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Rammus splash art

the Armordillo

Rammus

DifficultyLow
Role
Tank
Lane
Jungle

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Jungle
C
Win Rate54.2%
Pick Rate4.0%#15
Ban Rate3.6%

Popular Rammus builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 57.05%Picks 10,086

Stacked max health and layered damage shields

  • Thornmail
  • Searing Crown
  • Armored Advance
  • Kaenic Rookern
  • Gargoyle Stoneplate
  • Mantle of the Twelfth Hour

When enemy carries deal physical damage with attacks and focus you

This build stacks +1400 Max Health and layers defenses that scale with his health pool. Gargoyle Stoneplate's active grants a shield equal to 100 plus 90% bonus HP, decaying over 2.5 seconds on a 60-second cooldown. Armored Advance cuts damage from champion attacks by 10%, and after Rammus takes physical damage from a champion it grants a physical shield absorbing 20-140 plus 5% max HP. Mantle of the Twelfth Hour adds 180 plus 45% bonus HP of max health over 3 seconds when damage drops him below 35% HP.

Build 2Win rate 55.31%Picks 2,166

Tenacity and magic damage mitigation

  • Thornmail
  • Searing Crown
  • Chainlaced Crushers
  • Force of Nature
  • Iceborn Gauntlet
  • Amaranth's Twinguard

When enemy crowd control is heavy and their damage leans magic

Chainlaced Crushers supplies 30% Tenacity, and several of the other items are picked to blunt magic damage. Force of Nature grants a Steadfast stack whenever Rammus takes ability damage from an enemy champion, and at 4 stacks all incoming magic damage is reduced by 20%. Amaranth's Twinguard adds a stack every second while in combat with enemy champions, and 5 stacks raise AR and MR by 30% each. Iceborn Gauntlet puts (100% base AD + 25% bonus AR) onto the next attack after an ability and leaves an icy field that slows by 30%.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
2
3
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Level Skill 1 first to boost the speed and uptime of your key gank tool, then Skill 3 to extend the taunt duration.

Rammus Skills

Rolling Armordillo
Passive

Rolling Armordillo

While out of combat gain, 32 (Lv) Movement Speed, increased to 61 (Lv) during Powerball.

Exit combat after not taking damage or using abilities for 5 seconds.
Powerball
Skill 1

Powerball

12s
Accelerates up to 120% bonus Movement Speed (Lv) over 6 seconds. Colliding with an enemy deals 80 magic damage (80 + 100%AP) in an area, knocking back and slowing enemies by 40% for 1 second.

Activating cancels Defensive Ball Curl and puts it on cooldown.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown121086
Base Damage80110140170
Slow40%50%60%70%
Defensive Ball Curl
Skill 2

Defensive Ball Curl

7s
Spiked Shell: Attacks deal 17 bonus magic damage (12 + 10%AR).

Active: Brace for up to 6 seconds, gaining 66 AR (30 + 45%AR) and 27 MR (10 + 35%MR). While curled Spiked Shell deals 40% more damage and also applies to enemies that attack Rammus.

Deals 175% damage to monsters.
Activating cancels Powerball and puts it on cooldown.
DetailsLVL 1LVL 2LVL 3LVL 4
Base Damage12141618
Armor45%50%55%60%
Magic Resist35%40%45%50%
Frenzying Taunt
Skill 3

Frenzying Taunt

13.5s
Taunts an enemy champion or monster for 1.25 seconds and gain 35% Attack Speed decaying over 5 seconds.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown13.51312.512
Duration1.251.51.752
AS35%45%55%65%
Soaring Slam
Ult

Soaring Slam

70s
Hop into the air and slam down, dealing 75 magic damage (75 + 50%AP) and creating aftershocks for 4 seconds.

Aftershocks deal 30 magic damage (30 + 20%AP) every second and slow enemies incrementally by 10%, stacking up to 50%.

If used during Powerball, Powerball's effects are applied at the center of the landing zone.

Soaring Slam's range increases with Movement Speed.
Soaring Slam damages structures.
DetailsLVL 1LVL 2LVL 3
Cooldown706050
Base Damage75150225
Slow50%60%70%
Damage304560

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage2/3
Survivability3/3
Utility1/3
Difficulty1/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health690LV15 2258
Mana345LV15 919
Attack Damage54LV15 104.4
Armor49LV15 114.8
Magic Resist38LV15 54.8
Movement Speed335

Critical damage is 175% for every champion. These figures exclude items and runes.

Rammus Strengths

  • Strong counter to AD-heavy compositions
  • Hard-to-avoid ganks from Skill 1's high speed

Rammus Weaknesses

  • ×Fragile against AP-heavy or high-CC compositions
  • ×Somewhat slow jungle clear

Early Game

Your early clear is slow, but ganks built on Skill 1's movement speed are strong. Target laners who are overextended. Hold them with the Skill 3 taunt and convert into kills.

Mid Game

Use your mobility to roam and be the first to arrive at skirmishes and objective fights. Peel for your carry if they are being targeted, or lock down the enemy ADC if they step forward.

Late Game

Once your items come online, you become very hard to kill against AD compositions. Take on catching and engaging. Roll in from out of vision with Skill 1 or Ult and start teamfights on your terms.

Teamfights

Drop into the middle of the enemy team with Ult and taunt their most fed physical damage dealer with Skill 3. Then pop Skill 2 to reflect damage while soaking their attacks. That gives your team room to work.

⚠️ Common Mistakes

Forcing ganks through minions

Skill 1 (Powerball) stops as soon as it hits a minion. Do not force a gank through the wave. Stay out of enemy vision and path through gaps in the minions or flank from behind. From Lv5, Ult lets you hop over the wave and land your CC directly on the target.

Rammus Combos

Basic Gank

Roll in with Skill 1 to collide, then taunt with Skill 3 for reflect damage.

1
3
2
AA

Full Engage

Cast Ult mid-roll to dive, then taunt from the center of their team.

1
Ult
3
2
AA

Champions Rammus struggles against (reader votes)

↑ loses the matchup / ↓ not really

Gwen
Darius

Rammus Patch History

Rammus
RammusPatch 7.1b
Nerf
Defensive Ball Curl AR ratio: 55%/60%/65%/70% → 45%/50%/55%/60% The AR ratio on Defensive Ball Curl drops 10% at every rank, so Rammus is less durable while it is up. Because the ability scales with the armor he buys, the loss becomes more noticeable as his defensive build fills out. He still fills the same role of soaking basic attacks on the front line, but he no longer shrugs them off as completely. Checking where his team is and whether follow-up is coming matters more before he commits.

Rammus Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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