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Ekko splash art

the Boy Who Shattered Time

Ekko

DifficultyHigh
Role
AssassinMage
Lane
MidJungle

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Jungle
B
Win Rate51.4%
Pick Rate3.7%#16
Ban Rate0.8%
Mid
C
Win Rate50.0%
Pick Rate3.0%#23
Ban Rate0.8%

Popular Ekko builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 54.15%Picks 8,045

Attack speed and magic penetration stacked

  • Nashor's Tooth
  • Dusk and Dawn
  • Rabadon's Deathcap
  • Spellslinger's Shoes
  • Infinity Orb
  • Void Staff

When enemies build Magic Resistance and you want more penetration

Attack Speed totals +70% across this build. Nashor's Tooth adds adaptive damage on hit (15 + 20% bonus AD + 30% bonus AP), while Dusk and Dawn's Spellblade puts (75% base AD + 10% AP) of bonus magic damage on the next attack after an ability, then applies on-hits one additional time after a brief delay (1.5s cooldown). Magic Penetration across the build totals +33 and +48%.

Build 2Win rate 53.94%Picks 3,415

Shield-shredding with the highest AP total

  • Lich Bane
  • Rabadon's Deathcap
  • Spellslinger's Shoes
  • Oceanid's Trident
  • Infinity Orb
  • Void Staff

When enemies lean on shields and you are not taking Smite

Ability Power totals +550 here, the highest of the three builds. Lich Bane's Spellblade adds bonus magic damage equal to 75% base AD + 45% AP on the next attack used within 10 seconds of an ability (1.5s cooldown). Lethal Weapon on Oceanid's Trident reduces any shields an enemy champion gains for 3 seconds once you deal ability damage to them, with single target abilities applying (5% of AP + 40)% shield reduction, capped at 60%.

Build 3Win rate 54.24%Picks 1,165

Cheaper boots to keep the gold total down

  • Dusk and Dawn
  • Boots of Mana
  • Nashor's Tooth
  • Rabadon's Deathcap
  • Void Staff
  • Infinity Orb

When enemy Magic Resistance is low and cheaper boots will do

Boots of Mana costs 1200G and keeps the build at 16,600G, under build 1's 17,600G with Spellslinger's Shoes (2200G). The trade shows up in Magic Penetration, which stops at +23 and +40%. Attack Speed +70%, +40 Ability Haste and +350 Max Health match build 1, and the Nashor's Tooth and Dusk and Dawn pairing is still here.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Max Skill 1 first as your wave clear and primary damage source.

Ekko Skills

Z-Drive Resonance
Passive

Z-Drive Resonance

Every third attack or damaging ability against the same target deals an additional 30 magic damage (30 + 80%AP). If the target was a champion, Ekko gains 40%(Lv) Movement Speed for 2.5 seconds.

Deals 120% damage to monsters.
Cannot affect the same target for 5 seconds.
Timewinder
Skill 1

Timewinder

8s
Throws a temporal device, dealing 90 magic damage (90 + 30%AP). On hitting a champion or the distance limit, it expands into a field that slows by 30%. The device then returns to Ekko, dealing 70 magic damage(70 + 60%AP).
Deals 115% damage to monsters.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown87.576.5
Cost50607080
First Damage90110130150
Second Damage70105140175
Slow30%40%50%60%
Parallel Convergence
Skill 2

Parallel Convergence

20s
Passive: Attacks against low HP targets deal an additional 3% missing HP magic damage (3% + 0.025%AP).

Active: Launches a chronosphere that lasts 1.5 seconds, slowing by 40%. If Ekko enters the sphere, it detonates, stunning for 2.25 seconds and granting Ekko a shield that absorbs 70 damage (70 + 150%AP) for 2 seconds.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown20181614
Cost35404550
Shield70100130160
Phase Dive
Skill 3

Phase Dive

9.5s
Dashes in a target direction. Ekko's next attack within 3 seconds gains 250 range and causes Ekko to blink to his target and deal an additional 60 magic damage (60 + 40%AP).
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown9.58.57.56.5
Cost45505560
Base Damage6090120150
Chronobreak
Ult

Chronobreak

80s
Becomes untargetable and returns to his position 3.5 seconds ago and heals for 150 (150 + 50%AP), increased by 3% per 1% of HP lost within 3.5 seconds.

Upon arrival, Ekko deals 200 magic damage (200 + 150%AP) to nearby enemies.
DetailsLVL 1LVL 2LVL 3
Cooldown806040
Heal150200250
Base Damage200350500

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage3/3
Survivability1/3
Utility2/3
Difficulty3/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health630LV15 2310
Mana390LV15 1188
Attack Damage58LV15 108.4
Armor40LV15 96
Magic Resist38LV15 66
Movement Speed350

Critical damage is 175% for every champion. These figures exclude items and runes.

Ekko Strengths

  • High mobility and burst damage
  • Ult that undoes a fatal mistake

Ekko Weaknesses

  • ×Fragile when locked down by CC
  • ×Needs setup to land the Skill 2 stun

Early Game

Early on, use Skill 1 (Timewinder) to clear waves and poke, and proc the three-hit Passive quickly to win trades. Survivability rises a lot once you unlock Ult at Level 5, so play carefully until then.

Mid Game

Use your mobility to push side lanes quickly, then rejoin your team while the enemy is busy answering and force fights with a numbers advantage. Skill 2 (Parallel Convergence) set up from out of vision is an unseen threat to the enemy.

Late Game

Disrupt the map with split pushing while watching for an opening to one-shot an enemy carry. While Ult is available, you can afford to take aggressive risks.

Teamfights

Place Skill 2 deep in the enemy side or in the middle of the fight, then dive their backline behind its shield and AoE stun. If it looks at all dangerous, do not get greedy; rewind with Ult and get out.

⚠️ Common Mistakes

Holding Ult (Chronobreak) too long

Holding your Level 5 Ult until the last moment to land the biggest damage is risky. You can get chained by CC and die without ever casting it. Ekko is an assassin and very fragile. Once you dive in and draw the enemy's cooldowns and focus, do not push your luck; use Ult and get back out alive.

Ekko Combos

Basic Trade

Slow with Skill 1, then close the gap with Skill 3 to trigger the passive.

1
3
AA

Stun Combo

Move inside the zone from Skill 2 while dashing in with Skill 3, stun, then damage.

2
3
AA
1
AA

Champions Ekko struggles against (reader votes)

↑ loses the matchup / ↓ not really

Lee Sin
Xin Zhao

Ekko Patch History

Ekko
EkkoPatch 7.2b
Buff
Z-Drive Resonance Damage AP ratio: 70% → 80% Parallel Convergence Missing HP ratio: (2% + 0.015% AP) → 3% + 0.025% AP Z-Drive Resonance carries 10% more AP, so the burst that lands once Ekko has stacked hits on a target is noticeably heavier. Parallel Convergence gains both a bigger flat share of missing HP and a better AP ratio, speeding up how quickly he closes out wounded enemies and chews through high-HP frontliners. Both scale with the AP he buys, which makes committing him into a teamfight more worthwhile.

Ekko Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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