
The Eternal Hunters
Kindred
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Kindred builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Attack speed and crit for sustained damage
- Gunmetal Greaves
- Kraken Slayer
- Magnetic Blaster
- Mortal Reminder
- Bloodthirster
- Infinity Edge
When enemy frontliners stack Armor or the team heals, and fights run long
The full set totals +120% Attack Speed, +100% Critical Rate and +215 Attack Damage for 17,700G. Infinity Edge's Infinity makes Critical Strikes deal 205% damage instead of 175%. Mortal Reminder adds 30% AR Pen and applies 50% Grievous Wounds for 3 seconds whenever you deal physical damage to an enemy champion. Bloodthirster's Bloody (+8% Physical Vamp) and the 12 HP that Gunmetal Greaves' Blessed Blade restores on hit keep you fighting through long trades.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize the skill that provides mobility and your main damage first, then level the one with the Slow and percent Health damage.
Kindred Skills

Mark of the Kindred
There are different ways to mark a target:
1. Auto-refresh: Every 25 seconds, the Mark on a monster expires and a new one is automatically applied. Marks on monsters are highlighted on the minimap.
2. Active: Tap the Mark button above your spells to mark an enemy champion and briefly obtain vision of them.
Scoring a takedown against a hunted target grants a Mark of the Kindred stack that empowers Kindred.
The first 3 stack(s) gained grant 75 attack range, and every 3 stack(s) gained subsequently grant 25 attack range.
Mark of the Kindred also empowers abilities and grants them the following effects:
Dance of Arrows: Gain 0% bonus Attack Speed (5% of Mark of the Kindred stack count).
Wolf's Frenzy: Deal bonus damage equal to 0% of current HP (1% of Mark of the Kindred stack count).
Mounting Dread: Deal bonus damage equal to 0% of missing HP (0.5% of Mark of the Kindred stack count).

Dance of Arrows
While in Wolf's Frenzy, this ability's cooldown is reduced to 3.5 second(s).
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Base Damage | 50 | 75 | 100 | 125 |
| Cooldown | 3.5 | 3 | 2.5 | 2 |

Wolf's Frenzy
Active: Claims an area as territory and directs Wolf to maul the last target that Lamb attacked.
Wolf's mauling deals magic damage equal to (25 + 20% of bonus AD + 20%AP) plus (1.5 + 1% of Mark of the Kindred stack count)% of the target's current HP.
Wolf deals 100% damage to marked monsters and other surrounding monsters, slowing them by 50% for 2 second(s).
HP restored is the greatest when below 30% HP.
Deals up to 300 damage to monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 17 | 16 | 15 | 14 |
| Base Damage | 25 | 30 | 35 | 40 |

Mounting Dread
Kindred's third attack within 4 second(s) of attacking an enemy directs Wolf to pounce on the target, dealing physical damage equal to (90 + 80% of bonus AD) plus (8 + 0.5 * Mark of the Kindred stack count)% of the target's missing HP.
Wolf's attack deals bonus physical damage equal to (90 + 80% of bonus AD) plus (12 + 0.72 * Mark of the Kindred stack count)% of the target's missing HP to enemies below 25% HP (25% + 40% Critical Chance).
Wolf's pounce deals a maximum of 300 damage against monsters. Damage is based on the target's missing HP.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 13 | 12 | 11 | 10 |
| Base Damage | 90 | 115 | 140 | 165 |

Lamb's Respite
When the blessing ends, restores 150 HP to units within the zone and heals for 50 HP.
This ability does not take effect against structures.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 105 | 90 | 75 |
| Heal | 150 | 200 | 250 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Kindred Strengths
- ✓Damage that lets a jungler act as a second ADC.
- ✓Scaling where each Mark stack extends range and damage.
- ✓Ult invulnerability zone that can turn a losing fight.
Kindred Weaknesses
- ×Mark spawns are visible to the enemy, so pathing is easy to read
- ×Fragile early and struggles against jungle invades
- ×Ult protects enemies too, so a mistimed cast is a heavy loss
Early Game
Pick up the jungle camps that carry your passive Mark when it is safe. Go gank the enemy champions you marked in advance. Managing early stacks shapes the rest of the game.
Mid Game
As stacks build and your range grows, your DPS rivals a dedicated ADC. Kite constantly with Skill 1 and make use of your Skill 2 zone, and your kill potential in skirmishes climbs.
Late Game
Your range and damage keep growing until even tanks melt quickly. Position carefully so enemy assassins cannot reach you, and use your Ult to negate lethal burst.
Teamfights
Play as a second ADC and shred the nearest enemies from a safe spot. Cast your Ult the moment you or your carries are about to die. As the invulnerability ends, land your Skill 3 burst to turn the fight around.
⚠️ Common Mistakes
Dying while overreaching for a passive mark
Going alone into the enemy jungle to grab a passive Mark is risky, and dying to a collapse there is a heavy loss. Check the minimap for the enemy jungler and laners, and only go for the Mark when you have allied cover.
Kindred Combos
Basic Kiting
Deploy Skill 2 to cut the cooldown of Skill 1 and slow with Skill 3. Reposition with Skill 1 while aiming for the third hit.
Ultimate Survival
Go invulnerable with Ult while stacking Skill 3, then detonate the third hit the moment it ends.
Kindred Patch History
No changes to Kindred between patch 6.3 and 7.2d.





