
the Boy Who Shattered Time
Ekko
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Ekko builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Attack speed and magic penetration stacked
- Nashor's Tooth
- Dusk and Dawn
- Rabadon's Deathcap
- Spellslinger's Shoes
- Infinity Orb
- Void Staff
When enemies build Magic Resistance and you want more penetration
Attack Speed totals +70% across this build. Nashor's Tooth adds adaptive damage on hit (15 + 20% bonus AD + 30% bonus AP), while Dusk and Dawn's Spellblade puts (75% base AD + 10% AP) of bonus magic damage on the next attack after an ability, then applies on-hits one additional time after a brief delay (1.5s cooldown). Magic Penetration across the build totals +33 and +48%.
Shield-shredding with the highest AP total
- Lich Bane
- Rabadon's Deathcap
- Spellslinger's Shoes
- Oceanid's Trident
- Infinity Orb
- Void Staff
When enemies lean on shields and you are not taking Smite
Ability Power totals +550 here, the highest of the three builds. Lich Bane's Spellblade adds bonus magic damage equal to 75% base AD + 45% AP on the next attack used within 10 seconds of an ability (1.5s cooldown). Lethal Weapon on Oceanid's Trident reduces any shields an enemy champion gains for 3 seconds once you deal ability damage to them, with single target abilities applying (5% of AP + 40)% shield reduction, capped at 60%.
Cheaper boots to keep the gold total down
- Dusk and Dawn
- Boots of Mana
- Nashor's Tooth
- Rabadon's Deathcap
- Void Staff
- Infinity Orb
When enemy Magic Resistance is low and cheaper boots will do
Boots of Mana costs 1200G and keeps the build at 16,600G, under build 1's 17,600G with Spellslinger's Shoes (2200G). The trade shows up in Magic Penetration, which stops at +23 and +40%. Attack Speed +70%, +40 Ability Haste and +350 Max Health match build 1, and the Nashor's Tooth and Dusk and Dawn pairing is still here.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first as your wave clear and primary damage source.
Ekko Skills

Z-Drive Resonance
Deals 120% damage to monsters.
Cannot affect the same target for 5 seconds.

Timewinder
Deals 115% damage to monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 8 | 7.5 | 7 | 6.5 |
| Cost | 50 | 60 | 70 | 80 |
| First Damage | 90 | 110 | 130 | 150 |
| Second Damage | 70 | 105 | 140 | 175 |
| Slow | 30% | 40% | 50% | 60% |

Parallel Convergence
Active: Launches a chronosphere that lasts 1.5 seconds, slowing by 40%. If Ekko enters the sphere, it detonates, stunning for 2.25 seconds and granting Ekko a shield that absorbs 70 damage (70 + 150%AP) for 2 seconds.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 20 | 18 | 16 | 14 |
| Cost | 35 | 40 | 45 | 50 |
| Shield | 70 | 100 | 130 | 160 |

Phase Dive
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 9.5 | 8.5 | 7.5 | 6.5 |
| Cost | 45 | 50 | 55 | 60 |
| Base Damage | 60 | 90 | 120 | 150 |

Chronobreak
Upon arrival, Ekko deals 200 magic damage (200 + 150%AP) to nearby enemies.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 80 | 60 | 40 |
| Heal | 150 | 200 | 250 |
| Base Damage | 200 | 350 | 500 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Ekko Strengths
- ✓High mobility and burst damage
- ✓Ult that undoes a fatal mistake
Ekko Weaknesses
- ×Fragile when locked down by CC
- ×Needs setup to land the Skill 2 stun
Early Game
Early on, use Skill 1 (Timewinder) to clear waves and poke, and proc the three-hit Passive quickly to win trades. Survivability rises a lot once you unlock Ult at Level 5, so play carefully until then.
Mid Game
Use your mobility to push side lanes quickly, then rejoin your team while the enemy is busy answering and force fights with a numbers advantage. Skill 2 (Parallel Convergence) set up from out of vision is an unseen threat to the enemy.
Late Game
Disrupt the map with split pushing while watching for an opening to one-shot an enemy carry. While Ult is available, you can afford to take aggressive risks.
Teamfights
Place Skill 2 deep in the enemy side or in the middle of the fight, then dive their backline behind its shield and AoE stun. If it looks at all dangerous, do not get greedy; rewind with Ult and get out.
⚠️ Common Mistakes
Holding Ult (Chronobreak) too long
Holding your Level 5 Ult until the last moment to land the biggest damage is risky. You can get chained by CC and die without ever casting it. Ekko is an assassin and very fragile. Once you dive in and draw the enemy's cooldowns and focus, do not push your luck; use Ult and get back out alive.
Ekko Combos
Basic Trade
Slow with Skill 1, then close the gap with Skill 3 to trigger the passive.
Stun Combo
Move inside the zone from Skill 2 while dashing in with Skill 3, stun, then damage.





