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Zed splash art

the Master of Shadows

Zed

DifficultyHigh
Role
Assassin
Lane
MidJungle

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Jungle
D
Win Rate47.1%
Pick Rate1.5%#37
Ban Rate1.5%
Mid
C
Win Rate48.6%
Pick Rate3.5%#19
Ban Rate1.5%

Popular Zed builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 52.03%Picks 3,424

Cuts through health- and armor-stacked front lines

  • Eclipse
  • Youmuu's Ghostblade
  • Mercurial Scimitar
  • Serylda's Grudge
  • Edge of Night
  • Immortal Treads

When enemy front liners stack health and armor, and CC is heavy

Eclipse adds bonus physical damage equal to 7% of the target's max HP (3.5% for ranged champions) when you land two separate attacks or abilities on an enemy champion within 1.8 seconds, so health-stacking front liners melt faster. Serylda's Grudge raises AR Pen by 33%, and the build carries 27 Armor Penetration in total. Mercurial Scimitar strips every crowd control debuff off you, and Edge of Night's spell shield blocks the next hostile ability.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Max Skill 1 first, your main poke tool and damage source, to dominate the lane.

Zed Skills

Contempt for the Weak
Passive

Contempt for the Weak

Zed's attacks against enemies below 50% HP deal bonus magic damage equal to 7% (Lv) of their max HP. (10 second cooldown per unique enemy).
Razor Shuriken
Skill 1

Razor Shuriken

6s
Zed and his shadows throw their shurikens, each dealing 70 physical damage (70 + 110% bonus AD) to the first enemy they hit and 49 physical damage (49 + 77% bonus AD) to other enemies in their path.

Deals 80% damage to monsters.
DetailsLVL 1LVL 2LVL 3LVL 4
Cost60555045
Base Damage70120170220
Living Shadow
Skill 2

Living Shadow

17s
Passive: Zed gains 40 Energy whenever an ability strikes the same enemy twice. Energy can only be gained once per cast ability.

Active: Zed's shadow dashes forward, remaining in place for 4.5 seconds. Reactivating Living Shadow will cause Zed to swap positions with his shadow.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown17161514
Cost35302520
Energy Regen40455055
Shadow Slash
Skill 3

Shadow Slash

5s
Zed and his shadows slash, each dealing 65 physical damage (65 + 70% bonus AD) to nearby enemies and slowing them by 25% for 1.5 seconds. Slashes beyond the first striking the same enemy deal 50% damage and increase the slow by 50%.

Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by 2 seconds.

Deals 60% damage to monsters.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown54.543.5
Base Damage6595125155
Slow25%30%35%40%
Death Mark
Ult

Death Mark

85s
Zed becomes untargetable and dashes to target enemy champion, marking them. After 2.8 seconds, the mark triggers, dealing physical damage equal to 64 (100%AD) plus 30% of all damage dealt to the target by Zed while the mark was active.

The dash leaves a shadow behind for 6 seconds. Zed can reactivate Death Mark to switch positions with this shadow.
DetailsLVL 1LVL 2LVL 3
Cooldown857055
Base Damage30%42.5%55%

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage3/3
Survivability1/3
Utility1/3
Difficulty3/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health690LV15 2370
Attack Damage64LV15 127.7
Armor40LV15 110
Magic Resist40LV15 68
Movement Speed355

Critical damage is 175% for every champion. These figures exclude items and runes.

Zed Strengths

  • High mobility and outplay potential with shadows
  • Ult that finishes the chosen target
  • No mana costs and strong poke

Zed Weaknesses

  • ×Countered by Stasis and other defensive items
  • ×Helpless when out of Energy; management is essential
  • ×Very high mechanical difficulty

Early Game

Until level 3 gives you all three skills, you are weak to ganks, so play a little safe. Once they are up, use the Skill 2, Skill 3, Skill 1 combo to proc Electrocute, chip their health, and judge when a kill is possible.

Mid Game

Unlocking Ult at level 5 raises both your roaming and dueling power a lot. Shove the wave, gank side lanes, and stack kills to snowball the game. Catching isolated enemies inside the jungle works well too.

Late Game

Late in the game, enemies build Zhonya's Hourglass and other defensive items, so solo assassinations from the front become difficult. Split push from outside their vision to spread the enemy formation and create favorable 1v1s with macro play.

Teamfights

Engaging from the front only gets you CC'd and killed. Enter from the fog of war or the flank, and the moment the enemy's key CC whiffs, Ult onto their ADC or mage. Dump the full combo at once and swap to your shadow to get out.

⚠️ Common Mistakes

Spending Skill 2 (Living Shadow) on poke and dying to ganks

Zed's Skill 2 is the core of both his offense and defense, and his only escape. Throwing the shadow forward to poke in lane, and then swapping to it, makes you an easy target for the enemy jungler. Limit aggressive Skill 2 poke to moments when the enemy jungler is visible in another lane. From level 5, leave the shadow behind you as your way back after an Ult all-in.

Zed Combos

Harass Combo

Spawn the shadow from Skill 2, then land Skill 3 and Skill 1 from both the shadow and yourself to trigger Electrocute.

2
3
1

Assassination Combo

Open with Ult, place the shadow from Skill 2, then land every shuriken from you and both shadows.

Ult
2
3
1
AA
Ult(Recast)

Champions Zed struggles against (reader votes)

↑ loses the matchup / ↓ not really

Vladimir
Ekko

Zed Patch History

Zed
ZedPatch 7.2
Adjust
Death Mark The ultimate can no longer be recast for 0.5s after it lands. Cooldown: 85/65/45s → 85/70/55s With Stasis Enchant no longer available to everyone, hunting kills as Zed had become far less risky. The 0.5s recast lock removes the option of bailing out the instant he arrives, so committing now costs him something. The cooldown also grows by 5s at rank 2 and 10s at rank 3, which makes chaining engages across back-to-back fights much harder.
Zed
ZedPatch 6.3f
Buff
Q Energy cost: reduced W Energy restored: increased Zed's energy turns over faster, so a misread costs him much less time. The cheaper Q lets him keep poking in lane instead of standing still to recover, and the larger restore on W shortens the gap between clearing a wave and going in. Fewer stretches locked out by an empty energy bar make him easier to pick up for players who are not used to the class.
Zed
ZedPatch 6.3c
Buff
Base Stats Base AR increased Base MR increased Razor Shuriken Damage to other enemies in its path increased Zed often steps forward behind his shadows, so more base AR and MR simply makes lane trades less punishing. Razor Shuriken keeps more of its damage after passing through a target, so poking through the minion wave costs less. Clearing and harassing at the same time is easier to pull off. Fewer forced trips back to base also means more windows to look for a play with his shadows.

Zed Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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