
the Yordle Gunner
Tristana
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Tristana builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Capped 100% crit with a crowd control cleanse
- Bloodthirster
- Navori Quickblades
- Mortal Reminder
- Mercurial Scimitar
- Magnetic Blaster
- Gunmetal Greaves
For long games where the enemy team has healing and strong crowd control
Critical Rate totals 100% and Attack Speed totals 135%. Mortal Reminder gives 30% AR Pen, with another 6% whenever an attack Critically Strikes, and dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds, so opponents who heal cannot outlast you. Bloodthirster's 8% Physical Vamp climbs by another 4% on crits, while Mercurial Scimitar adds 40 Magic Resistance and an active that removes all crowd control debuffs from you.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize Skill 3, the key to tower demolition and burst damage, then Skill 1 for Attack Speed.
Tristana Skills

Draw a Bead

Rapid Fire
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 17 | 16 | 15 | 14 |
| AS | 50% | 75% | 100% | 125% |

Rocket Jump
Takedowns and fully stacked Explosive Charge detonations on champions reset Rocket Jump's cooldown.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 22 | 19 | 16 | 13 |
| Base Damage | 85 | 155 | 225 | 295 |
| Slow Duration | 1.5 | 2 | 2.5 | 3 |

Explosive Charge
Active: Places a bomb on an enemy or turret, dealing 50 physical damage (50 +75% bonus AD +50%AP) to nearby enemies. Tristana's attacks and abilities charge the bomb's damage by 30%, stacking 4 times.
Bombs explode immediately at full stacks. Explosion radius is doubled for bombs placed on turrets.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 15 | 14 | 13 | 12 |
| Cost | 55 | 60 | 65 | 70 |
| Passive Damage | 65 | 100 | 135 | 170 |
| Active Damage | 50 | 75 | 100 | 125 |
| Bonus AD Ratio | 75% | 110% | 145% | 180% |

Buster Shot
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 70 | 65 | 60 |
| Base Damage | 350 | 450 | 550 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Tristana Strengths
- ✓Basic attack range that keeps growing with level
- ✓Fast tower and objective damage
- ✓Skill 2 jump resets on kills and assists
Tristana Weaknesses
- ×Short early range makes lane trades hard
- ×Skill 3 passive makes precise wave control difficult
- ×A mid-game damage dip before items come online
Early Game
Your Skill 3 passive tends to push the wave whether you want it to or not, so keep an eye out for enemy ganks. Your level 2 and 3 all-ins hit hard, though. If the enemy slips up, jump in with Skill 2 and build a lead.
Mid Game
Use the whole map and split-push to take undefended towers quickly. If you find an isolated enemy, burst them with Skill 3 into Skill 2, then use the jump reset to get back to safety right away.
Late Game
Thanks to your passive, your attack range grows to one of the longest in the game. Use that range to chip towers and frontliners from a distance where they cannot fight back. In the late game your DPS makes you the team's main damage source.
Teamfights
In teamfights, melt the closest frontliner first from a safe position. Skill 2's cooldown resets on kills and assists, so reposition with each reset. If an assassin dives you, knock them away with Ult to make space.
⚠️ Common Mistakes
Reckless forward jumps with Skill 2
Jumping forward with Skill 2 for a tempting kill without checking for nearby enemies or remaining CC is dangerous. If it fails, you are isolated in the enemy team and die. Use Skill 2 mainly to reposition or escape, and only jump forward when the kill and the reset are certain. Keep your Lv5 Ult for self-peel and disengage.
Tristana Combos
All-in Combo
Jump in with Skill 2 and attach the bomb from Skill 3. Stack it to max with autos to detonate, then finish with Ult.





