
the Unforgotten
Yone
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Yone builds in game
Taken from the in-game loadout screen as of 2026-08-29. The pick count and win rate are shown exactly as the game reports them.
Split-push bruiser that holds a side lane
- Berserker's Greaves
- Blade of the Ruined King
- Essence Reaver
- Mortal Reminder
- Hullbreaker
- Guardian Angel
For games where you push a side lane alone and go after structures
Hullbreaker's Skipper adds bonus physical damage equal to 160% base AD plus 5% max HP on every 4th attack against champions and epic monsters (ranged champions deal 40% of that). Boarding Party hands nearby allied siege and super minions 20-130 AR and 10-120 MR, so the wave presses forward without you. Essence Reaver brings 20 Ability Haste, and spending a Spellblade charge on an attack adds 70% base AD as physical damage plus 40 Movement Speed. The build totals +400 Max Health and +40 Armor.
Lifesteal brawler built to stay in the fight
- Gunmetal Greaves
- Blade of the Ruined King
- Bloodthirster
- Mortal Reminder
- Death's Dance
- Guardian Angel
When enemy burst is heavy and you need to keep swinging in teamfights
Bloodthirster's Bloody grants 8% Physical Vamp, with another 4% on attacks that critically strike. Blade of the Ruined King's 10% Omnivamp and Gunmetal Greaves' 5% Physical Vamp sit on top of that as separate sources. Death's Dance converts 27% of incoming physical and magic damage (12% for ranged champions) into true damage dealt over 3 seconds, and a champion takedown clears the remaining pool while restoring 8% of max HP. Armor totals +80.
Crit and armor penetration against high-health targets
- Blade of the Ruined King
- Bloodthirster
- Lord Dominik's Regards
- Infinity Edge
- Guardian Angel
- Gunmetal Greaves
For jungle games where enemy frontliners stack bonus health
Lord Dominik's Regards carries 36% Armor Penetration, and Giant Slayer adds up to 12% bonus damage scaled to the enemy champion's bonus HP, peaking at 1,200 bonus HP. Infinity Edge's Infinity makes critical strikes deal 205% damage instead of 175%. Totals land at +75% Critical Rate and +235 Attack Damage, above the +200 of build 1 and build 2.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize Skill 1, your main skill, to strengthen your poke and wave clear.
Yone Skills

Way of the Hunter
Intent: Yone's Critical Rate is doubled.
Yone converts Critical Rate above 100% into AD at a rate of 0.6 AD per 1% Critical Rate.

Mortal Steel
Mortal Steel is treated as an attack: it can Critically Strike for bonus damage and applies on-hit effects to all units hit. Cooldown and cast time are reduced by Attack Speed.
Deals 65% damage to monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Base Damage | 30 | 50 | 70 | 90 |

Spirit Cleave
Gains a shield that absorbs 45 damage (45 + 80% bonus AD) for 1.5 seconds if Spirit Cleave hits an enemy, increased by 100% on hitting a champion and 40% on subsequent champion hits.
Deals 60 (Lv) minimum damage against minions.
Deals 30 (Lv) maximum damage against monsters.
Cooldown and cast time are reduced by Attack Speed.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Base Damage | 25 | 35 | 45 | 55 |
| Max HP Ratio | 11% | 12% | 13% | 14% |

Soul Unbound
When Soul Unbound ends, Yone returns to his body and marked enemies take 24% of the damage Yone dealt to them as true damage.
Re-cast: End Soul Unbound early.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 20 | 17 | 14 | 11 |
| Damage Ratio | 24% | 28% | 32% | 36% |

Fate Sealed
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 80 | 70 | 60 |
| Base Damage | 200 | 350 | 500 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
These figures come from 7.2. Yone's base stats were adjusted in 7.2d, so they no longer match the live game — see the patch history on this page for what changed.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Yone Strengths
- ✓Hard-to-itemize mix of physical and magic damage
- ✓Safe poke and assassinations with Skill 3
- ✓Wide AoE engage with Ult
Yone Weaknesses
- ×Weak early laning that is mostly about surviving
- ×Fragile against CC chains and burst
- ×Requires constant management of Skill 1 stacks
Early Game
Early on, your melee range makes laning hard. Build Skill 1 stacks on minions. Combine the third-cast knock-up dash with the Skill 2 shield for short trades that limit the damage you take.
Mid Game
Once your core items come online, your dueling power rises sharply. Use Skill 3 to poke from a safe position. When the enemy slips up, close in with Ult and go for the kill.
Late Game
Push side lanes to pressure the map. The moment a teamfight is about to break out, rotate to it. With full items, Yone can kill a squishy backliner in one combo.
Teamfights
The ideal is to charge in as a spirit with Skill 3 and land Ult on several enemies alongside your team's CC. Focus on the enemy carry. When attention turns to you, recast Skill 3 to return to your body and back out to safety.
⚠️ Common Mistakes
Activating Skill 3 from a dangerous spot and getting your body caught
While Skill 3 takes you out of your body, the body is defenseless. If the enemy can see it, they line up CC on the moment you return and kill you. In teamfights after level 5, enemy assassins and fighters often wait at Yone's return spot. Cast Skill 3 from a safe place, such as under your tower or in a bush you have vision of, so your body is not exposed.
Yone Combos
All-in Combo
Mark your retreat with Skill 3, then guarantee Ult off the knock-up from Skill 1 and burst them down.





