
the Relentless Storm
Volibear
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Volibear builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Turning bulk into AP for sustained attacking
- Dusk and Dawn
- Nashor's Tooth
- Riftmaker
- Armored Advance
- Amaranth's Twinguard
- Cosmic Drive
For matches built around long teamfights where you hold the front line.
Max Health totals +1150, and Riftmaker's Void Infusion grants AP equal to 2% of bonus HP, so bulk feeds damage too. Attack Speed reaches +70%, and Nashor's Tooth's Gnaw adds adaptive damage (15 + 20% bonus AD + 30% bonus AP) on hit. The longer combat with enemy champions lasts, the stronger this gets — Riftmaker builds +2% damage per second up to 8%, and Amaranth's Twinguard at five stacks raises AR and MR by 30% each.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize Skill 2, which combines healing and damage, to maximize your brawling power.
Volibear Skills
The Relentless Storm
At 5 stacks, Volibear's claws ignite with lightning, causing his Attacks to deal an additional 11 (11 - 11(Lv) + 40%AP) magic damage to the target and 4 closest enemies.

Thundering Smash
If Volibear becomes Immobilized before he Stuns a target, Thundering Smash's duration is paused.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 13 | 12 | 11 | 10 |
| Base Damage | 15 | 40 | 65 | 90 |
| MS | 10 | 15 | 20 | 25 |
| MS | 20 | 30 | 40 | 50 |

Frenzied Maul
If this ability is used when in a Frenzy, its damage is increased to 108 physical damage (8 + 160%AD + 10.4% bonusHP), and Volibear heals himself for 20 HP (20 + 5% of missing HP).
Applies on-hit effects.
Deals 80% damage to monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 35 | 40 | 45 | 50 |
| Base Damage | 5 | 30 | 55 | 80 |
| Heal | 20 | 30 | 40 | 50 |
| Empowered Damage | 8 | 48 | 88 | 128 |

Sky Splitter
If Volibear is inside the blast zone, he gains a shield that absorbs 97 damage (75%AP + 14% of his max HealthHP) for 2.5 seconds.
Damage against non-champions is capped at 150.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Base Damage | 80 | 110 | 140 | 170 |
| Max Monster Damage | 150 | 250 | 350 | 450 |

Stormbringer
Upon landing, Volibear cracks the earth, Disabling nearby towers for 3 seconds and dealing 300 (300 + 100%AP + 210% bonusAD) physical damage to them. Nearby enemies are Slowed by 50%, decaying over 1 second. Enemies directly underneath Volibear suffering 300 (300 + 100%AP + 210% bonusAD) physical damage.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 90 | 80 | 70 |
| HP | 175 | 350 | 525 |
| Base Damage | 300 | 500 | 700 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Volibear Strengths
- ✓Ult that temporarily disables nearby turrets
- ✓Sustain and steady damage from Passive and Skill 2
- ✓Strong brawling in early skirmishes
Volibear Weaknesses
- ×Vulnerable to being kited from range
- ×Linear, predictable engage patterns
- ×Carry potential drops off in the late game
Early Game
Volibear's early brawling is among the strongest of any champion. Look for trades often and take control of the lane. Land Skill 3 on the enemy while standing inside its area so you gain the shield as well. With that setup you rarely lose a trade.
Mid Game
Use your strong wave clear to split push and take down towers. Skill 1's movement speed and stun make it easy to follow up on ally ganks. With the heal from Skill 2 you can fight confidently even in a 1v2.
Late Game
Once your tank items are complete you can hold the front line for a long time. Dive in with Ult to force open the enemy formation. The landing disables nearby turrets, so dives around objectives become easier.
Teamfights
Follow your team's engage by landing Ult in the middle of the enemy team. Stick to their carries, draw their attacks onto yourself, and hold on with your durability. Stay in front as the wall that lets your team deal damage freely.
⚠️ Common Mistakes
Casting Skill 3 (Sky Splitter) without standing in it for the shield
Volibear's Skill 3 is both offense and defense: if you stand in the strike zone you also gain a thick shield. Dropping it only at the enemy's feet gives damage alone, and you get burst down right after you dive with Skill 1. When engaging, place Skill 3 on the spot where Skill 1 will carry you. Gaining the shield as the stun lands lets you stay alive on the front line.
Volibear Combos
Engage Combo
Close in and stun using the speed from Skill 1, then drop Skill 3 at your feet for a shield.
Volibear Patch History
No changes to Volibear between patch 6.3 and 7.2d.





