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Diana splash art

Scorn of the Moon

Diana

DifficultyLow
Role
FighterMage
Lane
MidJungle

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Jungle
C
Win Rate52.6%
Pick Rate2.5%#23
Ban Rate0.4%
Mid
D
Win Rate48.5%
Pick Rate1.4%#35
Ban Rate0.4%

Popular Diana builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 53.27%Picks 4,380

Stacked magic penetration to cut through MR

  • Dusk and Dawn
  • Infinity Orb
  • Spellslinger's Shoes
  • Rabadon's Deathcap
  • Void Staff
  • Banshee's Veil

When the enemy team is stacking Magic Resistance against you

Void Staff carries 95 Ability Power alongside 40% Magic Penetration, taking this build's total to 48%. Your damage holds up even once the enemy team buys Magic Resistance. Dusk and Dawn covers a different gap, packing 350 Max Health, 25% Attack Speed, 70 Ability Power and 20 Ability Haste into one item. Its Spellblade then adds 75% base AD plus 10% AP as bonus magic damage on your next attack after an ability, on a 1.5-second cooldown.

Build 2Win rate 51.62%Picks 1,163

Damage that ramps the longer the fight runs

  • Spellslinger's Shoes
  • Lich Bane
  • Infinity Orb
  • Rabadon's Deathcap
  • Banshee's Veil
  • Riftmaker

When fights drag on into extended brawls instead of quick kills

Riftmaker's Void Corruption raises your damage by 2% for every second spent in combat with enemy champions, up to 8%. At full stacks a melee champion gains 10% Omnivamp and heals while trading blows. Void Infusion on the same item turns 2% of bonus HP into AP, so its 350 Max Health feeds damage as well. Lich Bane adds 75% base AD plus 45% AP as bonus magic damage on your next attack within 10 seconds of using an ability.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
2
3
1
Ult
1
1
2
Ult
2
2
3
Ult
3
3

Max Skill 1 first as your main poke and damage source, then level Skill 2, which provides both a shield and damage.

Diana Skills

Moonsilver Blade
Passive

Moonsilver Blade

After casting an ability, Diana gains 30% Attack Speed ((Lv)) for 4 second(s). Every third attack deals an additional 35 magic damage to nearby enemies.
Crescent Strike
Skill 1

Crescent Strike

8s
Unleashes an arcing bolt of energy that deals 60 magic damage (60 +70%AP) and applies Moonlight for 3 seconds.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown8765
Cost50556065
Base Damage60105150195
Pale Cascade
Skill 2

Pale Cascade

13s
Creates 3 spheres that orbit Diana for 5 seconds. Upon contact with enemies the spheres detonate, dealing 20 magic damage (20 +20%AP).

Also grants a shield that absorbs 50 damage (50 +40%AP). If the third sphere detonates, the shield is increased by 50 (50 +40%AP).
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown1311.5108.5
Base Damage20355065
Shield507090110
Lunar Rush
Skill 3

Lunar Rush

18s
Dashes to a point near an enemy, dealing 40 magic damage (40 +30%AP) and removing Moonlight in an area.

Lunar Rush's Cooldown is reduced to 0.5 seconds if it removes Moonlight from an enemy.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown18161412
Base Damage4080120160
Moonfall
Ult

Moonfall

70s
Summons the moon, illuminating an area that expands. Enemies in this area are slowed by 20%. During this time, Diana charges for up to 1 second(s), triggering Moonfall Glow when the charge is complete. Diana can move and cast abilities and spells while charging up.
Diana cannot cast this ability if there are no enemy champions nearby.

Moonfall Glow: Slams the moon down, marking enemies with Moonlight and dealing 100 (100 + 40%AP) to 200 magic damage (200 + 80%AP) based on charge time. Targets are slowed by 20% for 2 second(s).
DetailsLVL 1LVL 2LVL 3
Cooldown706560
Base Damage100160220
Base Damage200320440

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage3/3
Survivability2/3
Utility1/3
Difficulty1/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health630LV15 2590
Mana435LV15 1009
Attack Damage52LV15 102.4
Armor40LV15 110
Magic Resist38LV15 66
Movement Speed355

Critical damage is 175% for every champion. These figures exclude items and runes.

Diana Strengths

  • Burst damage that takes down enemies quickly
  • A fight-changing AoE Ult

Diana Weaknesses

  • ×Early lane is a survival phase
  • ×All-in kit with no escape

Early Game

As a melee mage, the early lane is about patience. Use Skill 1 to poke and secure CS, and preserve your health until the Level 5 power spike.

Mid Game

Once you have Ult, it is time to fight back. Join roams and skirmishes to pick up kills and snowball. Your 1v1 in side lanes is also strong.

Late Game

You have the damage to kill an enemy carry in one combo, but be careful not to get isolated and surrounded. Wait for your team's engage, or look for a Flash-in from a blind spot.

Teamfights

Dive into the enemy backline and land Ult on as many targets as possible. You act as both the engage and the burst damage for your team.

⚠️ Common Mistakes

Engaging before landing Skill 1 (Crescent Strike)

Diving in with Skill 3 (Lunar Rush) before applying the Moonlight mark is dangerous. Without a Skill 1 (Crescent Strike) hit, Skill 3 does not get its cooldown reduced, leaving you with no way out under enemy focus. Always start with Skill 1 poke, dash to the marked target, and from Level 5 add Ult for the burst.

Diana Combos

Basic Trade

Apply Moonlight with Skill 1 and dash in with Skill 3. Shield with Skill 2 while auto-attacking for passive damage.

1
3
2
AA

Teamfight Engage

Dive into the enemy team with Skill 1 into Skill 3, then slow multiple targets with Ult for heavy damage.

1
3
Ult
2
Flash

Champions Diana struggles against (reader votes)

↑ loses the matchup / ↓ not really

Xin Zhao
Lee Sin

Diana Patch History

Diana
DianaPatch 7.1g
Buff
Moonsilver Blade Damage to jungle monsters: 75% → 100% The monster damage penalty is removed outright, which visibly speeds up Diana's clear. Because Moonsilver Blade is tied to her auto attacks, the gain applies continuously through every camp and feeds straight back into rotation time and level lead. That makes Diana a far more realistic jungle pick, and the faster clear opens up more windows to gank early.

Diana Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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