
the Daring Bombardier
Corki
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Not in the Master+ sample — figures from Rift Apex
Popular Corki builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Stacked crit damage with armor pen and physical vamp
- Essence Reaver
- Immortal Treads
- Magnetic Blaster
- Mortal Reminder
- Bloodthirster
- Infinity Edge
For long trades against a frontline that stacks Armor
Items on this build add up to 125% Critical Rate. Anything past 100% is turned into bonus Critical Damage by Infinity Edge's Limit Break. Infinity Edge also carries Infinity, so Critical Strikes land for 205% damage instead of 175%. Mortal Reminder's 30% AR Pen cuts through Armor, while Bloodthirster's 8% Physical Vamp pulls health back during a fight.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first as your main magic damage source, then level Skill 3 for its damage over time.
Corki Skills

Hextech Munitions
The Package: After hitting enemy champions 6 time(s) with Missile Barrage, The Package is delivered to Corki. He can pick it up to gain 4 Big One(s).
The Package despawns after 15 second(s).

Phosphorus Bomb
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 9 | 8 | 7 | 6 |
| Cost | 60 | 65 | 70 | 75 |
| Base Damage | 65 | 125 | 185 | 245 |

Valkyrie
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 18 | 16 | 14 | 12 |
| Cost | 80 | 85 | 90 | 95 |
| Base Damage | 150 | 250 | 350 | 450 |

Gatling Gun
Corki automatically fires Gatling Gun at his current target.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 50 | 60 | 70 | 80 |
| Base Damage | 80 | 140 | 200 | 260 |
| Resists Reduction | 10 | 14 | 18 | 22 |

Missile Barrage
Big One: Every third missile is a Big One that deals 140 physical damage (140 + 140% bonus AD) and has a bigger area of effect and increased blast radius.
Charge: Gains a charge every 16 seconds, storing up to 4 charges. Attacks against champions reduce the time between charges by 2 seconds (2 + 200% Critical Rate) on hit.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Base Damage | 70 | 140 | 210 |
| Empowered Damage | 140 | 210 | 280 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Corki Strengths
- ✓Passive adds 16% true damage that cuts through tanks
- ✓Long-range poke with Ult missiles
- ✓Skill 2 flight to reposition over terrain
Corki Weaknesses
- ×No hard CC such as stuns
- ×Long Skill 2 cooldown leaves no escape once used
- ×Ult uses charges; damage drops when they run out
Early Game
Your mana runs low early, so avoid wasting Skill 1 and Skill 3 and focus on CS. The Package from your Passive is delivered after six Ult hits on enemy champions. Be ready to pick it up before it disappears.
Mid Game
Roams and objective fights with the Package can swing the game. Use the powerful missiles it grants to break the enemy formation, then widen your lead with your poke and burst.
Late Game
With full items, poke from Ult missiles alone takes a large chunk of enemy health. Group with your team instead of splitting alone, and keep dealing damage from a safe distance.
Teamfights
Poke down enemy health before the full teamfight starts. If you have the Package, use its powerful missiles to disrupt their formation. When threatened, use Skill 2 (Valkyrie) to create distance and protect yourself.
⚠️ Common Mistakes
Letting the Package expire and standing too far forward
Corki's main strength is the high damage of the missiles his Package grants, so letting it expire unclaimed is a big loss. Stepping too far forward as a marksman to chase a kill will also get you caught. From Level 5, use Ult to harass safely from range.
Corki Combos
Basic Trade
Land Skill 1 for vision and damage, then shred defenses with Skill 3 while auto-attacking.
All-in
Close the gap with Skill 2, activate Skill 3, then burst with Skill 1 and Ult.





