
the Desert Rose
Samira
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Samira builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Immortal Treads for drawn-out teamfights
- The Collector
- Bloodthirster
- Infinity Edge
- Lord Dominik's Regards
- Guardian Angel
- Immortal Treads
When fights run long and you keep firing at low HP
Immortal Treads costs 2000G, which puts this build at 17,900G in total. It grants 5% bonus damage while you stay above 50% HP. Below that, healing and shielding on yourself increase by 12% instead. The healing from Bloodthirster's 8% Physical Vamp and the shield from Barrier both ride on that 12%.
Gluttonous Greaves to keep the build cheaper
- Gluttonous Greaves
- Bloodthirster
- The Collector
- Lord Dominik's Regards
- Infinity Edge
- Guardian Angel
When gold is slow and finishing all six items looks unlikely
Gluttonous Greaves costs 1000G. Like Immortal Treads, it carries Balance of Power for 12 AD or 20 AP (Adaptive) and Conversion for 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, and that additional gain caps at 5%. The other five items and the stat totals match build 1, and the whole set comes to 16,900G.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first as your main damage source, then Skill 3 for its mobility and Attack Speed boost.
Samira Skills

Daredevil Impulse
Samira's attacks and abilities in melee range deal an additional 9 magic damage (6 + 3.5%AD) increased to 17 magic damage (12 + 7%AD) based on the target's missing HP.
Samira's attacks against enemies affected by Immobilizing effects will dash her to her attack range. If the enemy is Knocked Up, she also keeps them Knocked Up for at least 0.5 seconds.

Flair
If this ability is cast towards an enemy in melee range, Samira will slash with her blade in a cone instead, dealing the same damage to all enemies within.
Either hit can critically strike for 25% bonus damage.
If cast during Wild Rush Samira will strike all enemies in her path upon completion.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 6.5 | 5 | 3.5 | 2 |
| Base Damage | 15 | 20 | 25 | 30 |
| Base AD Ratio | 100% | 115% | 130% | 145% |

Blade Whirl
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 22 | 20 | 18 | 16 |
| Base Damage | 20 | 40 | 60 | 80 |

Wild Rush
If Samira scores a takedown, Wild Rush's cooldown is reset.
Tapping this ability mid-dash will cast Flair.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 20 | 17 | 14 | 11 |
| AS | 35% | 40% | 45% | 50% |
| Base Damage | 45 | 60 | 75 | 90 |

Inferno Trigger
Samira unleashes a torrent of shots from her weapons, reducing her Movement Speed by 30% while wildly shooting up to 5 enemies around her 10 times over 2.23 seconds, each shot dealing 43 physical damage (5 + 60%AD). Each shot can critically strike.
Deals 25% damage to minions.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cost | 60 | 30 | 0 |
| Base Damage | 5 | 20 | 35 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Samira Strengths
- ✓High AoE burst once Style Rank S is reached
- ✓Skill 2 that blocks dangerous projectiles
- ✓Skill 3 resets on kills and assists
Samira Weaknesses
- ×Short auto-attack range; struggles against poke
- ×Weak to hard CC, which cancels her Ult
- ×Needs precise combos and good judgment to shine
Early Game
Your short auto-attack range makes you weak to early harass, so hold on until level 3. When your support engages, that is your window. Step into melee range and burst the target down.
Mid Game
Skirmishes are where Samira does the most work. Erase key enemy skills with Skill 2 and build your Style Rank to S with quick combos. Then activate Ult, stack up kills, and snowball the game.
Late Game
Late game, play as an assassin-style ADC who breaks the backline at the first opening. Taking CC stops your Ult and usually gets you killed, though. Limit your dives to the moment the enemy's CC skills are down.
Teamfights
In teamfights, wait until the enemy has used their CC skills, then dash in with Skill 3 and spread AoE damage. Use kill resets to cast Skill 3 again, switching targets one after another for multi-kills.
⚠️ Common Mistakes
Wasting Skill 2 and diving too early
Do not spend Skill 2, your answer to lethal enemy CC, on a casual trade. Diving into the enemy team before reaching S rank is just as bad. Without Skill 2, Samira melts under focus fire. Wait for your team to engage, alternate auto-attacks and skills to reach S rank quickly, and clean up with your Lv5 Ult.
Samira Combos
Basic Combo
Alternate different attack types to climb the Style grade to S, which unlocks Ult.
Samira Patch History
No changes to Samira between patch 6.3 and 7.2d.





