3
Utility1/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health630LV15 2310
Mana420LV15 1120
Attack Damage58LV15 93
Armor34LV15 97
Magic Resist36LV15 52.8
Movement Speed345

Critical damage is 175% for every champion. These figures exclude items and runes.

Fiddlesticks Strengths

  • AoE damage and CC that can decide a teamfight
  • Ambushes with Ult from out of vision
  • Fast, healthy clears by farming two camps at once

Fiddlesticks Weaknesses

  • ×Being seen greatly reduces the ambush threat
  • ×Weak 1v1 in the jungle early
  • ×Skill 2 is easily interrupted by CC

Early Game

Use the AoE drain of Skill 2 (Bountiful Harvest) to clear several camps at once and reach Lv5 before anyone else. Your early 1v1 is weak, so keep vision up to spot aggressive invades.

Mid Game

Once you unlock Ult (Crowstorm) at Lv5, the counterattack begins. Clear enemy vision with Sweeper and Control Wards, then ambush from blind spots over walls to rack up kills.

Late Game

Disappear from the map and keep lurking in the dark. Fiddlesticks being unaccounted for is itself heavy pressure on the enemy. The moment they step out of position, go in with a fight-deciding engage.

Teamfights

In teamfights, always go in with Ult from out of the enemy's vision so the innate effect of Skill 1 (Terror) fears the whole enemy team. When an unseen jump connects, you can break their formation by yourself.

⚠️ Common Mistakes

Channeling Ult in plain sight

Do not channel Ult right in front of the enemy while wards or minions can see you. The Fear from the innate effect of Skill 1 (Terror) will not trigger, so the moment you land you get focused down as a fragile scarecrow. Always sweep the area first and build the habit of engaging from blind spots such as behind walls or inside bushes.

Fiddlesticks Combos

Ambush Combo

Dive from out of vision with Ult, fear with Skill 1, silence with Skill 3, then drain them with Skill 2.

Ult
1
3
2

Basic Harass

Slow and silence with Skill 3, fear with Skill 1, then drain health with Skill 2.

3
1
2

Champions Fiddlesticks struggles against (reader votes)

↑ loses the matchup / ↓ not really

Xin Zhao
Olaf

Fiddlesticks Patch History

Fiddlesticks
FiddlesticksPatch 7.2
Adjust
Fiddlesticks' Fear was less consistent than intended. The grace period after Fiddlesticks becomes visible on Skill 1 has been shortened, and a bug that caused enemies to be Feared unintentionally has been fixed. Riot's stated aim is to make the effect more predictable for Fiddlesticks and his opponents alike. Terror Slightly reduced the window in which Fiddlesticks can still apply Fear after entering enemy vision. Fixed a bug where Fear could be applied while Fiddlesticks was visible or in combat. Fear used to keep landing for a moment after he had been spotted, which left opponents unsure what had just happened. With that window trimmed and the visible/in-combat bug fixed, whether Fear lands now comes down to one thing: did he commit before being seen? Clearing vision before the jump matters more than ever for Fiddlesticks, while opponents get more out of wards and sweepers.
Fiddlesticks
FiddlesticksPatch 7.0d
Adjust
A Harmless Scarecrow (Passive) [New] On a takedown, Fiddlesticks summons an effigy that walks toward the nearest enemy. After 3s, or on reaching its target, it explodes and fears nearby enemy champions. Terrify (Skill 1) [Removed] Fears targets along its path. [New] Fears the selected target. Fear duration: 1/1.1/1.2/1.3s → 1.2/1.4/1.6/1.8s Bountiful Harvest (Skill 2) [New] Fiddlesticks is slowed by 30% while channelling. [New] Completing the channel, or killing every target in range before it ends, reduces this ability's cooldown by 50%. [New] After 1s the ability can be recast to end it early. [New] Fiddlesticks cannot use other abilities or basic attacks while channelling. Cooldown: 8/7.5/7/6.5s → 11/10/9/8s Damage per second: 60/90/120/150 + 25% AP → 60/90/120/150 + 35% AP Damage based on the target's missing HP: 10/11.5/13/14.5% of missing HP → 12/14/16/18% Crowstorm (Ultimate) Damage every 0.25s: 25/42.5/60 + 10% AP → 30/50/70 + 10% AP The obscure tricks are stripped out and that power goes back into the basics. The passive now sends an effigy walking at the nearest enemy after every takedown, so one kill in a teamfight buys a second wave of fear on its own. Skill 1 stops sweeping everything in its path and simply fears the chosen target, and with up to 0.5s more fear it reliably locks down the one enemy who matters. Skill 2 costs up to 3 more seconds of cooldown and pins Fiddlesticks under a 30% slow with nothing else available, but AP scaling climbs from 25% to 35%, missing-HP damage tops out at 18% instead of 14.5%, and finishing the channel or clearing everything in range hands back half the cooldown.

Fiddlesticks Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

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