
the Curator of the Sands
Nasus
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Nasus builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Stacked health that punishes attackers
- Trinity Force
- Sundered Sky
- Armored Advance
- Thornmail
- Kaenic Rookern
- Black Cleaver
When enemy damage comes from both attacks and magic, and you must absorb it
This build stacks +1783 Max Health, +105 Armor and +80 Magic Resistance and holds the front line with it. Thornmail returns (20 + 6% bonus AR + 1% bonus HP) magic damage when struck by an attack, and Armored Advance reduces damage from champion attacks by 10%. Go 12 seconds without taking magic damage and Kaenic Rookern grants a magic shield absorbing 50-150 + 14% of max HP. Black Cleaver shreds 6% AR from any champion you hit with physical damage, reaching 30% at five stacks.
Armor penetration and sustained fighting
- Trinity Force
- Sundered Sky
- Serylda's Grudge
- Amaranth's Twinguard
- Death's Dance
- Crimson Lucidity
When enemy frontliners stack armor and their crowd control pins you down
This build keeps defenses to +100 Armor and +60 Magic Resistance and spends the rest on +145 Attack Damage and +90 Ability Haste. Serylda's Grudge adds 33% AR Pen, so targets who stack armor take more of what lands on them. Amaranth's Twinguard gains a stack every second in combat with enemy champions, and five stacks give 20% Tenacity plus 30% AR and 30% MR until that combat ends. Death's Dance turns 27% of incoming physical and magic damage (12% for ranged champions) into true damage dealt to you over 3 seconds instead, while Crimson Lucidity cuts spell cooldowns by 20%.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max the skill that provides your damage and stacks first, then level the skill that heavily Slows enemies.
Nasus Skills

Soul Eater

Siphoning Strike
If Siphoning Strike kills the target, its damage is permanently increased by 5.
Killing champions, large minions and large monsters increases Siphoning Strike's damage by 14 instead.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 7 | 6 | 5 | 4 |
| Base Damage | 20 | 50 | 80 | 110 |

Wither
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 14 | 13 | 12 | 11 |
| AS Reduction | 22.5% | 30% | 37.5% | 45% |
| Slow | 45% | 60% | 75% | 90% |

Spirit Fire
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 110 | 120 | 130 | 140 |
| Base Damage | 55 | 110 | 165 | 220 |
| Armor Reduction | 20% | 25% | 30% | 35% |
| Bonus Damage | 11 | 22 | 33 | 44 |

Fury of the Sands
While the storm rages, Siphoning Strike's cooldown is reduced by 50%.
The sandstorm deals a max of 240 damage per second.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 90 | 80 | 70 |
| HP | 300 | 450 | 600 |
| Armor | 40 | 50 | 60 |
| Magic Resist | 40 | 50 | 60 |
| Base Damage | 3% | 4% | 5% |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
These figures come from 7.2. Nasus's base stats were adjusted in 7.2c, so they no longer match the live game — see the patch history on this page for what changed.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Nasus Strengths
- ✓Late-game damage that keeps growing by stacking Skill 1
- ✓Heavy movement and attack speed reduction with Skill 2 (Wither)
Nasus Weaknesses
- ×Weak early game with a long stretch of enduring harass
- ×No dash, so he is easily kited by mobile enemies
Early Game
Early on, focus on last-hitting minions with Skill 1 to build stacks. Your laning is among the weakest of any champion. Avoid pointless trades, stay under tower, and conserve HP and mana.
Mid Game
As stacks build, the list of enemies you beat in a 1v1 grows. Keep split-pushing side lanes and take towers. Stack along the way.
Late Game
Force the enemy to send multiple people with split-pushing, or teleport in behind a teamfight. In fights, make sure Skill 2 (Wither) lands on the enemy ADC. Cutting their attack and movement speed shuts down their damage.
Teamfights
Use Ult to grow and hold the frontline with the extra HP and resistances. Walk straight toward the enemy carries. A well-stacked Skill 1 (Siphoning Strike) takes a large chunk out of their backline.
⚠️ Common Mistakes
Forcing early fights without stacks
Avoid trading with the enemy early when you have no stacks. Nasus keeps killing minions with Skill 1 (Siphoning Strike) and comes online later in the game. Endure under tower until level 5 and focus on farming.
Nasus Combos
Basic Trade
Slow with Skill 2, shred armor with Skill 3, then land the heavy strike from Skill 1.





