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Warwick splash art

the Uncaged Wrath of Zaun

Warwick

DifficultyLow
Role
Fighter
Lane
JungleTop

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Jungle
D
Win Rate52.2%
Pick Rate2.4%#25
Ban Rate1.5%

Popular Warwick builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 53.49%Picks 4,324

Layered on-hit damage for extended brawls

  • Gluttonous Greaves
  • Blade of the Ruined King
  • Dusk and Dawn
  • Nashor's Tooth
  • Kraken Slayer
  • Terminus

When the enemy fields high-HP frontliners and fights tend to drag on

Attack Speed totals +165%, and Dusk and Dawn's Spellblade applies on-hit effects one extra time on your next attack after an ability. Blade of the Ruined King adds 7% of the target's current HP as on-hit physical damage (8.5% on melee attacks), so high-HP targets take more, though damage to monsters caps at 60. Kraken Slayer's Bring It Down deals 120-160 bonus physical damage every third attack (110-150 for ranged champions), scaling up by 1% per 1% HP the target is missing, capped at 70%. Omnivamp comes to 5% from Gluttonous Greaves, plus 0.5% per champion takedown up to 5% more there, and 10% from Blade of the Ruined King.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Prioritize Skill 1, the core of your healing and damage, to strengthen your dueling power.

Warwick Skills

Eternal Hunger
Passive

Eternal Hunger

Attacks deal an additional 12 magic damage (12 + 15% bonusAD + 10%AP) on hit.
While below 50% healthHP heal for 100% of the damage dealt.
Jaws of the Beast
Skill 1

Jaws of the Beast

6s
Tap: Lunges forward and bites the target enemy, dealing magic damage equal to 70 (120%AD + 85%AP) plus 6% of the target's max HP and healing for 42.5% of damage dealt.
Drag: Leaps behind the target and follows their movement.
Applies on-hit effects. Bonus damage is capped at 100 against monsters. Deals 50% bonus damage to minions. Refunds 50% of the cooldown after killing a minion.
DetailsLVL 1LVL 2LVL 3LVL 4
HP% Damage6%7%8%9%
Heal42.5%55%67.5%80%
Max Monster Damage100125150175
Blood Hunt
Skill 2

Blood Hunt

70s
Passive: Marks enemy champions below 50% HP, gaining 40% Movement Speed toward them and gaining 60% Attack Speed against any enemy below 50% HP. These bonuses increase to 150% against targets below 35% HP.
Active: Expands Warwick's field of vision briefly, ignoring all terrain, sensing all enemies within range on the map, and marking the closest enemy champion for 8 seconds. Cannot be used while in combat with champions.
Warwick can only passively sense enemies who were brought to below 50% HP by allies.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown70605040
MS40%45%50%55%
AS60%70%80%90%
Primal Howl
Skill 3

Primal Howl

14s
First cast: Gains 35% damage reduction for 2.5 seconds. After it ends, Warwick howls, fearing nearby enemies and causing them to flee for 1 second(s), during which they are slowed by 90%.
Recast: Ends the ability early (ending early does not prematurely cancel the damage reduction). If the ability is cast again within 1 second(s), the damage reduction ends immediately, and the ability will not fear enemies. However, 45% of the cooldown will be refunded.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown14131211
Dmg Reduction35%40%45%50%
Infinite Duress
Ult

Infinite Duress

100s
Leaps a huge distance that scales with his Movement Speed. His next attack within 2.5 second(s) of landing is empowered.
If the empowered attack strikes an enemy champion, he leaps to them and suppresses them for 1 second(s). He attacks them 4 times over the duration, applying on-hit effects 4 time(s) and dealing 100 magic damage (100 + 167% bonusAD).
Restores 100% of all damage dealt while suppressing the target as HP.
DetailsLVL 1LVL 2LVL 3
Cooldown1009080
Base Damage100275450

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage2/3
Survivability2/3
Utility1/3
Difficulty1/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health630LV15 2198
Mana340LV15 1026
Attack Damage58LV15 121
Armor46LV15 106.2
Magic Resist38LV15 66
Movement Speed345

Critical damage is 175% for every champion. These figures exclude items and runes.

Warwick Strengths

  • High sustain and self-healing in extended fights
  • Movement speed to track down low-health enemies
  • Single-target Ult that suppresses the target

Warwick Weaknesses

  • ×Easily kited in teamfights due to short range
  • ×Missing Ult greatly reduces his contribution
  • ×Damage and impact fall off in the late game

Early Game

Warwick clears the jungle quickly and heals a lot from the start, so look for ganks from level 3. When an enemy is low on health, the passive of Skill 2 gives a large movement speed boost. That makes scuttle crab fights and early skirmishes favorable for you.

Mid Game

Once Ult is available, actively catch isolated enemies or laners who are pushed too far. Turn those kills into a lead. Your sustain also lets you take dragon or Herald alone when the enemy is not watching.

Late Game

Your damage falls off late, so shift into the role of main tank and initiator. Either peel diving enemies off your carries, or lock down the enemy's key carry with Ult. Read the situation and pick one.

Teamfights

In teamfights you have two jobs: peel assassins off your backline, or lock down the enemy ADC or mage with Ult. After diving in, time Skill 3 for its damage reduction and fear. Survive as long as you can on the front line and break their formation.

⚠️ Common Mistakes

Tapping Skill 1 instead of holding it to follow dashes

Holding Skill 1 (Jaws of the Beast) moves Warwick behind the target and follows their dashes and even Flash. If you only tap it, a single Flash is enough for the enemy to escape your gank. When the target looks ready to use an escape, hold Skill 1 and stay on them. From Lv5, combine it with an Ult engage so the target has no way out.

Warwick Combos

Catch Combo

Channel Skill 3, get behind them with Skill 1, then fear them toward your team.

3
1(Hold)
3(Recast)
AA

Champions Warwick struggles against (reader votes)

↑ loses the matchup / ↓ not really

Olaf
Rammus

Warwick Patch History

Warwick
WarwickPatch 7.2c
Nerf
Infinite Duress Cooldown: 80/70/60s → 100/90/80s Base damage: 125/300/475 → 100/275/450 Since his ultimate was changed, Warwick had been picking off priority targets far too reliably. A flat 20 seconds of extra cooldown means it is no longer up for every skirmish, and whiffing it now costs him dearly. The 25 less base damage also means some targets he used to finish will survive on a sliver. Choosing the right moment matters much more than it did.
Warwick
WarwickPatch 7.2a
Nerf
Eternal Hunger Bonus AD ratio: 20% → 15% Jaws of the Beast Fixed damage: 90% AP → 85% AP Eternal Hunger converts less bonus AD, so an AD-focused Warwick gets less out of every auto attack. Jaws of the Beast loses 5% AP scaling as well, meaning the AP route does not pull ahead to compensate. Neither build stands out the way it did, and both his early clear speed and his ability to delete a target on a gank take a step back.
Warwick
WarwickPatch 6.3c
Nerf
Jaws of the Beast Bonus damage: 130% AD → 120% AD Jaws of the Beast is Warwick's main damage source and the payoff for every dive he commits to. Cutting the AD ratio by 10% is felt most once he has items, since that is where the ratio does the heavy lifting. Fights he used to close out now leave the target alive to answer back, so it is worth checking that follow-up is nearby before jumping in. Running a durable target down alone is where the missing damage shows up most clearly.

Warwick Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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