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Nasus splash art

the Curator of the Sands

Nasus

DifficultyLow
Role
FighterTank
Lane
Top

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Mid
B
Win Rate52.1%
Pick Rate1.8%#30
Ban Rate6.4%
Top (Solo)
B
Win Rate48.8%
Pick Rate6.2%#8
Ban Rate6.4%

Popular Nasus builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 52.99%Picks 5,140

Stacked health that punishes attackers

  • Trinity Force
  • Sundered Sky
  • Armored Advance
  • Thornmail
  • Kaenic Rookern
  • Black Cleaver

When enemy damage comes from both attacks and magic, and you must absorb it

This build stacks +1783 Max Health, +105 Armor and +80 Magic Resistance and holds the front line with it. Thornmail returns (20 + 6% bonus AR + 1% bonus HP) magic damage when struck by an attack, and Armored Advance reduces damage from champion attacks by 10%. Go 12 seconds without taking magic damage and Kaenic Rookern grants a magic shield absorbing 50-150 + 14% of max HP. Black Cleaver shreds 6% AR from any champion you hit with physical damage, reaching 30% at five stacks.

Build 2Win rate 52.45%Picks 2,542

Armor penetration and sustained fighting

  • Trinity Force
  • Sundered Sky
  • Serylda's Grudge
  • Amaranth's Twinguard
  • Death's Dance
  • Crimson Lucidity

When enemy frontliners stack armor and their crowd control pins you down

This build keeps defenses to +100 Armor and +60 Magic Resistance and spends the rest on +145 Attack Damage and +90 Ability Haste. Serylda's Grudge adds 33% AR Pen, so targets who stack armor take more of what lands on them. Amaranth's Twinguard gains a stack every second in combat with enemy champions, and five stacks give 20% Tenacity plus 30% AR and 30% MR until that combat ends. Death's Dance turns 27% of incoming physical and magic damage (12% for ranged champions) into true damage dealt to you over 3 seconds instead, while Crimson Lucidity cuts spell cooldowns by 20%.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
2
Ult
2
2
3
Ult
3
3

Max the skill that provides your damage and stacks first, then level the skill that heavily Slows enemies.

Nasus Skills

Soul Eater
Passive

Soul Eater

Gains 6% Physical Vamp (Lv).
Siphoning Strike
Skill 1

Siphoning Strike

7s
Empowers next attack within 10 seconds to deal an additional 20 physical damage (20 + 0).

If Siphoning Strike kills the target, its damage is permanently increased by 5.

Killing champions, large minions and large monsters increases Siphoning Strike's damage by 14 instead.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown7654
Base Damage205080110
Wither
Skill 2

Wither

14s
Slows enemy Movement Speed by 35% and Attack Speed by 22.5% for 5 seconds. The Movement Speed slow increases to 45% over the duration.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown14131211
AS Reduction22.5%30%37.5%45%
Slow45%60%75%90%
Spirit Fire
Skill 3

Spirit Fire

12s
Creates a flaming zone, dealing 55 magic damage (55 + 40%AP). The zone persists for 5 seconds, dealing 11 magic damage (11 + 12%AP) over time and reducing AR by 20%.
DetailsLVL 1LVL 2LVL 3LVL 4
Cost110120130140
Base Damage55110165220
Armor Reduction20%25%30%35%
Bonus Damage11223344
Fury of the Sands
Ult

Fury of the Sands

90s
Unleashes a mighty sandstorm, gaining 300 HP and 40 AR and MR for 12 seconds. Deals magic damage to nearby enemies equal to 3% (3% + 0.01%AP) of their HP during this time.

While the storm rages, Siphoning Strike's cooldown is reduced by 50%.

The sandstorm deals a max of 240 damage per second.
DetailsLVL 1LVL 2LVL 3
Cooldown908070
HP300450600
Armor405060
Magic Resist405060
Base Damage3%4%5%

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

These figures come from 7.2. Nasus's base stats were adjusted in 7.2c, so they no longer match the live game — see the patch history on this page for what changed.

Official ratings
Damage2/3
Survivability3/3
Utility1/3
Difficulty1/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health650LV15 2330
Mana390LV15 1076
Attack Damage58LV15 128
Armor46LV15 106.2
Magic Resist32LV15 60
Movement Speed355

Critical damage is 175% for every champion. These figures exclude items and runes.

Nasus Strengths

  • Late-game damage that keeps growing by stacking Skill 1
  • Heavy movement and attack speed reduction with Skill 2 (Wither)

Nasus Weaknesses

  • ×Weak early game with a long stretch of enduring harass
  • ×No dash, so he is easily kited by mobile enemies

Early Game

Early on, focus on last-hitting minions with Skill 1 to build stacks. Your laning is among the weakest of any champion. Avoid pointless trades, stay under tower, and conserve HP and mana.

Mid Game

As stacks build, the list of enemies you beat in a 1v1 grows. Keep split-pushing side lanes and take towers. Stack along the way.

Late Game

Force the enemy to send multiple people with split-pushing, or teleport in behind a teamfight. In fights, make sure Skill 2 (Wither) lands on the enemy ADC. Cutting their attack and movement speed shuts down their damage.

Teamfights

Use Ult to grow and hold the frontline with the extra HP and resistances. Walk straight toward the enemy carries. A well-stacked Skill 1 (Siphoning Strike) takes a large chunk out of their backline.

⚠️ Common Mistakes

Forcing early fights without stacks

Avoid trading with the enemy early when you have no stacks. Nasus keeps killing minions with Skill 1 (Siphoning Strike) and comes online later in the game. Endure under tower until level 5 and focus on farming.

Nasus Combos

Basic Trade

Slow with Skill 2, shred armor with Skill 3, then land the heavy strike from Skill 1.

2
3
1
AA

Champions Nasus struggles against (reader votes)

↑ loses the matchup / ↓ not really

Darius
Renekton
Aatrox

Nasus Patch History

Nasus
NasusPatch 7.2c
Nerf
Base Stats Base AR: 46 → 40 Fury of the Sands Cooldown: 75/70/65s → 90/80/70s Like other scaling picks, Nasus had become impossible to punish. Six less base armor makes his early lane noticeably softer and gives his opponent a reason to commit. His ultimate now costs 15 more seconds at rank 1, so he can no longer pop it to start any fight he likes — misjudge the timing and the gap before it returns is long.
Nasus
NasusPatch 7.0c
Nerf
Soul Eater Physical vamp: 8/16/24% (champion levels 1/5/9) → 6/12/18/24% (champion levels 1/5/9/13) Wither The slow ramps up over the first 4s to 45/60/75/90% and holds at maximum for the final 1s → The slow ramps up over 5s to 45/60/75/90% Recent tower changes had made Nasus's early farming safe, while Wither's slow had become miserable to play against. Soul Eater now ramps in four steps instead of three, dropping physical vamp from 8% to 6% at level 1 and from 16% to 12% at level 5, which makes sitting in lane and healing through trades harder. Wither takes 5s instead of 4s to reach full strength and no longer holds at maximum, so the target gets a window to break away. Pushing 24% vamp back from level 9 to level 13 also cuts into how long he can hold a fight in the mid game.
Nasus
NasusPatch 6.3
Nerf
Base Stats Base AD: 62 → 58 Four base AD comes off, and it shows up immediately in lane trades and last-hitting. Nasus trades early weakness for late-game strength, so a slower start compounds on itself. He can still get there once grown, but avoiding unnecessary early fights matters more than it did.

Nasus Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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