
the Missing Link
Gnar
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Gnar builds in game
Taken from the in-game loadout screen as of 2026-08-29. The pick count and win rate are shown exactly as the game reports them.
Frontline built to close in and stick to targets
- Plated Steelcaps
- Black Cleaver
- Trinity Force
- Stridebreaker
- Guardian Angel
- Amaranth's Twinguard
When you need to chase down and finish off runners
Plated Steelcaps is a 1200G boot that grants 45 Movement Speed, and the build totals 125 Armor and 1283 Max Health. Stridebreaker's active dashes a short distance, damages nearby enemies, and slows them by 40% for 3 seconds on a 25-second cooldown. With 55% Attack Speed in total, you can keep swinging at a target the slow has pinned down.
Frontline layered with shields for long trades
- Armored Advance
- Trinity Force
- Black Cleaver
- Sterak's Gage
- Amaranth's Twinguard
- Guardian Angel
When physical damage keeps coming and hard crowd control locks you down
Armored Advance grants a physical shield absorbing 20-140 plus 5% max HP after a champion deals physical damage to you, on a 12-second cooldown. Sterak's Gage adds a shield worth 75% bonus max HP when damage drops you below 35% HP; it decays over 5 seconds on a 70-second cooldown, and triggering it also increases your size and grants 30% Tenacity for 8 seconds. Durability comes from the build's 1283 Max Health and 130 Armor, while Heavy Handed separately adds bonus AD equal to 50% of base AD.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first for its harass and Slow, then level Skill 2 to boost your damage.
Gnar Skills

Rage Gene
Mini Gnar: Gains 0 Movement Speed (max 20) (Lv), 0 Attack Range (max 150) (Lv), and 0% Attack Speed (max 90%) (Lv).
Mega Gnar: Gains 100 base HP (max 900) (Lv), 5 base AR (max 60) (Lv), 5 base MR (max 70) (Lv), and 8 base AD (max 50) (Lv).
When dealing or taking damage as Mini Gnar, gains 3 Rage (increases at level 1/5/10) for the next 2 second(s). Attacking enemy champions generates 2 Rage, and attacking non-champions generates 1 Rage (increases at level 1/5/10).
At max Rage, Gnar automatically transforms after 4 seconds if he does not use an ability.
Rage decays after 13 seconds if Gnar has not dealt or taken damage during this time.
Gnar cannot generate Rage for 15 seconds after he transforms back from Mini Gnar or Mega Gnar.
Mini Gnar and Mega Gnar share all ability cooldowns except Hyper's.

Boomerang Throw
Mega Gnar: Throws a boulder, dealing 127 physical damage (40 + 140%AD) and slowing the target hit and nearby enemies by 35% for 2 second(s). Picking up the boulder within 5 second(s) reduces its cooldown by 70%.
The boomerang generates 1 Rage (increases at level 1/5/10) when it hits a champion and 1 Rage (increases at level 1/5/10) when it hits a non-champion. Only the first hit on each target generates Rage.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 16 | 14 | 12 | 10 |
| Boomerang Damage | 5 | 55 | 105 | 155 |
| Slow | 20% | 25% | 30% | 35% |
| Boulder Toss Damage | 40 | 95 | 150 | 205 |
| Boulder Toss Slow | 35% | 40% | 45% | 50% |

Hyper
Mini Gnar (Active): Gains 35% Attack Speed for 6 second(s).
Mega Gnar: Smashes down on the area in front of him, dealing 107 physical damage (45 + 100%AD) in an area and stunning for 1.25 second(s).
Gains Hyper's passive Movement Speed bonus upon leaving Mega Gnar form.
Mini Gnar (Passive) deals up to 300 damage to monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 20 | 19 | 18 | 17 |
| Hyper Damage | 10 | 20 | 30 | 40 |
| Target's Max Health | 7% | 9% | 11% | 13% |
| AS | 35% | 40% | 45% | 50% |
| Wallop Damage | 45 | 85 | 125 | 165 |

Hop
Mega Gnar: Leaps to a location, dealing 116 physical damage (80 + 6% of his max HP) to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly by 80%.
If casting Hop transforms Gnar into Mega Gnar, Mega Gnar will also bounce off the unit he lands on and travel further.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 21 | 18 | 15 | 12 |
| Hop Damage | 50 | 95 | 140 | 185 |
| Crunch Damage | 80 | 125 | 170 | 215 |

Gnar!
Mega Gnar: Knocks back enemies around him, dealing 200 physical damage (200 + 50% bonus AD + 100%AP) and slowing them by 45% for 1.25 second(s).
GNAR!'s damage to enemies knocked back into a wall increases by 50%, dealing 300 physical damage and stunning them instead of slowing.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 60 | 45 | 30 |
| MS | 35% | 50% | 65% |
| Base Damage | 200 | 300 | 400 |
| Slow Duration | 1.25 | 1.5 | 1.75 |
| Stun Duration | 1.25 | 1.5 | 1.75 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Gnar Strengths
- ✓Poke and mobility in Mini form, durability and CC in Mega form
- ✓No mana costs, so skills can be used freely
- ✓Large teamfight impact as Mega Gnar
Gnar Weaknesses
- ×Transformation timing is hard to control precisely
- ×Fragile in Mini form; getting caught often means death
- ×Strict Rage management that needs team coordination
Early Game
Use Mini Gnar's long range to harass freely while farming safely with Boomerang. Rage management matters a lot; ideally, call for a gank right as you are about to turn into Mega Gnar.
Mid Game
Apply steady pressure through split pushing, and have your Rage built before objective fights begin. Mega Gnar's teamfight impact is large, so never neglect your gauge.
Late Game
Rage control decides fights at this stage. Tune it so you turn Mega right before the fight starts, and time your Teleport or walk-in to arrive on cue. Then deliver your engage into the enemy team.
Teamfights
Transform into Mega Gnar and dive the enemy team with Flash or Skill 3 (Hop). Smashing several targets into a wall with your Ult for the stun puts the teamfight heavily in your favor.
⚠️ Common Mistakes
Wasting the Mega Gnar transformation
Recalling right before your Rage caps and you turn into Mega Gnar is a big mistake. Transforming with no one around is the same; you throw away your strongest window before teamfights and objective fights. Manage your gauge and time your engage with the transformation.
Gnar Combos
Mega Gnar Engage
Jump in with Skill 3 just before your rage fills and transform mid-air. Slam them into a wall with Ult, then chain CC.
Mini Gnar Kite
Slow with Skill 1, land two autos to trigger the passive from Skill 2, then kite with the speed boost.





