
the Virtuoso
Jhin
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Jhin builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Crit build that leans harder on Armor Penetration
- Armorcrusher Boots
- The Collector
- Magnetic Blaster
- Mortal Reminder
- Infinity Edge
- Bloodthirster
When the enemy team fields two or more frontliners stacking Armor
Armorcrusher Boots carry +10 Armor Penetration together with 6% Armor Penetration, so the percentage share bites deeper into enemies who stack Armor. Mortal Reminder's Last Whisper grants 30% AR Pen, and attacks that critically strike gain another 6%. Infinity Edge's Infinity makes Critical Strikes deal 205% damage instead of 175%. The boots' Cloudwalker passive adds 20 out-of-combat Movement Speed.
Same crit core on the cheaper 1200G boots
- Boots of Dynamism
- The Collector
- Magnetic Blaster
- Mortal Reminder
- Infinity Edge
- Bloodthirster
When enemies stack little Armor, or your gold income is falling behind
Boots of Dynamism cost 1200G and give +15 Attack Damage, +10 Armor Penetration and +45 Movement Speed, with no unique passive attached. Without that passive the whole build lands at 16,900G. The other five items match build 1, and Critical Rate from items totals +125% - past the 100% mark, so Infinity Edge's Limit Break grants 0.6% bonus Critical Damage for every 1% of excess Critical Rate.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max your wave-clear and main damage skill first, then level the skill that binds enemies in place.
Jhin Skills

Whisper
AD scales with Critical Rate and bonus Attack Speed.

Dancing Grenade
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 6.5 | 6 | 5.5 | 5 |
| Cost | 45 | 50 | 55 | 60 |
| Base Damage | 45 | 80 | 115 | 150 |
| AD | 35% | 45% | 55% | 65% |

Deadly Flourish
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 60 | 65 | 70 | 75 |
| Base Damage | 60 | 100 | 140 | 180 |
| Root Duration | 1.25 | 1.5 | 1.75 | 2 |

Captive Audience
When Jhin kills an enemy champion, a Lotus Trap will spawn and detonate where they were killed.
Deals 65% damage to non-champions and champions recently hit by another trap.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 35 | 40 | 45 | 50 |
| Base Damage | 20 | 100 | 180 | 260 |
| Recharge Time | 20 | 18 | 16 | 14 |

Curtain Call
Tap the cancel button to cancel the channel.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 80 | 70 | 60 |
| Base Damage | 75 | 150 | 225 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Jhin Strengths
- ✓High burst damage from the guaranteed critical on the 4th shot
- ✓Long-range root and cover for allies
- ✓Vision control and zoning with traps
Jhin Weaknesses
- ×Can't basic attack while reloading, leaving a defenseless window
- ×Lower sustained DPS than other auto-attack ADCs
- ×Low mobility, making him a target for assassins and bruisers
Early Game
Look for short trades backed by the threat of your guaranteed 4th-shot crit. When your support engages, follow up with a reliable Skill 2 root.
Mid Game
Follow up on allied CC with Skill 2 from long range, and finish fleeing enemies with your Ult. Place traps at key spots to keep vision and prevent ganks.
Late Game
Use the movement speed from your crits and your high attack damage to kite through fights. Pay close attention to positioning, and stay out of enemy range and away from the frontline.
Teamfights
Open with your Ult from a safe position in the back, supporting your team's initiation with its slows and damage. As enemies approach, keep your distance and land your heavy shots.
⚠️ Common Mistakes
Wasting the 4th shot on minions
Spending your passive's 4th shot on minions is a waste. That shot is a guaranteed crit with missing-HP damage, and losing it drops your lane pressure sharply. Save it for harassing or finishing enemy champions to build your lead.
Jhin Combos
Snare Combo
Root with Skill 2 after ally damage or your own auto, then guarantee Skill 1 and the critical fourth shot.
Poke Combo
Bounce Skill 1 through minions, follow up with Skill 2, then weave in a single auto.
Jhin Patch History
No changes to Jhin between patch 6.3 and 7.2d.





