
the Wuju Bladesman
Master Yi
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Master Yi builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Crowd control cleanse and a revive on the shared core
- Blade of the Ruined King
- Guinsoo's Rageblade
- Death's Dance
- Gunmetal Greaves
- Mercurial Scimitar
- Guardian Angel
When enemy crowd control is heavy and you die the moment you dive in
Mercurial Scimitar's active strips every crowd control debuff off you and makes you immune to crowd control for 0.25s. As that effect ends you gain 30% Tenacity and 30% Slow Resist for 1.5s, on a 60s cooldown, and it cannot be used while airborne or knocked back. Guardian Angel holds you in stasis for 4 seconds when your HP hits zero, then revives you with 50% base HP restored (180s cooldown). Build 1 totals +165 Attack Damage and +40 Magic Resistance.
Armor shred and combat-long resists on the shared core
- Blade of the Ruined King
- Guinsoo's Rageblade
- Death's Dance
- Black Cleaver
- Amaranth's Twinguard
- Gunmetal Greaves
When the enemy frontline stacks Armor and your hits stop cutting through
Black Cleaver's Sunder cuts a champion's AR by 6% for 6 seconds whenever you land physical damage on them, stacking five times for a 30% reduction. Amaranth's Twinguard stacks Endurance every second you stay in combat with enemy champions; at five stacks it grants 20% Tenacity and raises AR and MR by 30% until that combat ends. Build 2 totals +400 Max Health, +100 Armor and +60 Magic Resistance. The longer a brawl runs, the more that pair pays off.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max the skill that is key to your clear speed and damage first, then level the skill that adds True Damage.
Master Yi Skills

Double Strike

Alpha Strike
Attacks reduce the cooldown of Alpha Strike by 1 second(s).
Deals 105 bonus damage to monsters and minions.
Can critically strike, dealing 60% bonus damage.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 17 | 16 | 15 | 14 |
| Cost | 55 | 60 | 65 | 70 |
| Base Damage | 20 | 60 | 100 | 140 |
| Bonus Damage | 105 | 135 | 165 | 195 |

Meditate
The lower Master Yi's HP is, the more he heals for, up to 100% of his HP.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Heal | 40 | 60 | 80 | 100 |
| Dmg Reduction | 55% | 60% | 65% | 70% |

Wuju Style
Active: Attacks deal 30 bonus true damage (30 + 25% bonus AD) for 5s.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 17 | 16 | 15 | 14 |
| True Damage | 30 | 35 | 40 | 45 |

Highlander
Active: Gains 35% Movement Speed and 30% Attack Speed and becomes immune to slows for 7 second(s). Takedowns extend this duration by 7 second(s).
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 70 | 65 | 60 |
| MS | 35% | 45% | 55% |
| AS | 30% | 60% | 90% |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Master Yi Strengths
- ✓Strong late-game 1v1 dueling and game-deciding carry potential
- ✓Slow immunity on Ult and strong chase-down power
Master Yi Weaknesses
- ×Fragile; gets taken down instantly when caught by hard CC
- ×Weak early ganks; hard to influence the map before scaling
Early Game
Early on, avoid forced ganks and prioritize farming to scale quickly. Take river vision to watch for the enemy jungler's ganks and cover your laners.
Mid Game
Mid game, once your core items are done, is when Master Yi gets strong. Finish off isolated targets and pick up kills in skirmishes to speed up the snowball.
Late Game
Late game, push side lanes as a split-pusher and pull the enemy's attention. If someone comes to defend alone, beat them 1v1 and widen the lead.
Teamfights
Do not be the one to dive first in teamfights. Confirm the enemy's dangerous CC is down, then go in late, start on a low-HP target, and chain kill resets to collapse their team.
⚠️ Common Mistakes
Engaging first in teamfights
Do not dive first in a teamfight hoping for kills. Master Yi has low durability and dies without doing anything when focused. Wait for your tank to draw out the enemy's key CC. Then use Ult from Level 5 and Skill 1's untargetability to clean up the exposed backline.
Master Yi Combos
Basic Combat
Close the gap with Skill 1, then use Skill 2 between autos as a reset.
Master Yi Patch History
No changes to Master Yi between patch 6.3 and 7.2d.





