
the Uncaged Wrath of Zaun
Warwick
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Warwick builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Layered on-hit damage for extended brawls
- Gluttonous Greaves
- Blade of the Ruined King
- Dusk and Dawn
- Nashor's Tooth
- Kraken Slayer
- Terminus
When the enemy fields high-HP frontliners and fights tend to drag on
Attack Speed totals +165%, and Dusk and Dawn's Spellblade applies on-hit effects one extra time on your next attack after an ability. Blade of the Ruined King adds 7% of the target's current HP as on-hit physical damage (8.5% on melee attacks), so high-HP targets take more, though damage to monsters caps at 60. Kraken Slayer's Bring It Down deals 120-160 bonus physical damage every third attack (110-150 for ranged champions), scaling up by 1% per 1% HP the target is missing, capped at 70%. Omnivamp comes to 5% from Gluttonous Greaves, plus 0.5% per champion takedown up to 5% more there, and 10% from Blade of the Ruined King.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize Skill 1, the core of your healing and damage, to strengthen your dueling power.
Warwick Skills

Eternal Hunger
While below 50% healthHP heal for 100% of the damage dealt.

Jaws of the Beast
Drag: Leaps behind the target and follows their movement.
Applies on-hit effects. Bonus damage is capped at 100 against monsters. Deals 50% bonus damage to minions. Refunds 50% of the cooldown after killing a minion.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| HP% Damage | 6% | 7% | 8% | 9% |
| Heal | 42.5% | 55% | 67.5% | 80% |
| Max Monster Damage | 100 | 125 | 150 | 175 |

Blood Hunt
Active: Expands Warwick's field of vision briefly, ignoring all terrain, sensing all enemies within range on the map, and marking the closest enemy champion for 8 seconds. Cannot be used while in combat with champions.
Warwick can only passively sense enemies who were brought to below 50% HP by allies.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 70 | 60 | 50 | 40 |
| MS | 40% | 45% | 50% | 55% |
| AS | 60% | 70% | 80% | 90% |

Primal Howl
Recast: Ends the ability early (ending early does not prematurely cancel the damage reduction). If the ability is cast again within 1 second(s), the damage reduction ends immediately, and the ability will not fear enemies. However, 45% of the cooldown will be refunded.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 14 | 13 | 12 | 11 |
| Dmg Reduction | 35% | 40% | 45% | 50% |

Infinite Duress
If the empowered attack strikes an enemy champion, he leaps to them and suppresses them for 1 second(s). He attacks them 4 times over the duration, applying on-hit effects 4 time(s) and dealing 100 magic damage (100 + 167% bonusAD).
Restores 100% of all damage dealt while suppressing the target as HP.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 100 | 90 | 80 |
| Base Damage | 100 | 275 | 450 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Warwick Strengths
- ✓High sustain and self-healing in extended fights
- ✓Movement speed to track down low-health enemies
- ✓Single-target Ult that suppresses the target
Warwick Weaknesses
- ×Easily kited in teamfights due to short range
- ×Missing Ult greatly reduces his contribution
- ×Damage and impact fall off in the late game
Early Game
Warwick clears the jungle quickly and heals a lot from the start, so look for ganks from level 3. When an enemy is low on health, the passive of Skill 2 gives a large movement speed boost. That makes scuttle crab fights and early skirmishes favorable for you.
Mid Game
Once Ult is available, actively catch isolated enemies or laners who are pushed too far. Turn those kills into a lead. Your sustain also lets you take dragon or Herald alone when the enemy is not watching.
Late Game
Your damage falls off late, so shift into the role of main tank and initiator. Either peel diving enemies off your carries, or lock down the enemy's key carry with Ult. Read the situation and pick one.
Teamfights
In teamfights you have two jobs: peel assassins off your backline, or lock down the enemy ADC or mage with Ult. After diving in, time Skill 3 for its damage reduction and fear. Survive as long as you can on the front line and break their formation.
⚠️ Common Mistakes
Tapping Skill 1 instead of holding it to follow dashes
Holding Skill 1 (Jaws of the Beast) moves Warwick behind the target and follows their dashes and even Flash. If you only tap it, a single Flash is enough for the enemy to escape your gank. When the target looks ready to use an escape, hold Skill 1 and stay on them. From Lv5, combine it with an Ult engage so the target has no way out.
Warwick Combos
Catch Combo
Channel Skill 3, get behind them with Skill 1, then fear them toward your team.





