
the Boss
Sett
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Sett builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Chase tools and a cleave for grouped fights
- Hullbreaker
- Armored Advance
- Stridebreaker
- Overlord's Bloodmail
- Sterak's Gage
- Titanic Hydra
When enemies keep their distance and you cannot close the gap
Stridebreaker activates for a short dash, dealing 100% base AD as physical damage to nearby enemies and slowing them by 40% for 3s (25s cooldown). Dealing physical damage also grants 20 Movement Speed for 2s. Titanic Hydra loads your next attack every 1.75s with 25 plus 3% bonus max HP and sends a shockwave for 80 plus 10% bonus max HP into enemies behind the target. The build totals +2250 Max Health and +25% Attack Speed.
Regeneration and haste for holding the lane
- Hullbreaker
- Overlord's Bloodmail
- Warmog's Armor
- Sterak's Gage
- Spear of Shojin
- Armored Advance
When you want fewer trips back to base and a longer stay in lane
Warmog's Armor adds 700 Max Health, and with at least 950 bonus HP it restores 3.5% max HP per second once you have gone 5 seconds without taking damage. Healing and shielding on you also rise by 30%. Spear of Shojin gives 20 Basic Ability Haste, and damaging monsters or enemies with abilities stacks 3% more ability and passive damage for 6 seconds, up to four stacks. The build totals +2550 Max Health and +20 Ability Haste.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize Skill 1 to empower your basic attacks, then Skill 2, the core of your shield and burst damage.
Sett Skills

Pit Grit
Sett gains 0.25 bonus HP Regeneration (Lv) for each 5% missing HP.
Sett will reset back to a left punch if he does not do a right punch within 2 seconds of doing a left punch. The Attack Speed of a right punch is 8 times that of a left punch.

Knuckle Down
Additionally empowers the next two attacks to deal an additional 5 plus 1.6% (1% + 0.01%AD) max HP physical damage.
The additional damage is capped at 100 against monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 9.5 | 8 | 6.5 | 5 |
| Base Damage | 5 | 20 | 35 | 50 |
| Bonus Damage | 0.01% | 0.015% | 0.02% | 0.025% |

Haymaker
Active: Consumes all Grit, gaining a 100% Grit consumed shield decaying over 3 seconds. Sett then delivers a massive punch, dealing 80 plus 25% (25% + 0.275% bonus AD) Grit consumed true damage to enemies in the center (max 167 damage). Enemies not in the center instead take physical damage.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 16 | 14.5 | 13 | 11.5 |
| Base Damage | 80 | 105 | 130 | 155 |

Facebreaker
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 13 | 11.5 | 10 | 8.5 |
| Base Damage | 50 | 75 | 100 | 125 |

The Show Stopper
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 70 | 65 | 60 |
| Base Damage | 200 | 300 | 400 |
| HP% Damage | 35% | 45% | 55% |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Sett Strengths
- ✓Skill 2 turns damage taken into true damage
- ✓High health regeneration from his passive
- ✓Engage Ult that turns an enemy tank into a weapon
Sett Weaknesses
- ×Few gap closers; weak to kiting
- ×Missing Skill 2 costs both durability and damage
- ×Low mobility; stuck once caught by CC
Early Game
In early brawls, Sett is among the strongest champions. Pull enemies in with Skill 3 and keep trading with combos built on the Skill 1 auto-reset. Go for lane control.
Mid Game
Push side lanes, and in skirmishes stand at the front as the tank who soaks enemy attacks. Right after taking damage, a full-Grit Skill 2 chunks the enemies in front of you. That is Sett's moment.
Late Game
You stand out as a bruiser with both durability and high burst. Engage with Flash from a blind spot and break the enemy formation from inside it.
Teamfights
The standard engage is to grab the enemy's highest-HP tank with Ult and slam them into the squishy backline. Follow with a Skill 3 stun on several targets, then finish with a fully charged Skill 2.
⚠️ Common Mistakes
Casting Skill 2 without Grit
Do not throw Skill 2 at a casual poke before enemy damage has filled your Grit. A full-Grit Skill 2 produces large true damage and a large shield, and is Sett's main weapon. Save it for the end of a trade. Use your Lv5 Ult to carry an enemy tank into their backline as the engage.
Sett Combos
Basic Trade
Pull them in with Skill 3, then chain autos and the empowered hits from Skill 1.
Full Burst
Dive the enemy team with Ult, then finish with a fully stacked Skill 2.
Sett Patch History
No changes to Sett between patch 6.3 and 7.2d.





