
the Prodigal Explorer
Ezreal
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Ezreal builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Armor pen paired with current-HP on-hit damage
- Immortal Treads
- Manamune
- Trinity Force
- Serylda's Grudge
- Spear of Shojin
- Blade of the Ruined King
When the enemy fields armored front-liners and other high-health targets
The item list is the same as build 2, and this one is picked more often at 19,375 with a 53.26% win rate. Serylda's Grudge grants 33% AR Pen, while Blade of the Ruined King adds bonus physical damage equal to 7% of the target's current HP on hit (8.5% on melee attacks). One line answers Armor, the other answers big health bars. The totals come to +175 Attack Damage, +65% Attack Speed and +783 Max Health.
Same six items as build 1, slightly higher win rate
- Trinity Force
- Manamune
- Immortal Treads
- Serylda's Grudge
- Blade of the Ruined King
- Spear of Shojin
Same matchups as build 1; pick this entry if you go by win rate
This is the same six items as build 1 at the same 17,633 gold, so it is not a different plan. It wins a little more often at 53.87% against 53.26%, and it is picked less at 15,079 against 19,375. Spear of Shojin's Focused Will raises your ability and passive damage by 3% for 6 seconds whenever an ability damages an enemy or a monster, stacking up to four times. Trinity Force's Spellblade adds bonus physical damage equal to 200% base AD to your next attack within 10 seconds of using an ability (1.5s cooldown).
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize Skill 1, your main damage and poke skill, then level Skill 2.
Ezreal Skills

Rising Spell Force

Mystic Shot
Hitting a target reduces Ezreal's other ability cooldowns by 1.5 seconds.
Applies on-hit effects.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 4.5 | 4 | 3.5 | 3 |
| Cost | 30 | 35 | 40 | 45 |
| Base Damage | 50 | 85 | 120 | 155 |

Essence Flux
Hitting the target with an attack or ability detonates the orb, dealing 80 magic damage (80 + 60% bonus AD + 75%AP) and refunding 60 Mana.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Base Damage | 80 | 155 | 230 | 305 |
| AP Ratio | 75% | 80% | 85% | 90% |
| Mana Regen | 60 | 70 | 80 | 90 |

Arcane Shift
Prioritizes enemies hit by Essence Flux, then the nearest enemy.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 24 | 20.5 | 17 | 13.5 |
| Base Damage | 80 | 145 | 210 | 275 |

Trueshot Barrage
Deals 50% reduced damage to minions and non-epic monsters.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 70 | 65 | 60 |
| Base Damage | 350 | 500 | 650 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Ezreal Strengths
- ✓One-sided poke from long range
- ✓High survivability from a strong blink
Ezreal Weaknesses
- ×Damage depends on skillshot accuracy
- ×Slow to take down tanky frontlines
Early Game
Use Skill 1 (Mystic Shot) to secure CS safely from range and poke the enemy when they give an opening. Focus on stacking Tear of the Goddess efficiently and avoid reckless all-ins early.
Mid Game
The mid game, when core items like Manamune are complete, is Ezreal's biggest power spike. Poke down enemy health before objective fights start so your team can fight on favorable terms.
Late Game
Your damage is high, but taking down fed tanks quickly is not your strength. That is why you should hold Skill 3 (Arcane Shift) carefully to avoid dying. Survive to the end and keep dealing steady damage.
Teamfights
Before the full teamfight starts, poke repeatedly with Skill 1 and Skill 2 to wear the enemy down. Once the fight begins, keep a safe distance at all times and use Skill 3 to dodge deadly abilities or focus aimed at you.
⚠️ Common Mistakes
Blinking forward with Skill 3 without a guaranteed kill
Do not use Skill 3 (Arcane Shift) to blink toward the enemy just to add a little damage. You would be throwing away the one escape an ADC has, and enemy assassins and fighters will take the opening. Keep Skill 3 for dodging and repositioning, and rely on Skill 1 to deal damage safely.
Ezreal Combos
Basic Poke
Poke from long range with Skill 1. Each hit cuts your other cooldowns by 1.5s.
Full Burst
Land Skill 2, close the gap with Skill 3, then burst with Skill 1 and autos.
Ezreal Patch History
No changes to Ezreal between patch 6.3 and 7.2d.





