
the Unbreakable Spear
Pantheon
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Pantheon builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Armor pen and Grievous Wounds against frontliners
- Duskblade of Draktharr
- Serpent's Fang
- Mortal Reminder
- Blade of the Ruined King
- Guardian Angel
- Armorcrusher Boots
When enemy frontliners stack Armor and sustain with heals or shields
This build totals +43 Armor Penetration and +6% Armor Penetration, and Mortal Reminder's Last Whisper adds another 30% AR Pen. Blade of the Ruined King converts 7% of a target's current HP into bonus physical damage on-hit, 8.5% on melee attacks, so the more health an enemy frontliner carries the harder it lands. Serpent's Fang weakens the shields an enemy champion gains for 3 seconds after you damage them, and Mortal Reminder puts 50% Grievous Wounds for 3 seconds on any champion you hit with physical damage. Guardian Angel is the safety net: 4 seconds of stasis, then a revival at 50% base HP on a 180-second cooldown.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first as your main damage source, then level Skill 2, used for chasing and stunning.
Pantheon Skills

Mortal Will

Comet Spear
Refunds 60% of Comet Spear's cooldown.
Charge Cast: Hurls the spear, dealing the same damage to the first enemy hit and 50% less to subsequent targets.
Enemies below 35% HP are critically hit for 120 physical damage (120 + 180% bonus AD) instead.
Mortal Will: Deals an additional 30 physical damage (30 + 120% bonus AD).
Damage to minions reduced by 20%.
Deals 110% damage to monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 8.5 | 8 | 7.5 | 7 |
| Base Damage | 80 | 120 | 160 | 200 |
| Empowered Damage | 120 | 210 | 300 | 390 |

Shield Vault
Mortal Will: Follows up with an Empowered attack that strikes 3 times, dealing a total of 87 physical damage (135%AD).
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 12 | 11 | 10 | 9 |
| Base Damage | 70 | 120 | 170 | 220 |

Aegis Assault
Mortal Will: When Pantheon slams his shield he gains 60% Movement Speed for 2.5 seconds.
Pantheon is slowed by up to 50% when moving away from the blocking direction.
Recast to end early.
Damage to minions is reduced by 50%.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 15 | 14 | 13 | 12 |
| Base Damage | 60 | 120 | 180 | 240 |

Grand Starfall
Active: Leaps into the air and throws a spear that deals 40 physical damage (Comet Spear damage) and slows by 50% for 2 seconds.
Then crashes down, dealing up to 300 magic damage (300 + 100%AP).
Grand Starfall instantly readies Mortal Will.
Damage is decreased by up to 50% at the edges of the landing area.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 90 | 80 | 70 |
| Base Damage | 300 | 500 | 700 |
| AR Pen | 10% | 20% | 30% |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Pantheon Strengths
- ✓Early trading and kill potential among the best of any champion
- ✓Semi-global Ult leap that lets you join fights from anywhere
Pantheon Weaknesses
- ×Damage falls off as the game goes long; poor late scaling
- ×Wrong direction on the Skill 3 shield gets you killed instantly
Early Game
Your early 1v1 power is very high. Force trades with the combo starting from a passive-empowered Skill 2. Take solo kills in lane to build a lead.
Mid Game
At Lv5, use the long-range Ult jump to join other lanes. When a skirmish breaks out, drop in from the sky and add your damage. Speed up the snowball.
Late Game
Your damage drops late, so avoid head-on 5v5s as much as possible. Push side lanes and use Ult. Only take fights where you have the numbers advantage.
Teamfights
Drop directly onto the enemy backline with Ult and kill an isolated squishy carry. Block the enemy's focused damage with the Skill 3 shield. Getting out alive keeps you in the next fight.
⚠️ Common Mistakes
Using the shield (Skill 3) just for damage
Avoid using Skill 3 (Aegis Assault) only for its damage. It is a defensive tool that blocks damage from a chosen direction. Save it for enemy assassin burst or incoming divers. From Lv5, roam the map with Ult.
Pantheon Combos
Basic Trade
Stun and damage with the empowered Skill 2, then block damage with Skill 3 as you back off.
Roam Combo
Leap to another lane with Ult, then chain CC from the empowered Skill 2 stun as you land.





