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Jarvan IV splash art

the Exemplar of Demacia

Jarvan IV

DifficultyLow
Role
TankFighter
Lane
JungleTop

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Jungle
A
Win Rate52.5%
Pick Rate7.9%#7
Ban Rate0.6%

Popular Jarvan IV builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 54.85%Picks 14,849

Armor-stacked frontline that blunts basic attacks

  • Trinity Force
  • Armored Advance
  • Sundered Sky
  • Zeke's Convergence
  • Frozen Heart
  • Amaranth's Twinguard

When enemy damage leans physical and they pressure you with basic attacks

Armored Advance's Block cuts damage from champion attacks by 10%, while Frozen Heart's Winter's Caress applies Chill that strips 36% attack speed from an enemy champion at 4 stacks. Total Armor lands at 210. Amaranth's Twinguard adds 30% AR and 30% MR at max stacks, and the build still carries +70 Attack Damage. Sundered Sky turns your first attack against an enemy champion into a Critical Strike (6s cooldown per target) and heals you for 125% of base AD plus 6% of missing HP.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Max Skill 1 first, as it is your main damage source and applies Armor reduction.

Jarvan IV Skills

Martial Cadence
Passive

Martial Cadence

The first attack against an enemy deals bonus physical damage equal to 8% of their current HP (5 second cooldown per unique enemy).
Dragon Strike
Skill 1

Dragon Strike

9s
Extends Jarvan IV's lance, dealing 80 physical damage (80 + 130% bonus AD) and reducing the AR of enemies hit by 10% for 3 seconds.

If the lance contacts a Demacian Standard it will pull Jarvan IV to the Demacian Standard's location, knocking up enemies in his path for 0.75 seconds.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown9876
Cost50556065
Base Damage80140200260
Armor Reduction10%15%20%25%
Golden Aegis
Skill 2

Golden Aegis

10s
Unleashes a regal aura that slows nearby enemies by 30% for 2 second(s), and grants him a shield that absorbs damage equal to 100 plus 5% of his max HP for 5 second(s).

Absorbs 11 (1.6% of max HP) more damage for each nearby enemy champion.
DetailsLVL 1LVL 2LVL 3LVL 4
Shield100140180220
Maximum Health1.6%1.9%2.2%2.5%
Slow30%35%40%45%
Demacian Standard
Skill 3

Demacian Standard

11s
Passive: Gains 25% Attack Speed.

Active: Throws a Demacian Standard that deals 85 magic damage (85 + 80%AP) and remains in place for 8 seconds, granting nearby ally champions 30% Attack Speed.

Tapping this ability while near a Demacian Standard will cast Dragon Strike towards it.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown1110.5109.5
Base Damage85140195250
AS25%30%35%40%
Active: AS bonus30%35%40%45%
Cataclysm
Ult

Cataclysm

70s
Heroically leaps to an enemy champion, dealing 200 physical damage (200 + 170% bonus AD) to nearby enemies and creating an arena of impassable terrain around them for 3.5 seconds.
Damage dealt by enemies within the arena is reduced by 12%. The effect ends once they leave the terrain or when it collapses.
Cast again to collapse the terrain.
DetailsLVL 1LVL 2LVL 3
Cooldown706560
Base Damage200350500
Dmg Reduction12%16%20%

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage2/3
Survivability2/3
Utility2/3
Difficulty1/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health690LV15 2370
Mana390LV15 964
Attack Damage58LV15 128
Armor46LV15 106.2
Magic Resist38LV15 66
Movement Speed350

Critical damage is 175% for every champion. These figures exclude items and runes.

Jarvan IV Strengths

  • Aggressive engage and gank potential with the flag-and-drag combo
  • High mobility that can cross terrain
  • Lockdown power that isolates enemy carries with his Ult

Jarvan IV Weaknesses

  • ×Missing the main combo leaves you stranded in the enemy team
  • ×The Ult's terrain can sometimes get in your allies' way
  • ×Damage impact falls off as the game goes long

Early Game

Gank proactively with the Skill 3 into Skill 1 combo. It is already strong at level 2, so look to force enemy Flashes early.

Mid Game

In fights around objectives, use your Ult to trap the enemy carry and take them out of the fight. Once you're in, rely on the Skill 2 shield and your passive's bonus damage to keep brawling.

Late Game

Your role is to lock down enemy carries who lack Flash or a blink with your Ult. Just don't go in alone at a distance your team can't follow.

Teamfights

The ideal engage is diving into the middle of the enemy team with Skill 3 into Skill 1 to knock up several targets. Act as the main initiator, dropping your Ult to split their formation.

⚠️ Common Mistakes

Missing the Skill 3 into Skill 1 combo and getting isolated

Missing the Skill 3 into Skill 1 combo leaves you stranded in the enemy team, where you get focused and die quickly. Don't rush it when ganking or initiating. Wait until the enemy's blink is down, then land it for sure.

Jarvan IV Combos

EQ Combo

Cast Skill 1 into the flag from Skill 3 for a knock-up, then slow with a passive auto and Skill 2.

3
1
AA
2

All-In Engage

Trap them with Ult right after the knock-up from Skill 3 into Skill 1, then drop Skill 2 for a shield and a slow.

3
1
Ult
2

Champions Jarvan IV struggles against (reader votes)

↑ loses the matchup / ↓ not really

Lee Sin
Xin Zhao

Jarvan IV Patch History

No changes to Jarvan IV between patch 6.3 and 7.2d.

Jarvan IV Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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