
the Blind Monk
Lee Sin
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Lee Sin builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Eclipse for chewing through high-HP frontliners
- Eclipse
- Trinity Force
- Serpent's Fang
- Serylda's Grudge
- Guardian Angel
- Immortal Treads
When the enemy has high-health frontliners and fights drag out
Eclipse adds 65 Attack Damage and 20 Ability Haste. Ever Rising Moon fires once two attacks or abilities land on an enemy champion within 1.8s, dealing bonus physical damage equal to 7% of the target's max HP and giving you a 140 + 35% bonus AD shield for 2s (both melee values, 6s cooldown). The more health a target carries, the more a single dive takes off. The build totals 230 Attack Damage and 65 Ability Haste.
Youmuu's Ghostblade for roaming speed
- Youmuu's Ghostblade
- Trinity Force
- Serylda's Grudge
- Serpent's Fang
- Guardian Angel
- Immortal Treads
When you cover a lot of ground between fights and the enemy stacks Armor
Youmuu's Ghostblade brings 55 Attack Damage, 15 Armor Penetration and 15 Ability Haste. Momentum stacks up as you travel and grants 40 Movement Speed at the 100-stack cap, and attacking spends every stack. Attack while Momentum is capped and Spectral Haste hands you 25% Attack Speed for 4 seconds. The build reaches 30 Armor Penetration in total, so targets who invest in Armor are easier to cut through.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize the skill central to your mobility and burst damage first, then level the one that provides a shield and sustain.
Lee Sin Skills

Flurry

Sonic Wave
Resonating Strike: Dashes to enemy marked by Sonic Wave, dealing 60 to 120 physical damage (60 + 90% bonus AD to 120 + 180% bonus AD) based on its missing HP.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 8 | 7 | 6 | 5 |
| Base Damage | 60 | 100 | 140 | 180 |

Safeguard
Safeguard's cooldown is reduced by 0.5 seconds with each attack.
Iron Will: Empowers next two attacks to deal an additional 26 magic damage (26 + 40%AP) and gain 20% Omnivamp.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 15 | 14.5 | 14 | 13.5 |
| Shield | 100 | 160 | 220 | 280 |
| Base Damage | 26 | 39 | 52 | 65 |
| Physical Vamp | 20% | 30% | 40% | 50% |
| Magic Vamp | 20% | 30% | 40% | 50% |

Tempest
Cripple: Slows enemies hit by Tempest by 30%, decaying over the course of 4 seconds.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Base Damage | 35 | 70 | 105 | 140 |
| Slow | 30% | 40% | 50% | 60% |

Dragon's Rage
Enemies the target collides with along the way are knocked airborne for 1 second(s) and take 125 physical damage (125 + 190% bonus AD + 12% bonus HP). Deals up to 800 damage to monsters.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 70 | 60 | 50 |
| Base Damage | 125 | 350 | 575 |
| HP% Damage | 12% | 15% | 18% |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Lee Sin Strengths
- ✓Early 1v1 and ganking power among the best in the game.
- ✓High mobility using Skill 2 (Safeguard) and ward jumps.
- ✓Ult 'Insec' kicks that deliver enemy carries to your team.
Lee Sin Weaknesses
- ×High mechanical demands where execution shows directly
- ×Damage and influence fall off as the game goes long
- ×Missing the key Skill 1 leaves him with little to do
Early Game
Your early game is among the strongest in the game. Invade the enemy jungle and show up in lanes often to take control of the match's tempo.
Mid Game
Control vision around objectives and disrupt the enemy with your Skill 1 and Skill 2 mobility. When the enemy carry slips up, land the Insec (kicking them with your Ult) to create a numbers advantage.
Late Game
Your damage inevitably drops late. Shift to a role that enables your team, using your Ult either to kick the enemy carry away from the fight or to peel for your ADC.
Teamfights
Dive in with Skill 1, then get behind the enemy carry with Flash or Skill 2. From there, kick them into your team with your Ult for the play that decides the teamfight.
⚠️ Common Mistakes
Forcing an engage after missing Skill 1
Skill 1 is Lee Sin's lifeline and main source of damage. If you miss it and still force in with Skill 2, you lack the damage and get killed in return. After a miss, wait out the cooldown and look for the next opening.
Lee Sin Combos
Basic Gank
Close the gap with Skill 2, land Skill 1 for damage, then slow with Skill 3.
Insec
Dash to them with Skill 1, get behind with Skill 2, then kick them back toward your team with Ult.
Lee Sin Patch History
No changes to Lee Sin between patch 6.3 and 7.2d.





