
the Frost Archer
Ashe
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Ashe builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
On-hit effect stacking at +200% Attack Speed
- Berserker's Greaves
- Kraken Slayer
- Magnetic Blaster
- Blade of the Ruined King
- Runaan's Hurricane
- Phantom Dancer
For games with several high-health frontliners and messy, clustered fights
The full set totals +200% Attack Speed, +75% Critical Rate, and +130 Attack Damage. Blade of the Ruined King adds bonus physical damage on-hit equal to 7% of the enemy's current HP (8.5% on melee attacks), so it scales up against high-health targets. Kraken Slayer's Bring It Down fires on every third attack, dealing 110-150 bonus physical damage by level for ranged champions, rising 1% per 1% HP the target is missing, capped at 70%. Runaan's Hurricane strikes 2 additional nearby enemies for 55% AD each, and those strikes trigger on-hit effects too.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 2 first for its strong poke and Slow, then level Skill 1 to increase your sustained damage.
Ashe Skills

Frost Shot
Attacks deal 110% bonus damage (10% + 0% Critical Rate), scaling with her Critical Damage.
Critical Strikes deal no bonus damage but slow targets by 40% (Lv), decaying over time.

Ranger's Focus
Active: Gains 20% Attack Speed for 6 second(s). While active, her attack is transformed into a flurry of arrows, dealing 115% physical damage.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| AD | 115% | 120% | 125% | 130% |
| AS | 20% | 30% | 40% | 50% |

Volley
Enemies can block multiple arrows, but will only take damage from the first.
Volley Critically Strikes and greatly slows enemy champions hit.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 16 | 13.5 | 11 | 8.5 |
| Base Damage | 20 | 35 | 50 | 65 |
| Arrows | 5 | 7 | 9 | 11 |

Hawkshot
Re-cast: Explodes the hawk, granting vision of the area around it for 5 seconds. Units caught in the initial explosion are revealed for 5 seconds.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 45 | 40 | 35 | 30 |

Enchanted Crystal Arrow
Re-cast: Hold and drag to steer the arrow's flight path. The arrow can only deviate from its original launch angle by a fixed amount. Tap the cancel button to stop steering.
Ashe can still move while the arrow's flight path is being controlled, but will automatically stop steering if she is struck with cast impairing crowd control effects.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 80 | 70 | 60 |
| Base Damage | 200 | 350 | 500 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Ashe Strengths
- ✓Global Ult that threatens from anywhere on the map
- ✓Strong vision control and kiting
Ashe Weaknesses
- ×No movement ability to escape with
- ×Lacks instant burst damage
Early Game
Use your long range and Skill 2 (Volley) poke to take lane priority from the start. At the same time, send out Skill 3 (Hawkshot) to track the enemy jungler. Farm safely while watching for ganks.
Mid Game
Once you unlock Ult (Enchanted Crystal Arrow) at Level 5, your map influence grows sharply. Keep an eye on the whole map and fire long-range arrows into skirmishes in other lanes to help secure kills.
Late Game
Ashe has no movement ability, so late-game positioning decides whether you live. Stay behind your tanks and supports, activate Skill 1, and keep attacking from a safe position.
Teamfights
Start the teamfight by catching an enemy with Ult. After that, keep your distance from enemy assassins and divers, and slow and wear down their frontline first, working front to back.
⚠️ Common Mistakes
Stepping too far forward
Ashe has no escape, so stepping too far forward gets you caught instantly. Always track the enemy jungler with Skill 3 and poke from a safe range with Skill 2. From Level 5, do not walk up carelessly; look for a long-range catch with Ult instead.
Ashe Combos
Basic Trade
Slow with Skill 2, weave in autos, then follow up with Skill 1.
Long Range Engage
Steer Ult onto the target, then follow with Skill 2 and autos during the stun.





