
the Fiery Fledgling
Smolder
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Not in the Master+ sample — figures from All ranks
Popular Smolder builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Armor penetration plus a one-shot spell shield
- Crimson Lucidity
- Manamune
- Trinity Force
- Serylda's Grudge
- Magnetic Blaster
- Edge of Night
When enemy crowd control is heavy and getting locked down would kill you
The other five items match build 2; Edge of Night is the single difference. It adds 250 Max Health, 50 Attack Damage and 12 Armor Penetration, and its Annul passive grants a spell shield that blocks the next hostile ability on a 35 second cooldown. The build totals 175 Attack Damage and 583 Max Health. Serylda's Grudge's 33% AR Pen and that flat 12 penetration both bite into targets who stack Armor.
Spear of Shojin for bulk and ramping damage
- Manamune
- Trinity Force
- Serylda's Grudge
- Spear of Shojin
- Magnetic Blaster
- Crimson Lucidity
When fights drag on and you want the health to keep firing through them
Same five shared items, plus Spear of Shojin. On its own it brings 450 Max Health and 40 Attack Damage, pushing the build total to 783 Max Health against build 1's 583. Dragonforce grants 20 Basic Ability Haste, and Focused Will raises your champion's ability and passive damage by 3% for 6 seconds when you damage monsters or enemies with abilities, stacking up to 4 times with a 1-second lock out per ability cast.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first: it is both your key stacking tool and your primary damage source.
Smolder Skills
Dragon Practice
Hitting enemy champions with abilities and killing enemies with Super Scorcher Breath grant a stack of Dragon Practice, which improves Smolder's basic abilities.
Dragon Practice Empowering Effects
- Super Scorcher Breath: Deals an additional 30%AP magic damage and gains new effects at 25, 100, and 175 stacks.
- Achooo! : Explosions deal an additional 55%AP magic damage.
- Flap, Flap, Flap : Each hit deals an additional 12%AP magic damage and gains an extra bolt every 65 stacks.
Nearby allied champions can also grant Smolder Dragon Practice stacks when they execute minions with Spectral Sickle or Relic Shield.

Super Scorcher Breath
If the target dies, 15 Mana is refunded, once per cast.
Dragon Practice Empowering Effects
- 25 stacks: Damages all enemies nearby the target.
- 100 stacks: Sends 2 explosions (2 + 1.1%AP) beyond the target that deal 50% of this ability's damage.
- 175 stacks: Burns the target, dealing 0% of their max HP as true damage (0.025% bonus AD + 0.005%AP) over 3 seconds. Enemy champions that drop below 6.5% of their max HP while burning are killed instantly.
This ability's damage scales with Critical Rate and Critical Damage (max 65.25% increase).
Deals 110% damage against minions and monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 5.5 | 5 | 4.5 | 4 |
| Base Damage | 45 | 80 | 115 | 150 |

Achooo!
Sneeze Blast:
- Hitting champions causes an explosion, dealing 10 physical damage (10 + 55% bonus AD + 80%AP) and 55%AP magic damage in an area.
- Each consecutive explosion does 75% damage.
- Smolder gains 1 Dragon Practice stack(s) per champion hit.
Deals 130% damage against minions and monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 12 | 11 | 10 | 9 |
| Cost | 50 | 55 | 60 | 65 |
| Base Damage | 65 | 85 | 105 | 125 |
| Detonation damage | 10 | 35 | 60 | 85 |

Flap, Flap, Flap
Boom! :
- While flying, automatically locks on to the lowest HP enemy in range and bombards them 5 times (5 + 1.54%AP).
- Each hit deals 32 physical damage (15 + 30%AD) and 12%AP magic damage.
Dragon Vision:
- Gains expanded vision while flying.
- Prioritizes champions for bombarding.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 18 | 16 | 14 | 12 |
| Base Damage | 15 | 20 | 25 | 30 |

Mmooommmm!
Enemies in the center take 300 physical damage (300 + 165% bonus AD + 150%AP) and are slowed by 40% for 2 seconds.
Smolder heals for 100 HP (100 + 50% bonus AD + 75%AP) if he is hit.
Deals 50% damage against minions and monsters.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 80 | 70 | 60 |
| Base Damage | 200 | 300 | 400 |
| Base Damage | 300 | 450 | 600 |
| Heal | 100 | 135 | 170 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Smolder Strengths
- ✓Scaling that grows sharply toward the late game
- ✓Passive that raises damage the more stacks he builds
- ✓Mobility from Skill 3, which flies over terrain
Smolder Weaknesses
- ×Weak early laning phase that must be survived
- ×Short range, so he is easily inside enemy reach
- ×Weak to CC; once caught, escape is difficult
Early Game
You deal very little damage early, so focus on building stacks with Skill 1. Avoid forced trades. Farm safely, under your tower if needed, and wait for your power spike.
Mid Game
Keep farming toward 175 stacks in the mid game. In skirmishes, stay behind your team and land Skill 2 and Skill 1 carefully. Holding a position where you cannot be caught matters most.
Late Game
Once you reach 175 stacks, the game is yours to carry. Your wide AoE and true damage burn down the enemy team. Keep your teammates between you and the enemy, hold a safe position, and keep dealing damage.
Teamfights
In teamfights, rely on your team's peel and melt the nearest frontliner first, then work inward. If an assassin targets you or danger is close, fly over a wall with Skill 3 to make distance. Keep attacking as you back off so the kite never stops.
⚠️ Common Mistakes
Forcing trades in the early game
Stepping up to force damage trades early, before you have stacks, is the play to avoid. Smolder builds stacks by last-hitting minions with Skill 1 and hitting champions with skills, and those stacks are what make him a late-game carry. Prioritize safe farming and stacking early. From level 5, use Ult for wave clear or to help your team while you wait for your power spike.
Smolder Combos
Basic Harass
Land the 1.5s slow from Skill 2, then guarantee the breath from Skill 1.





