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Graves splash art

the Outlaw

Graves

DifficultyMedium
Role
MarksmanFighter
Lane
Jungle

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Jungle
A
Win Rate48.6%
Pick Rate8.9%#5
Ban Rate0.7%

Popular Graves builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 51.46%Picks 3,728

Break enemy shields and grind them down

  • The Collector
  • Essence Reaver
  • Lord Dominik's Regards
  • Bloodthirster
  • Serpent's Fang
  • Immortal Treads

When the enemy team fields champions that hand out shields

Serpent's Fang cuts the durability of any shield an enemy champion gains for 3 seconds after you damage them. A ranged champion applying that reduction is capped at 45%, a melee one at 60%. Casting an ability banks an Essence Reaver charge, and an attack spends one for 70% base AD as physical damage. Immortal Treads layers on 5% Omnivamp, and the totals come to +220 Attack Damage, 100% Critical Rate and the +30 Ability Haste that build 2 does not carry.

Build 2Win rate 52.05%Picks 3,468

Dash in, come back, and keep swinging

  • The Collector
  • Bloodthirster
  • Lord Dominik's Regards
  • Galeforce
  • Guardian Angel
  • Armorcrusher Boots

When the enemy stacks Armor and you are focused first in fights

Galeforce dashes you in and fires 3 missiles at the lowest-HP enemy near your landing point for 40-125 (Lv) plus 35% bonus AD, on a 60 second cooldown. Guardian Angel adds +40 Armor and brings you back after 4 seconds of stasis with 50% base HP, once per 180 seconds. Armorcrusher Boots push percentage Armor Penetration to 42% against build 1's 36%, and the build totals +245 Attack Damage.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Level Skill 1 first, as it directly improves your jungle clear speed and burst damage.

Graves Skills

New Destiny
Passive

New Destiny

Graves' shotgun has some unique properties:
Double Barrel: Graves must reload when he runs out of ammo. Attack speed reduces reload time slightly, but reduces time between attacks dramatically.
12 Gauge: Attacks fire 4 bullets. Units hit take 72%AD physical damage (Lv) + 24%(Lv) for additional bullets. Critical strikes fire 6 bullets and increase each bullet's damage by 30%. Structures only take 75% damage.
Buckshot: Bullets cannot pass through enemy units. Non-champions struck by multiple bullets are knocked back slightly.
End of the Line
Skill 1

End of the Line

10s
Fires a powder round that deals 70 physical damage (70 + 80% bonus AD) and then detonates after 1s to deal an additional 80 physical damage (80 + 110% bonus AD).

Detonates in 0.25s if the round hits terrain. Deals 110% damage against monsters.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown10987
Cost65707580
First Damage7090110130
Second Damage80130180230
2nd Bonus AD Ratio110%130%150%170%
Smoke Screen
Skill 2

Smoke Screen

20s
Throws a canister that creates a cloud of smoke for 4 seconds. Enemies within the smoke cannot see outside of it.

Enemies caught in the initial impact take 60 magic damage (60 + 60%AP) and are slowed by 50% for 0.5 seconds.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown20181614
Cost75808590
Base Damage60125190255
Quickdraw
Skill 3

Quickdraw

13s
Dashes in a direction, reloading one shell and granting True Grit for 4 seconds. True Grit grants 13 AR (stacks 6 times) and refreshes when damaging non-minions.

Dashing towards an enemy champion grants 2 stacks of True Grit. Each bullet hit reduces Quickdraw's cooldown by 0.5 seconds.
DetailsLVL 1LVL 2LVL 3LVL 4
Armor13182328
Collateral Damage
Ult

Collateral Damage

75s
Fires an explosive shell that deals 300 physical damage (300 + 150% bonus AD) and knocks Graves back from recoil. The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing 200 physical damage (200 + 120% bonus AD) in a cone.

Enemies damaged by the shell's initial impact do not take damage from the explosive cone.
DetailsLVL 1LVL 2LVL 3
Cooldown756045
Base Damage300450600
Second Damage200320440

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage3/3
Survivability2/3
Utility1/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health660LV15 2452
Mana390LV15 1076
Attack Damage66LV15 116.4
Armor35LV15 98
Magic Resist40LV15 68
Movement Speed350

Critical damage is 175% for every champion. These figures exclude items and runes.

Graves Strengths

  • Fast, healthy jungle clears using basic-attack knockbacks
  • High resistance to physical damage from Skill 3's AR stacks
  • High-ratio burst damage and strong snowball potential

Graves Weaknesses

  • ×Vulnerable to magic damage and CC
  • ×Short range makes him easy to kite
  • ×Basic attacks don't pierce minions, so line of sight must be managed

Early Game

Use your basic-attack knockbacks to stay healthy while clearing the jungle quickly. Your early 1v1 is strong, so invading the enemy jungle to apply pressure is effective.

Mid Game

Keep farming and focus on staying ahead in gold and XP. Use the AR from your Skill 3 stacks to step forward in skirmishes; that is where Graves shines.

Late Game

You provide ADC-level damage, but your short range forces you to take risks near the frontline. Your burst is high, so look to quickly take down any squishy carry that slips up.

Teamfights

Toss Skill 2 (Smokescreen) onto the enemy carries to cut their vision, then work through the enemies closest to you. Don't chase too deep; keep dealing damage while prioritizing your own survival.

⚠️ Common Mistakes

Harassing through minions

Your basic attacks are blocked by minions. Forgetting that and shooting through the wave is a mistake. The damage doesn't land, and you take a counterattack while reloading. Use the wall-bounce burst of Skill 1 (End of the Line), or shift your line of sight with Skill 3 (Quickdraw), so your harass actually connects.

Graves Combos

Burst Combo

Blind them with Skill 2, bounce Skill 1 off a wall to detonate instantly, dash in with Skill 3 for an auto, then finish with Ult.

2
1
3
AA
Ult

Basic Reload

Fire both shells, quick-reload one with Skill 3, then keep chasing.

AA
AA
3
AA

Champions Graves struggles against (reader votes)

↑ loses the matchup / ↓ not really

Master Yi
Xin Zhao

Graves Patch History

Graves
GravesPatch 7.1e
Buff
End of the Line Bonus AD ratio on explosion: 80%/110%/140%/170% → 110%/130%/150%/170% Quickdraw Cooldown: 16/15/14/13s → 13/13/13/13s End of the Line jumps from 80% to 110% bonus AD at rank 1 while rank 4 stays at 170%. All of the gain lands before the ability is maxed, which is exactly when Graves is clearing camps and looking for early ganks. Quickdraw is now 13s at every rank, so he has his shortest cooldown from level 1. Both his clear speed and his willingness to commit before level gaps open up improve.

Graves Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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