
Scorn of the Moon
Diana
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Diana builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Stacked magic penetration to cut through MR
- Dusk and Dawn
- Infinity Orb
- Spellslinger's Shoes
- Rabadon's Deathcap
- Void Staff
- Banshee's Veil
When the enemy team is stacking Magic Resistance against you
Void Staff carries 95 Ability Power alongside 40% Magic Penetration, taking this build's total to 48%. Your damage holds up even once the enemy team buys Magic Resistance. Dusk and Dawn covers a different gap, packing 350 Max Health, 25% Attack Speed, 70 Ability Power and 20 Ability Haste into one item. Its Spellblade then adds 75% base AD plus 10% AP as bonus magic damage on your next attack after an ability, on a 1.5-second cooldown.
Damage that ramps the longer the fight runs
- Spellslinger's Shoes
- Lich Bane
- Infinity Orb
- Rabadon's Deathcap
- Banshee's Veil
- Riftmaker
When fights drag on into extended brawls instead of quick kills
Riftmaker's Void Corruption raises your damage by 2% for every second spent in combat with enemy champions, up to 8%. At full stacks a melee champion gains 10% Omnivamp and heals while trading blows. Void Infusion on the same item turns 2% of bonus HP into AP, so its 350 Max Health feeds damage as well. Lich Bane adds 75% base AD plus 45% AP as bonus magic damage on your next attack within 10 seconds of using an ability.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first as your main poke and damage source, then level Skill 2, which provides both a shield and damage.
Diana Skills

Moonsilver Blade

Crescent Strike
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 8 | 7 | 6 | 5 |
| Cost | 50 | 55 | 60 | 65 |
| Base Damage | 60 | 105 | 150 | 195 |

Pale Cascade
Also grants a shield that absorbs 50 damage (50 +40%AP). If the third sphere detonates, the shield is increased by 50 (50 +40%AP).
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 13 | 11.5 | 10 | 8.5 |
| Base Damage | 20 | 35 | 50 | 65 |
| Shield | 50 | 70 | 90 | 110 |

Lunar Rush
Lunar Rush's Cooldown is reduced to 0.5 seconds if it removes Moonlight from an enemy.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 18 | 16 | 14 | 12 |
| Base Damage | 40 | 80 | 120 | 160 |

Moonfall
Diana cannot cast this ability if there are no enemy champions nearby.
Moonfall Glow: Slams the moon down, marking enemies with Moonlight and dealing 100 (100 + 40%AP) to 200 magic damage (200 + 80%AP) based on charge time. Targets are slowed by 20% for 2 second(s).
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 70 | 65 | 60 |
| Base Damage | 100 | 160 | 220 |
| Base Damage | 200 | 320 | 440 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Diana Strengths
- ✓Burst damage that takes down enemies quickly
- ✓A fight-changing AoE Ult
Diana Weaknesses
- ×Early lane is a survival phase
- ×All-in kit with no escape
Early Game
As a melee mage, the early lane is about patience. Use Skill 1 to poke and secure CS, and preserve your health until the Level 5 power spike.
Mid Game
Once you have Ult, it is time to fight back. Join roams and skirmishes to pick up kills and snowball. Your 1v1 in side lanes is also strong.
Late Game
You have the damage to kill an enemy carry in one combo, but be careful not to get isolated and surrounded. Wait for your team's engage, or look for a Flash-in from a blind spot.
Teamfights
Dive into the enemy backline and land Ult on as many targets as possible. You act as both the engage and the burst damage for your team.
⚠️ Common Mistakes
Engaging before landing Skill 1 (Crescent Strike)
Diving in with Skill 3 (Lunar Rush) before applying the Moonlight mark is dangerous. Without a Skill 1 (Crescent Strike) hit, Skill 3 does not get its cooldown reduced, leaving you with no way out under enemy focus. Always start with Skill 1 poke, dash to the marked target, and from Level 5 add Ult for the burst.
Diana Combos
Basic Trade
Apply Moonlight with Skill 1 and dash in with Skill 3. Shield with Skill 2 while auto-attacking for passive damage.
Teamfight Engage
Dive into the enemy team with Skill 1 into Skill 3, then slow multiple targets with Ult for heavy damage.





