
the Righteous
Kayle
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Not in the Master+ sample — figures from All ranks
Popular Kayle builds in game
Taken from the in-game loadout screen as of 2026-08-29. The pick count and win rate are shown exactly as the game reports them.
Bigger single hits through Lich Bane's AP scaling
- Nashor's Tooth
- Lich Bane
- Rabadon's Deathcap
- Infinity Orb
- Oceanid's Trident
- Spellslinger's Shoes
When enemies have heavy crowd control and you can't keep attacking
Lich Bane's Spellblade makes the next attack within 10 seconds of using an ability deal bonus magic damage equal to 75% base AD + 45% AP, on a 1.5s cooldown. Build 1 totals 455 Ability Power, so that 45% coefficient comes back in full on that one empowered hit. Movement speed stacks as well, with +45 from Spellslinger's Shoes on top of Lich Bane's +5%.
Health and attack speed from Dusk and Dawn
- Nashor's Tooth
- Dusk and Dawn
- Rabadon's Deathcap
- Infinity Orb
- Oceanid's Trident
- Spellslinger's Shoes
When the enemy team brings frontliners and fights drag on up close
Dusk and Dawn packs 350 Max Health, 25% Attack Speed, 70 Ability Power and 20 Ability Haste into one item. After you use an ability, its Spellblade deals 75% base AD + 10% AP bonus magic damage on your next attack, then applies on-hits to the target one extra time after a brief delay, on a 1.5s cooldown. Nashor's Tooth's Gnaw is an on-hit effect, so it rides that extra application. Build 2 totals 70% Attack Speed and 550 Max Health.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 3, your main damage source, first; then Skill 1, which deals damage and shreds defenses; and finally Skill 2 for healing and Movement Speed.
Kayle Skills

Divine Ascent
Level 1: Attacks grant 4% Attack Speed (4% + 1%AP) for 5 seconds, stacking up to 5 times. Gains 8% Movement Speed at max stacks.
Level 5: Attack range is increased to 525.
Level 9: Attacks fire waves of flame at max stacks, dealing the passive damage of Starfire SpellBlade.
Level 13: Attack range is increased to 575. The bonus from reaching max stacks becomes permanent.

Radiant Blast
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 11 | 10 | 9 | 8 |
| Cost | 70 | 80 | 90 | 100 |
| Base Damage | 60 | 100 | 140 | 180 |
| Slow | 26% | 34% | 42% | 50% |

Celestial Blessing
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 75 | 80 | 85 | 90 |
| Heal | 60 | 95 | 130 | 165 |
| MS | 25% | 30% | 35% | 40% |

Starfire Spellblade
Active: Empowers her next attack to become ranged and deal bonus magic damage equal to 7% (7% + 0.02%AP) of the targets' missing HP.
When Kayle reaches level 9, Starfire Spellblade affects all nearby enemies.
Deals 60% damage to monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 8 | 7.5 | 7 | 6.5 |
| On-hit Damage | 8 | 11 | 14 | 17 |
| Base Damage | 7% | 8% | 9% | 10% |

Divine Judgment
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 100 | 90 | 80 |
| Cost | 100 | 50 | 0 |
| Base Damage | 150 | 225 | 300 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Kayle Strengths
- ✓Late-game scaler whose range and damage grow with levels.
- ✓AoE DPS from auto-attacks that rises sharply late.
- ✓Ult that makes herself or an allied carry invulnerable.
Kayle Weaknesses
- ×One of the weakest early games of any champion
- ×Struggles even to last hit minions while still melee
- ×Has no answer if the game ends before she scales
Early Game
Kayle is very weak early, so avoid fights you do not need. Dropping some CS is acceptable. Stay in range to soak minion experience and ride out the early game under your turret.
Mid Game
Becoming ranged at Level 5 gives some breathing room, but you are still far from your power spike. Avoid needless deaths. Keep farming side lanes and open jungle camps to get your levels and items as fast as possible.
Late Game
After her final evolution at Level 13, Kayle shreds enemies one after another with long range and high AoE DPS. She is still squishy, though, so position carefully to stay out of enemy CC.
Teamfights
From a safe spot in the back, keep auto-attacking and melt the enemy frontline first. The key moment is when an enemy assassin dives your backline. Use your Ult on yourself or your carry to make them invulnerable, then counter-attack.
⚠️ Common Mistakes
Pushing the wave in the weak early game and becoming a gank target
Kayle is a late-game carry who evolves with levels. Hitting minions and pushing the lane early makes you an easy target for the enemy jungler. Freeze the wave in front of your turret and put safe experience above everything else.
Kayle Combos
Basic Trade
Slow and shred armor with Skill 1, weave an auto, then reset it with Skill 3 for extra damage.
Kiting Combo
Heal and speed up with Skill 2 to make space, then kite behind the slow from Skill 1.





