
The Fire below the Mountain
Ornn
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Ornn builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Stacked health and regeneration for long fights
- Relic Shield
- Armored Advance
- Warmog's Armor
- Thornmail
- Force of Nature
- Amaranth's Twinguard
When the enemy has heavy crowd control and teamfights tend to drag on
Build 1 totals +1525 Max Health, +165 Armor and +120 Magic Resistance. Warmog's Armor restores 3.5% max HP per second once you go 5 seconds without taking damage, provided you hold at least 950 bonus HP - the +1525 here clears that bar. A separate passive raises healing and shielding on you by 30%. Amaranth's Twinguard stacks once per second while you are in combat with enemy champions, and at 5 stacks it grants 20% Tenacity plus 30% AR and MR until that combat ends.
Extra Armor and a close-range immobilize trigger
- Relic Shield
- Armored Advance
- Radiant Virtue
- Thornmail
- Force of Nature
- Dawnshroud
When the enemy team leans on physical damage and fights happen up close
Build 2 totals +1375 Max Health, +200 Armor, +90 Magic Resistance and +15 Ability Haste. Dawnshroud fires within 400 units of an enemy champion, whenever you immobilize a champion or are immobilized yourself, dealing 40 plus 2.5% bonus HP as magic damage and raising your AR and MR by 20% on a 3 second cooldown. Radiant Virtue contributes 300 Max Health and 45 Armor, while the Heal summoner spell restores 110 (110-400 by level) to you and the most wounded allied champion nearby.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max first, which deals percent-health damage and makes you Unstoppable, then level for its Knock Up.
Ornn Skills

Living Forge
Ornn gains an additional 7%(Lv) bonus HP, AR, MR from all sources.
Upon reaching level 7, crafting items with Living Forge grants a nearby ally 5 stacks of Living Forge, allowing them to purchase items anywhere on the map. This buff stacks up to 15 times, this effect can be triggered every 3 levels (level 7/10/13).

Volcanic Rupture
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 9 | 8.5 | 8 | 7.5 |
| Base Damage | 25 | 60 | 95 | 130 |

Bellows Breath
Immobilizing effects on Brittle targets have their duration increased by 30% and deal an additional 7% max HP magic damage (7% - 22%(Lv)). Ornn's Attacks against Brittle targets Knock them Back, dealing additional damage.
Deals a minimum of 90 magic damage to minions, and a max of 155 magic damage to jungle monsters. Immobilizing deals a maximum of 250 damage to monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 11.5 | 11 | 10.5 | 10 |
| HP% Damage | 10% | 11% | 12% | 13% |
| Minion Damage | 90 | 140 | 190 | 240 |
| Max Monster Damage | 155 | 190 | 225 | 260 |

Searing Charge
Ornn's charge destroys magma pillars and terrain created by enemies and reduces the cooldown of this skill by 25%.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 13 | 12 | 11 | 10 |
| Base Damage | 80 | 140 | 200 | 260 |

Call of the Forge God
Ornn can recast this to dash with a headbutt. If he dashes into the elemental, he redirects and empowers it, causing it to Knock Up the first champion hit for 1 second and subsequent champions for 0.5 seconds. The elemental also deals 125 magic damage (125+ 20%AP) and reapplies Brittle.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 90 | 80 | 70 |
| Base Damage | 125 | 175 | 225 |
| Slow | 40 | 50 | 60 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Ornn Strengths
- ✓Passive that lets you buy items in lane without recalling
- ✓AoE engage with the long-range Ult charge
Ornn Weaknesses
- ×Slow ability animations are easy for mobile enemies to dodge
- ×Early trades depend on one combo, leaving big openings when it misses
Early Game
Use your passive to stay in lane and craft items on the spot to press your advantage. The basic combo is Skill 1 into Skill 3 (knock-up), then Skill 2 into an auto-attack. Repeat short trades to widen the gap.
Mid Game
In Dragon and Herald fights, your long-range Ult engage has a big presence. Let allies buy items anywhere too and raise the whole team's stats.
Late Game
Late game, stand at the front as a tank that is hard to bring down. Create terrain with Skill 1 to cut off enemy escape routes. Force engages and lead your team to the win.
Teamfights
Fire Ult from far away and add a Skill 3 wall-slam to catch the whole enemy team in knock-ups. Draw the enemy's focus onto yourself. Your role is to create a situation where your carries can work freely.
⚠️ Common Mistakes
Missing the second cast of Ult
Mistiming the second cast of your Lv5 Ult (Call of the Forge God) and missing the headbutt is a big mistake. Whether it lands changes the outcome of the teamfight. Also avoid getting so absorbed in crafting items in lane that you miss the wave state and take free hits.
Ornn Combos
Basic Trade
Raise the pillar with Skill 1, slam them into it with Skill 3, then make them brittle with Skill 2.
Full Combo
Knock them up from long range with Ult, then unload every piece of CC.
Ornn Patch History
No changes to Ornn between patch 6.3 and 7.2d.





