
Daughter of the Void
Kai'Sa
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Kai'Sa builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Spread damage across grouped enemies
- Kraken Slayer
- Guinsoo's Rageblade
- Terminus
- Runaan's Hurricane
- Blade of the Ruined King
- Gunmetal Greaves
When enemy teams clump for fights and you want to hit several at once
Runaan's Hurricane's Wind's Fury makes attacks strike 2 additional nearby enemies for 55% AD each, and those strikes trigger on-hit effects. That carries Terminus's 35 bonus magic damage and Blade of the Ruined King's 7% of current HP onto the extra targets as well. The +25% Critical Rate on Runaan's Hurricane also feeds Guinsoo's Rageblade, which adds 1.5 magic damage per 1% Critical Rate gained from items. Build 1 totals +210% Attack Speed and +25% Critical Rate.
Cut crowd control and keep attacking
- Kraken Slayer
- Guinsoo's Rageblade
- Blade of the Ruined King
- Terminus
- Mercurial Scimitar
- Gunmetal Greaves
When enemy crowd control is heavy and being locked down stops your damage
The Quicksilver Sash active on Mercurial Scimitar removes all crowd control debuffs on you and grants immunity to crowd control for 0.25s. As Quicksilver ends, Perseverance grants 30% Tenacity and 30% Slow Resist for 1.5s. It cannot be used while airborne or knocked back, and the cooldown is 60 seconds. The +40 Magic Resistance comes along with it, and build 2 totals +165 Attack Damage and +15% Physical Vamp.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize your core damage skill first, then level the one that boosts your mobility.
Kai'Sa Skills

Second Skin
Caustic Wounds: Kai'Sa's attacks stack Plasma for 4 seconds and deal 5 bonus magic damage (5 +15%AP). Plasma detonates at 5 stacks, dealing bonus magic damage equal to 15% (15% +0.025%AP) of their missing HP.
Nearby allies apply 1 stack to champions they Immobilize.
Plasma detonations deal a max of 400 damage to monsters.

Icathian Rain
Living Weapon: Fires 12 missiles.
Minions below 35% HP take 150% damage.
Monsters take 50% damage instead.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 9 | 8 | 7 | 6 |
| Base Damage | 40 | 60 | 80 | 100 |

Void Seeker
Living Weapon: Adds 3 stacks and refunds 70% Cooldown on champion hits.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 20 | 18 | 16 | 14 |
| Cost | 60 | 65 | 70 | 75 |
| Base Damage | 30 | 60 | 90 | 120 |

Supercharge
Living Weapon: Grants invisibility during the charge up.
Attacks reduce Supercharge's Cooldown by 0.5 second(s).
Charge time and Movement Speed scale with Attack Speed.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 16 | 14 | 12 | 10 |
| MS | 50% | 55% | 60% | 65% |
| AS | 40% | 50% | 60% | 70% |

Killer Instinct
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 80 | 70 | 60 |
| Shield | 75 | 100 | 125 |
| AD | 100% | 150% | 200% |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Kai'Sa Strengths
- ✓Power spikes in the mid game as items evolve her skills.
- ✓Long-range engages with her Ult and high mobility.
- ✓Flexibility to build AD or AP depending on the team comp.
Kai'Sa Weaknesses
- ×Short base range makes her easy to poke early
- ×Skill 1 missiles scatter when enemies hide among minions, lowering damage
- ×Cannot reach her real potential until the first skill evolution
Early Game
Your short range makes the early game rough, so farm patiently. Skill 1 deals far more damage when every missile hits an isolated enemy. Do not miss the chance to dump your burst when your support lands CC.
Mid Game
Once Skill 1 evolves, your wave clear and 1v1 power rise sharply. When you spot an isolated carry, dive onto them with your Ult and finish them, much like an assassin.
Late Game
With evolved Skill 3 stealth you can slip enemy focus while keeping up high DPS as the team's carry. Landing Skill 2 from the fog of war and following with a long-range Ult dive can swing the game when it connects.
Teamfights
The default is to melt the frontline first. The real opening comes when the enemy backline slips up. Dive the carry with your Ult, burst them down, and disengage with your Skill 3 stealth.
⚠️ Common Mistakes
Diving alone into the middle of the enemy team with Ult
Unlocking your Ult (Killer Instinct) at level 5 does not mean you can dive 1v5 on the strength of the shield. That is very dangerous. Follow your team's CC or engage, dash to a safe angle beside an isolated carry, and secure the kill from there.
Kai'Sa Combos
Burst Combo
Apply Plasma with Skill 2 and dash in with Ult. Detonate the stacks with Skill 1 and autos, then reposition with Skill 3.
Isolated Q Combo
Approach invisible with Skill 3, then land every missile from Skill 1 on an isolated enemy.





