
the Boy and His Yeti
Nunu & Willump
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Nunu & Willump builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Armor and magic resist stacked for drawn-out fights
- Searing Crown
- Armored Advance
- Hollow Radiance
- Amaranth's Twinguard
- Randuin's Omen
- Warmog's Armor
When enemy damage is split between physical and magic sources
This build stacks +1950 Max Health with +215 Armor and +100 Magic Resistance. Amaranth's Twinguard adds a stack of Endurance every second while you are in combat with enemy champions; at 5 stacks it raises AR by 30%, MR by 30% and Tenacity by 20%, so the longer a fight runs the harder you are to bring down. Hollow Radiance burns nearby enemies for 20-30 plus 1% of bonus HP per second over 5 seconds while in combat, chipping their health away even when you are surrounded.
Reflect attackers and shut down enemy healing
- Searing Crown
- Thornmail
- Force of Nature
- Warmog's Armor
- Randuin's Omen
- Chainlaced Crushers
When a healing auto-attack carry is backed by magic damage as well
This build leans on +2100 Max Health and on punishing whoever swings at you. Thornmail's Thorns sends 20 plus 6% bonus AR plus 1% bonus HP back at an attacker as magic damage when you are struck by an attack, and Entwine applies 50% Grievous Wounds for 3 seconds to an enemy champion who attacks you or takes damage from you. Force of Nature builds Steadfast stacks from enemy champion ability damage, and at 4 stacks it cuts all incoming magic damage by 20% while adding 10% Movement Speed.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max out , essential for healing and securing objectives, first, then level , which applies a Slow.
Nunu & Willump Skills

Call of the Freljord
A nearby allied champion with the fastest Attack Speed gains half this bonus.
Cannot trigger on the same target for 8 seconds.

Consume
Deals 350 true damage against minions and monsters instead.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 10 | 9 | 8 | 7 |
| Base Damage | 55 | 110 | 165 | 220 |
| Heal | 80 | 115 | 150 | 185 |
| True Damage | 350 | 500 | 650 | 800 |

Biggest Snowball Ever!
Re-cast: Releases the snowball, causing it to explode on the first enemy hit.
Removes slows on cast and is immune to slows during rolling.
Deals 33.33% damage to minions and small monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 55 | 60 | 65 | 70 |
| Min. Damage | 35 | 48 | 61 | 74 |
| Max. Damage | 175 | 240 | 305 | 370 |

Snowball Barrage
When the channel ends, Willump deals magic damage equal to 3% - 15% of the enemies' max HP (3% + 0.008%AP to 15% + 0.04%AP) and roots them for 0.5 - 1.5 seconds. Damage and root duration scale with number of snowball hits on the target.
Final explosion deals up to 150 damage vs. monsters. Deals 150% damage to monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 55 | 60 | 65 | 70 |
| Base Damage | 8 | 12 | 16 | 20 |
| Max Monster Damage | 150 | 200 | 250 | 300 |

Absolute Zero
When the channel ends, nearby enemies take 180 - 915 magic damage (180 + 50%AP - 915 + 275%AP), increased with channel duration.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 70 | 65 | 60 |
| Shield | 65 | 75 | 85 |
| HP | 35% | 45% | 55% |
| Min. Damage | 180 | 240 | 300 |
| Max. Damage | 915 | 1,245 | 1,575 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Nunu & Willump Strengths
- ✓Fast, hard-to-avoid ganks with the snowball
- ✓Strong objective securing with Skill 1 plus Smite
Nunu & Willump Weaknesses
- ×Damage falls off late and momentum fades
- ×Ult is easily interrupted by hard CC
Early Game
Fast jungle clear with the Skill 1 consume is your main strength. Once you have a few levels, roll the snowball (Skill 2) and gank early. Get your laners ahead.
Mid Game
Secure Dragon and Herald with Skill 1 and Smite together so they cannot be stolen. Keep pressure on the whole map with fast snowball rotations.
Late Game
Late game, with your damage falling off, play as a peel tank protecting your carries. Fully channeling Ult from an unwarded brush as an ambush, the so-called 'Empire', can turn a fight at once.
Teamfights
Crash the big snowball into the middle of the enemy team to spread CC and start the engage. If an enemy assassin closes on your allies, protect the carry with the Skill 3 root. Peeling is also part of your job.
⚠️ Common Mistakes
Starting the snowball in enemy vision
Avoid starting the Skill 2 snowball while an enemy ward can see you. Your movement is obvious, easy to dodge, and invites a counterattack. Clear vision with a Sweeper lens and roll a full-size snowball from river blind spots or deep in the jungle.
Nunu & Willump Combos
Gank Combo
Roll the snowball from Skill 2 to close in and root with Skill 3. Damage and heal yourself with Skill 1.
Bush Burst
Ambush from an unwarded brush with a fully charged Ult.





