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Nunu & Willump splash art

the Boy and His Yeti

Nunu & Willump

DifficultyHigh
Role
TankMage
Lane
Jungle

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Jungle
D
Win Rate53.4%
Pick Rate1.7%#36
Ban Rate0.9%

Popular Nunu & Willump builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 56.09%Picks 4,158

Armor and magic resist stacked for drawn-out fights

  • Searing Crown
  • Armored Advance
  • Hollow Radiance
  • Amaranth's Twinguard
  • Randuin's Omen
  • Warmog's Armor

When enemy damage is split between physical and magic sources

This build stacks +1950 Max Health with +215 Armor and +100 Magic Resistance. Amaranth's Twinguard adds a stack of Endurance every second while you are in combat with enemy champions; at 5 stacks it raises AR by 30%, MR by 30% and Tenacity by 20%, so the longer a fight runs the harder you are to bring down. Hollow Radiance burns nearby enemies for 20-30 plus 1% of bonus HP per second over 5 seconds while in combat, chipping their health away even when you are surrounded.

Build 2Win rate 57.75%Picks 3,363

Reflect attackers and shut down enemy healing

  • Searing Crown
  • Thornmail
  • Force of Nature
  • Warmog's Armor
  • Randuin's Omen
  • Chainlaced Crushers

When a healing auto-attack carry is backed by magic damage as well

This build leans on +2100 Max Health and on punishing whoever swings at you. Thornmail's Thorns sends 20 plus 6% bonus AR plus 1% bonus HP back at an attacker as magic damage when you are struck by an attack, and Entwine applies 50% Grievous Wounds for 3 seconds to an enemy champion who attacks you or takes damage from you. Force of Nature builds Steadfast stacks from enemy champion ability damage, and at 4 stacks it cuts all incoming magic damage by 20% while adding 10% Movement Speed.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Max out , essential for healing and securing objectives, first, then level , which applies a Slow.

Nunu & Willump Skills

Call of the Freljord
Passive

Call of the Freljord

Gains 40% Attack Speed and 15% Movement Speed for 4 seconds upon damaging an enemy champion, large monster or structure.

A nearby allied champion with the fastest Attack Speed gains half this bonus.

Cannot trigger on the same target for 8 seconds.
Consume
Skill 1

Consume

10s
Takes a bite out of the enemy, dealing 55 magic damage (55 + 65%AP + 5% bonus HP) and healing for 80 (80 + 70%AP + 10% bonus HP). The healing is increased by 50% when Nunu and Willump are below 50% max HP.

Deals 350 true damage against minions and monsters instead.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown10987
Base Damage55110165220
Heal80115150185
True Damage350500650800
Biggest Snowball Ever!
Skill 2

Biggest Snowball Ever!

12s
Willump begins rolling a snowball that increases in size and speed over 12 seconds. The snowball explodes upon colliding with enemy champions, large monsters or terrain, dealing 35 - 175 magic damage (35 + 30%AP - 175 + 150%AP) to enemies and knocking them airborne for 0.5 - 1.25 seconds, increasing with the size of the snowball.

Re-cast: Releases the snowball, causing it to explode on the first enemy hit.

Removes slows on cast and is immune to slows during rolling.
Deals 33.33% damage to minions and small monsters.
DetailsLVL 1LVL 2LVL 3LVL 4
Cost55606570
Min. Damage35486174
Max. Damage175240305370
Snowball Barrage
Skill 3

Snowball Barrage

12s
Channels for up to 2.5 seconds, throwing snowballs that deal 8 magic damage (8 + 5%AP) and slow by 20% for 0.5 seconds.

When the channel ends, Willump deals magic damage equal to 3% - 15% of the enemies' max HP (3% + 0.008%AP to 15% + 0.04%AP) and roots them for 0.5 - 1.5 seconds. Damage and root duration scale with number of snowball hits on the target.

Final explosion deals up to 150 damage vs. monsters. Deals 150% damage to monsters.
DetailsLVL 1LVL 2LVL 3LVL 4
Cost55606570
Base Damage8121620
Max Monster Damage150200250300
Absolute Zero
Ult

Absolute Zero

70s
Gains a shield that absorbs 65 damage (65 + 180%AP + 35% bonus HP) and begins channeling for up to 3 seconds. Nearby enemies are slowed by 50%, increasing to 95% over the duration.

When the channel ends, nearby enemies take 180 - 915 magic damage (180 + 50%AP - 915 + 275%AP), increased with channel duration.
DetailsLVL 1LVL 2LVL 3
Cooldown706560
Shield657585
HP35%45%55%
Min. Damage180240300
Max. Damage9151,2451,575

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage1/3
Survivability3/3
Utility2/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health690LV15 2370
Mana345LV15 919
Attack Damage64LV15 114.4
Armor40LV15 94.6
Magic Resist38LV15 66
Movement Speed350

Critical damage is 175% for every champion. These figures exclude items and runes.

Nunu & Willump Strengths

  • Fast, hard-to-avoid ganks with the snowball
  • Strong objective securing with Skill 1 plus Smite

Nunu & Willump Weaknesses

  • ×Damage falls off late and momentum fades
  • ×Ult is easily interrupted by hard CC

Early Game

Fast jungle clear with the Skill 1 consume is your main strength. Once you have a few levels, roll the snowball (Skill 2) and gank early. Get your laners ahead.

Mid Game

Secure Dragon and Herald with Skill 1 and Smite together so they cannot be stolen. Keep pressure on the whole map with fast snowball rotations.

Late Game

Late game, with your damage falling off, play as a peel tank protecting your carries. Fully channeling Ult from an unwarded brush as an ambush, the so-called 'Empire', can turn a fight at once.

Teamfights

Crash the big snowball into the middle of the enemy team to spread CC and start the engage. If an enemy assassin closes on your allies, protect the carry with the Skill 3 root. Peeling is also part of your job.

⚠️ Common Mistakes

Starting the snowball in enemy vision

Avoid starting the Skill 2 snowball while an enemy ward can see you. Your movement is obvious, easy to dodge, and invites a counterattack. Clear vision with a Sweeper lens and roll a full-size snowball from river blind spots or deep in the jungle.

Nunu & Willump Combos

Gank Combo

Roll the snowball from Skill 2 to close in and root with Skill 3. Damage and heal yourself with Skill 1.

2
3
1

Bush Burst

Ambush from an unwarded brush with a fully charged Ult.

2
Ult

Champions Nunu & Willump struggles against (reader votes)

↑ loses the matchup / ↓ not really

Darius
Sett
Fiora

Nunu & Willump Patch History

Nunu
NunuPatch 7.1h
Nerf
Consume Bonus HP damage ratio: 6% → 5% Bonus HP regen ratio: 12% → 10% Snowball Barrage Snowball damage: 10/14/18/22 → 8/12/16/20 Nunu & Willump's payoff for stacking HP shrinks on both ends. Consume converts less bonus HP into damage and into regeneration, so a tanky build recovers more slowly while rotating through camps. Snowball Barrage loses 2 at every rank as well, cutting the pressure he brings when he shows up in a lane. Building HP is still the right direction — it simply scales more gently than before.

Nunu & Willump Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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