
the Unforgiven
Yasuo
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Yasuo builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Essence Reaver and Hullbreaker for side lanes
- Blade of the Ruined King
- Essence Reaver
- Mortal Reminder
- Guardian Angel
- Hullbreaker
- Gunmetal Greaves
When you intend to push a side lane and take towers down
Essence Reaver adds 20 Ability Haste, and an attack that spends a Spellblade charge deals 70% base AD as physical damage while granting 40 Movement Speed. Hullbreaker brings 400 Max Health and 50 Attack Damage, and every 4th attack against champions and epic monsters adds 160% base AD plus 5% max HP. Against structures that hit rises to 240% base AD plus 9% max HP. Separately, nearby allied siege and super minions gain AR and MR at all times.
Galeforce adds a dash into the enemy backline
- Blade of the Ruined King
- Bloodthirster
- Galeforce
- Mortal Reminder
- Guardian Angel
- Gunmetal Greaves
When you cannot reach the enemy backline without a gap closer
Galeforce's Cloudburst active dashes you in a chosen direction and fires 3 missiles at the lowest HP enemy near your destination, prioritizing champions, for 40-125 (Lv) plus 35% bonus AD as physical damage on a 60 second cooldown. It also carries 50 Attack Damage, 25% Critical Rate and 15% Attack Speed, taking build 2 to 75% Critical Rate and 115% Attack Speed. Bloodthirster's 8% Physical Vamp climbs by another 4% on attacks that critically strike.
Infinity Edge crits with two-way defense
- Bloodthirster
- Mortal Reminder
- Guardian Angel
- Infinity Edge
- Amaranth's Twinguard
- Gunmetal Greaves
When enemy damage is split between physical and magic and CC is heavy
Infinity Edge adds 65 Attack Damage and pushes critical strikes from 175% to 205% damage. Amaranth's Twinguard carries 60 Armor and 60 Magic Resistance, and stacks Endurance once per second while you are in combat with enemy champions. At 5 stacks you gain 20% Tenacity, 30% AR, 30% MR and 20% size until that fight ends. Build 3 totals 100 Armor and 60 Magic Resistance.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first as the core of your damage and mobility, then level Skill 3 to keep moving around.
Yasuo Skills

Way of the Wanderer
Intent: Yasuo's Critical Rate is doubled.
Gains 0.6 bonus AD for every 1% Critical Rate above 100%.

Steel Tempest
If tapped during Sweeping Blade's dash, Steel Tempest will strike as a circle.
Steel Tempest is treated as an attack: it can Critically Strike for 75% bonus damage and applies on-hit effects to all units hit. Cooldown and cast time are reduced by Attack Speed.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Base Damage | 20 | 50 | 80 | 110 |

Wind Wall
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 22 | 20 | 18 | 16 |
| Wall Width | 300 | 400 | 500 | 600 |

Sweeping Blade
Cannot be re-cast on the same enemy for 7 seconds.
If Steel Tempest is tapped during this dash, it will strike as a circle.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 0.4 | 0.3 | 0.2 | 0.1 |
| Base Damage | 70 | 80 | 90 | 100 |

Last Breath
For the next 15 seconds, Yasuo's Critical Strikes gain 55% bonus AR Pen (this only affects the target's bonus AR).
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 50 | 40 | 30 |
| Base Damage | 250 | 400 | 550 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Yasuo Strengths
- ✓High mobility by dashing through minion waves
- ✓Projectile blocking with Skill 2 (Wind Wall)
- ✓Conditional AoE knock-up and high armor penetration
Yasuo Weaknesses
- ×Melee fighter who suffers against mage poke
- ×Ult needs a knocked-up target
- ×Depends heavily on mechanics and decision-making
Early Game
Early on, use your mobility through minions to dash in with Skill 3 for short trades. Step forward only while your Passive shield is charged. Keeping to that rule limits unnecessary damage and lets you control the lane.
Mid Game
Finishing your critical items in the mid game is Yasuo's biggest power spike. Block key enemy skills with Wind Wall. Then widen the gap through side-lane split pushing and small skirmishes.
Late Game
With full items your damage is high, but the risk of dying instantly to CC rises as well. Do not force engages on your own. The basic pattern is to wait for an ally's knock-up and follow it with Ult.
Teamfights
Follow your team's knock-ups with Ult onto the enemy backline and kill the carry quickly; that is your main goal. In the chaos, place Wind Wall where it cuts off the enemy marksman's damage.
⚠️ Common Mistakes
Using every minion for Skill 3 dashes and cutting off your retreat
When you dash in with Skill 3 to trade, avoid using up every minion on the way. You lose the stepping stones you need to get back, and take the counter-attack and minion damage for free. Before a harass, plan a route that leaves one or two enemy minions for the dash back.
Yasuo Combos
Basic Trade
Dash through minions to close in, chain Skill 3 into the spin from Skill 1, then get out.
Knockup Combo
Knock them up with the third cast of Skill 1, blink in with Ult, then hit Skill 1 again on landing.





