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Smolder splash art

the Fiery Fledgling

Smolder

DifficultyMedium
Role
MarksmanMage
Lane
Duo

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Duo (ADC)
S
Win Rate52.1%
Pick Rate11.3%#7
Ban Rate13.3%
Mid
B
Win Rate50.5%
Pick Rate1.2%#39
Ban Rate6.3%

Not in the Master+ sample — figures from All ranks

Top (Solo)
B
Win Rate51.4%
Pick Rate1.4%#33
Ban Rate13.3%

Popular Smolder builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 53.23%Picks 28,914

Armor penetration plus a one-shot spell shield

  • Crimson Lucidity
  • Manamune
  • Trinity Force
  • Serylda's Grudge
  • Magnetic Blaster
  • Edge of Night

When enemy crowd control is heavy and getting locked down would kill you

The other five items match build 2; Edge of Night is the single difference. It adds 250 Max Health, 50 Attack Damage and 12 Armor Penetration, and its Annul passive grants a spell shield that blocks the next hostile ability on a 35 second cooldown. The build totals 175 Attack Damage and 583 Max Health. Serylda's Grudge's 33% AR Pen and that flat 12 penetration both bite into targets who stack Armor.

Build 2Win rate 52.8%Picks 9,897

Spear of Shojin for bulk and ramping damage

  • Manamune
  • Trinity Force
  • Serylda's Grudge
  • Spear of Shojin
  • Magnetic Blaster
  • Crimson Lucidity

When fights drag on and you want the health to keep firing through them

Same five shared items, plus Spear of Shojin. On its own it brings 450 Max Health and 40 Attack Damage, pushing the build total to 783 Max Health against build 1's 583. Dragonforce grants 20 Basic Ability Haste, and Focused Will raises your champion's ability and passive damage by 3% for 6 seconds when you damage monsters or enemies with abilities, stacking up to 4 times with a 1-second lock out per ability cast.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
2
3
1
Ult
1
1
2
Ult
2
2
3
Ult
3
3

Max Skill 1 first: it is both your key stacking tool and your primary damage source.

Smolder Skills

Dragon Practice
Passive

Dragon Practice

Dragon Practice:
Hitting enemy champions with abilities and killing enemies with Super Scorcher Breath grant a stack of Dragon Practice, which improves Smolder's basic abilities.
Dragon Practice Empowering Effects
- Super Scorcher Breath: Deals an additional 30%AP magic damage and gains new effects at 25, 100, and 175 stacks.
- Achooo! : Explosions deal an additional 55%AP magic damage.
- Flap, Flap, Flap : Each hit deals an additional 12%AP magic damage and gains an extra bolt every 65 stacks.
Nearby allied champions can also grant Smolder Dragon Practice stacks when they execute minions with Spectral Sickle or Relic Shield.
Super Scorcher Breath
Skill 1

Super Scorcher Breath

5.5s
Belches flame, dealing 45 physical damage (45 + 110% bonus AD) and 30%AP magic damage.
If the target dies, 15 Mana is refunded, once per cast.
Dragon Practice Empowering Effects
- 25 stacks: Damages all enemies nearby the target.
- 100 stacks: Sends 2 explosions (2 + 1.1%AP) beyond the target that deal 50% of this ability's damage.
- 175 stacks: Burns the target, dealing 0% of their max HP as true damage (0.025% bonus AD + 0.005%AP) over 3 seconds. Enemy champions that drop below 6.5% of their max HP while burning are killed instantly.
This ability's damage scales with Critical Rate and Critical Damage (max 65.25% increase).
Deals 110% damage against minions and monsters.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown5.554.54
Base Damage4580115150
Achooo!
Skill 2

Achooo!

12s
Lets out a flaming sneeze, dealing 65 physical damage (65 + 60% bonus AD) and slowing by 35% for 1.5 seconds.
Sneeze Blast:
- Hitting champions causes an explosion, dealing 10 physical damage (10 + 55% bonus AD + 80%AP) and 55%AP magic damage in an area.
- Each consecutive explosion does 75% damage.
- Smolder gains 1 Dragon Practice stack(s) per champion hit.
Deals 130% damage against minions and monsters.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown1211109
Cost50556065
Base Damage6585105125
Detonation damage10356085
Flap, Flap, Flap
Skill 3

Flap, Flap, Flap

18s
Gains 75% Movement Speed and ignores terrain for 1.25 seconds.
Boom! :
- While flying, automatically locks on to the lowest HP enemy in range and bombards them 5 times (5 + 1.54%AP).
- Each hit deals 32 physical damage (15 + 30%AD) and 12%AP magic damage.
Dragon Vision:
- Gains expanded vision while flying.
- Prioritizes champions for bombarding.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown18161412
Base Damage15202530
Mmooommmm!
Ult

Mmooommmm!

80s
Smolder's mom breathes fire from above, dealing 200 physical damage (200 + 110% bonus AD + 100%AP) to enemies in range.

Enemies in the center take 300 physical damage (300 + 165% bonus AD + 150%AP) and are slowed by 40% for 2 seconds.

Smolder heals for 100 HP (100 + 50% bonus AD + 75%AP) if he is hit.

Deals 50% damage against minions and monsters.
DetailsLVL 1LVL 2LVL 3
Cooldown807060
Base Damage200300400
Base Damage300450600
Heal100135170

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage3/3
Survivability2/3
Utility1/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health600LV15 2280
Mana390LV15 1090
Attack Damage54LV15 103
Armor34LV15 97
Magic Resist30LV15 49.6
Movement Speed335

Critical damage is 175% for every champion. These figures exclude items and runes.

Smolder Strengths

  • Scaling that grows sharply toward the late game
  • Passive that raises damage the more stacks he builds
  • Mobility from Skill 3, which flies over terrain

Smolder Weaknesses

  • ×Weak early laning phase that must be survived
  • ×Short range, so he is easily inside enemy reach
  • ×Weak to CC; once caught, escape is difficult

Early Game

You deal very little damage early, so focus on building stacks with Skill 1. Avoid forced trades. Farm safely, under your tower if needed, and wait for your power spike.

Mid Game

Keep farming toward 175 stacks in the mid game. In skirmishes, stay behind your team and land Skill 2 and Skill 1 carefully. Holding a position where you cannot be caught matters most.

Late Game

Once you reach 175 stacks, the game is yours to carry. Your wide AoE and true damage burn down the enemy team. Keep your teammates between you and the enemy, hold a safe position, and keep dealing damage.

Teamfights

In teamfights, rely on your team's peel and melt the nearest frontliner first, then work inward. If an assassin targets you or danger is close, fly over a wall with Skill 3 to make distance. Keep attacking as you back off so the kite never stops.

⚠️ Common Mistakes

Forcing trades in the early game

Stepping up to force damage trades early, before you have stacks, is the play to avoid. Smolder builds stacks by last-hitting minions with Skill 1 and hitting champions with skills, and those stacks are what make him a late-game carry. Prioritize safe farming and stacking early. From level 5, use Ult for wave clear or to help your team while you wait for your power spike.

Smolder Combos

Basic Harass

Land the 1.5s slow from Skill 2, then guarantee the breath from Skill 1.

2
1
AA

Champions Smolder struggles against (reader votes)

↑ loses the matchup / ↓ not really

Draven
Caitlyn

Smolder Patch History

Smolder
SmolderPatch 7.1e
Adjust
Super Scorcher Breath Stacks required for each upgrade: 20/85/150 → 25/100/175 Crit-based damage ratio: Crit Chance × 50% → (Crit Chance + Bonus Crit Damage) × 45% Every upgrade threshold moves up, so Smolder takes longer to reach his finished form. The final tier in particular goes from 150 to 175 stacks, meaning a game where his farm stalls can end before he ever gets there. In exchange, the damage ratio now reads bonus crit damage as well as crit chance; the coefficient drops to 45%, but the ceiling rises. Building toward extra crit damage is now worth more than stacking crit chance alone.
Smolder
SmolderPatch 7.0f
Nerf
Base Stats AD growth per level: 4 → 3.5 Dragon Practice (Passive) Bonus damage to Super Scorcher Breath: 40% → 30% Super Scorcher Breath Base damage: 55/90/125/160 → 45/80/115/150 Lower AD growth per level means Smolder's auto attacks no longer scale up as quickly just from levelling. On top of that, both the base damage on Super Scorcher Breath and the bonus damage his passive adds to it are cut, which drags his output down across the early and mid game. With three sources reduced at once, building an early lead is much harder, and the play becomes surviving quietly until the items arrive.
Smolder
SmolderPatch 7.0a
Nerf
Super Scorcher Breath Cooldown: 4.5/4/3.5/3s → 5.5/5/4.5/4s Achooo! Sneeze blast damage reduced. One more second of cooldown at every rank slows both his stacking and how often he can act in lane. Smolder's whole appeal is how much stronger he gets as stacks pile up, so fewer casts early pushes back the point where he becomes a threat. The sneeze blast on Achooo! hits for less as well, which weakens his wave clear and his poke at the same time.

Smolder Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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