
the Loose Cannon
Jinx
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Jinx builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Armor penetration plus an execute threshold
- The Collector
- Gunmetal Greaves
- Magnetic Blaster
- Blade of the Ruined King
- Runaan's Hurricane
- Lord Dominik's Regards
When enemy frontliners build both Armor and bonus HP
Lord Dominik's Regards carries 36% Armor Penetration, and its Giant Slayer adds up to 12% bonus damage once an enemy champion has 1,200 bonus HP. The Collector executes an enemy champion when damage would leave them below (4% + 2% of your Critical Rate) of their max HP, and it hands you 25 bonus gold. Build 1 totals +145 Attack Damage, +100% Critical Rate and +145% Attack Speed.
Grievous Wounds and sustain to win long trades
- Bloodthirster
- Magnetic Blaster
- Mortal Reminder
- Runaan's Hurricane
- Gunmetal Greaves
- Blade of the Ruined King
When enemy champions rely on healing or lifesteal to stay in fights
Mortal Reminder applies 50% Grievous Wounds for 3 seconds whenever you deal physical damage to an enemy champion. It also grants 30% AR Pen, rising by another 6% on attacks that Critically Strike. Bloodthirster adds +250 Max Health along with 8% Physical Vamp, plus 4% more on attacks that crit, and build 2 totals +150 Attack Damage and +160% Attack Speed.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize the skill that is your main damage and extends your range, then level the one useful for poke and Slow.
Jinx Skills

Get Excited!
- 140% decaying Movement Speed
- 25% bonus Attack Speed
- Restores 10% of missing Mana
These effects last 6 second(s).
While Excited, Jinx can exceed the Attack Speed cap.

Switcheroo!
Fishbones, the Rocket Launcher: Attacks cost Mana but gain 80 range and explode to deal 112% damage to the target and enemies around it.
Pow-Pow, the Minigun: Attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of 35%.
Pow-Pow's stacks fall off one at a time and will only benefit the first attack fired from Fishbones.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Attack Range | 80 | 95 | 110 | 125 |
| AS | 35% | 60% | 85% | 110% |

Zap!
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 8 | 7 | 6 | 5 |
| Cost | 50 | 60 | 70 | 80 |
| Base Damage | 10 | 80 | 150 | 220 |
| Slow | 30% | 40% | 50% | 60% |

Flame Chompers!
Chompers last for 5 seconds and will explode automatically if no champion triggers them.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 15 | 13 | 11 | 9 |
| Root Duration | 1.45 | 1.55 | 1.65 | 1.75 |
| Base Damage | 70 | 140 | 210 | 280 |

Super Mega Death Rocket!
Deals a max of 500 damage to epic monsters.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 50 | 45 | 40 |
| Min. Damage | 25 | 35 | 45 |
| Max. Damage | 250 | 350 | 450 |
| HP% Damage | 25% | 30% | 35% |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
These figures come from 7.2. Jinx's base stats were adjusted in 7.2c, so they no longer match the live game — see the patch history on this page for what changed.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Jinx Strengths
- ✓High attack and movement speed once her passive triggers.
- ✓Long-range AoE damage from the Rocket Launcher at a safe distance.
- ✓Map-wide kill secure potential with her global Ult.
Jinx Weaknesses
- ×Low self-peel due to having no escape abilities
- ×Weak early game that needs time and items to scale
- ×Needs a takedown to trigger her passive before her real damage comes online
Early Game
Use the long range of your Rocket Launcher (Skill 1) to poke safely and keep farming. You are vulnerable to ganks, so manage the wave and avoid overextending.
Mid Game
Trigger your passive with tower takedowns or kills and assists, then press the advantage. Layer your Skill 3 traps on top of allied CC in a CC chain so the target cannot get away.
Late Game
A full-build Jinx has some of the highest DPS among ADCs. Once your passive procs, you can push the fight to a finish, so work with your team to secure that first takedown.
Teamfights
Stay behind your frontline and melt the closest targets first. The moment your passive procs, move forward and chase down the fleeing enemies to finish the fight.
⚠️ Common Mistakes
Staying in Rocket Launcher form at close range
Keeping the Rocket Launcher out while a bruiser or assassin is on top of you is a mistake. Its lower attack speed drops your DPS. Switch to the Minigun right away for the attack speed buff and kite them in close fights or against a single target.
Jinx Combos
Basic Harass
Poke at long range with the rocket launcher, slow with Skill 2, then swap to the minigun.
Trap Combo
Drop the traps from Skill 3 onto ally CC, damage with Skill 2 and autos while they are rooted, then close with Ult.





