
the Outlaw
Graves
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Graves builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Break enemy shields and grind them down
- The Collector
- Essence Reaver
- Lord Dominik's Regards
- Bloodthirster
- Serpent's Fang
- Immortal Treads
When the enemy team fields champions that hand out shields
Serpent's Fang cuts the durability of any shield an enemy champion gains for 3 seconds after you damage them. A ranged champion applying that reduction is capped at 45%, a melee one at 60%. Casting an ability banks an Essence Reaver charge, and an attack spends one for 70% base AD as physical damage. Immortal Treads layers on 5% Omnivamp, and the totals come to +220 Attack Damage, 100% Critical Rate and the +30 Ability Haste that build 2 does not carry.
Dash in, come back, and keep swinging
- The Collector
- Bloodthirster
- Lord Dominik's Regards
- Galeforce
- Guardian Angel
- Armorcrusher Boots
When the enemy stacks Armor and you are focused first in fights
Galeforce dashes you in and fires 3 missiles at the lowest-HP enemy near your landing point for 40-125 (Lv) plus 35% bonus AD, on a 60 second cooldown. Guardian Angel adds +40 Armor and brings you back after 4 seconds of stasis with 50% base HP, once per 180 seconds. Armorcrusher Boots push percentage Armor Penetration to 42% against build 1's 36%, and the build totals +245 Attack Damage.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Level Skill 1 first, as it directly improves your jungle clear speed and burst damage.
Graves Skills

New Destiny
Double Barrel: Graves must reload when he runs out of ammo. Attack speed reduces reload time slightly, but reduces time between attacks dramatically.
12 Gauge: Attacks fire 4 bullets. Units hit take 72%AD physical damage (Lv) + 24%(Lv) for additional bullets. Critical strikes fire 6 bullets and increase each bullet's damage by 30%. Structures only take 75% damage.
Buckshot: Bullets cannot pass through enemy units. Non-champions struck by multiple bullets are knocked back slightly.

End of the Line
Detonates in 0.25s if the round hits terrain. Deals 110% damage against monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 10 | 9 | 8 | 7 |
| Cost | 65 | 70 | 75 | 80 |
| First Damage | 70 | 90 | 110 | 130 |
| Second Damage | 80 | 130 | 180 | 230 |
| 2nd Bonus AD Ratio | 110% | 130% | 150% | 170% |

Smoke Screen
Enemies caught in the initial impact take 60 magic damage (60 + 60%AP) and are slowed by 50% for 0.5 seconds.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 20 | 18 | 16 | 14 |
| Cost | 75 | 80 | 85 | 90 |
| Base Damage | 60 | 125 | 190 | 255 |

Quickdraw
Dashing towards an enemy champion grants 2 stacks of True Grit. Each bullet hit reduces Quickdraw's cooldown by 0.5 seconds.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Armor | 13 | 18 | 23 | 28 |

Collateral Damage
Enemies damaged by the shell's initial impact do not take damage from the explosive cone.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 75 | 60 | 45 |
| Base Damage | 300 | 450 | 600 |
| Second Damage | 200 | 320 | 440 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Graves Strengths
- ✓Fast, healthy jungle clears using basic-attack knockbacks
- ✓High resistance to physical damage from Skill 3's AR stacks
- ✓High-ratio burst damage and strong snowball potential
Graves Weaknesses
- ×Vulnerable to magic damage and CC
- ×Short range makes him easy to kite
- ×Basic attacks don't pierce minions, so line of sight must be managed
Early Game
Use your basic-attack knockbacks to stay healthy while clearing the jungle quickly. Your early 1v1 is strong, so invading the enemy jungle to apply pressure is effective.
Mid Game
Keep farming and focus on staying ahead in gold and XP. Use the AR from your Skill 3 stacks to step forward in skirmishes; that is where Graves shines.
Late Game
You provide ADC-level damage, but your short range forces you to take risks near the frontline. Your burst is high, so look to quickly take down any squishy carry that slips up.
Teamfights
Toss Skill 2 (Smokescreen) onto the enemy carries to cut their vision, then work through the enemies closest to you. Don't chase too deep; keep dealing damage while prioritizing your own survival.
⚠️ Common Mistakes
Harassing through minions
Your basic attacks are blocked by minions. Forgetting that and shooting through the wave is a mistake. The damage doesn't land, and you take a counterattack while reloading. Use the wall-bounce burst of Skill 1 (End of the Line), or shift your line of sight with Skill 3 (Quickdraw), so your harass actually connects.
Graves Combos
Burst Combo
Blind them with Skill 2, bounce Skill 1 off a wall to detonate instantly, dash in with Skill 3 for an auto, then finish with Ult.
Basic Reload
Fire both shells, quick-reload one with Skill 3, then keep chasing.





