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Kindred splash art

The Eternal Hunters

Kindred

DifficultyMedium
Role
Marksman
Lane
Jungle

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Jungle
D
Win Rate50.5%
Pick Rate2.5%#24
Ban Rate0.3%

Popular Kindred builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 53.82%Picks 2,927

Attack speed and crit for sustained damage

  • Gunmetal Greaves
  • Kraken Slayer
  • Magnetic Blaster
  • Mortal Reminder
  • Bloodthirster
  • Infinity Edge

When enemy frontliners stack Armor or the team heals, and fights run long

The full set totals +120% Attack Speed, +100% Critical Rate and +215 Attack Damage for 17,700G. Infinity Edge's Infinity makes Critical Strikes deal 205% damage instead of 175%. Mortal Reminder adds 30% AR Pen and applies 50% Grievous Wounds for 3 seconds whenever you deal physical damage to an enemy champion. Bloodthirster's Bloody (+8% Physical Vamp) and the 12 HP that Gunmetal Greaves' Blessed Blade restores on hit keep you fighting through long trades.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

2
1
3
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Prioritize the skill that provides mobility and your main damage first, then level the one with the Slow and percent Health damage.

Kindred Skills

Mark of the Kindred
Passive

Mark of the Kindred

Marks targets with Mark of the Kindred for hunting. Deals additional 30% damage to small monsters, Red Bramblebacks, and Blue Sentinels that are marked.
There are different ways to mark a target:
1. Auto-refresh: Every 25 seconds, the Mark on a monster expires and a new one is automatically applied. Marks on monsters are highlighted on the minimap.
2. Active: Tap the Mark button above your spells to mark an enemy champion and briefly obtain vision of them.
Scoring a takedown against a hunted target grants a Mark of the Kindred stack that empowers Kindred.
The first 3 stack(s) gained grant 75 attack range, and every 3 stack(s) gained subsequently grant 25 attack range.
Mark of the Kindred also empowers abilities and grants them the following effects:
Dance of Arrows: Gain 0% bonus Attack Speed (5% of Mark of the Kindred stack count).
Wolf's Frenzy: Deal bonus damage equal to 0% of current HP (1% of Mark of the Kindred stack count).
Mounting Dread: Deal bonus damage equal to 0% of missing HP (0.5% of Mark of the Kindred stack count).
Dance of Arrows
Skill 1

Dance of Arrows

9s
Rolls in a target direction and fires an arrow at up to 3 enemies, dealing 50 physical damage (50 + 70% bonus AD) and gaining 25% Attack Speed (25 + 5% of Mark of the Kindred stack count) for 4 second(s).
While in Wolf's Frenzy, this ability's cooldown is reduced to 3.5 second(s).
DetailsLVL 1LVL 2LVL 3LVL 4
Base Damage5075100125
Cooldown3.532.52
Wolf's Frenzy
Skill 2

Wolf's Frenzy

17s
Passive: Gains Hunter's Vigor stacks when moving or attacking. After gaining 100 stack(s), Kindred's next attack restores 25 HP (Lv). HP restored is based on missing HP and level.
Active: Claims an area as territory and directs Wolf to maul the last target that Lamb attacked.
Wolf's mauling deals magic damage equal to (25 + 20% of bonus AD + 20%AP) plus (1.5 + 1% of Mark of the Kindred stack count)% of the target's current HP.
Wolf deals 100% damage to marked monsters and other surrounding monsters, slowing them by 50% for 2 second(s).
HP restored is the greatest when below 30% HP.
Deals up to 300 damage to monsters.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown17161514
Base Damage25303540
Mounting Dread
Skill 3

Mounting Dread

13s
Slows an enemy by 50% (50 + 5%AP) for 1 second(s).
Kindred's third attack within 4 second(s) of attacking an enemy directs Wolf to pounce on the target, dealing physical damage equal to (90 + 80% of bonus AD) plus (8 + 0.5 * Mark of the Kindred stack count)% of the target's missing HP.
Wolf's attack deals bonus physical damage equal to (90 + 80% of bonus AD) plus (12 + 0.72 * Mark of the Kindred stack count)% of the target's missing HP to enemies below 25% HP (25% + 40% Critical Chance).
Wolf's pounce deals a maximum of 300 damage against monsters. Damage is based on the target's missing HP.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown13121110
Base Damage90115140165
Lamb's Respite
Ult

Lamb's Respite

105s
Lamb blesses the ground under herself for 3 second(s), creating a zone where all units within cannot be killed. When units inside the zone fall to 10% HP or below, they become invulnerable to damage for as long as they stay inside the zone, during which they cannot be healed.
When the blessing ends, restores 150 HP to units within the zone and heals for 50 HP.
This ability does not take effect against structures.
DetailsLVL 1LVL 2LVL 3
Cooldown1059075
Heal150200250

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage3/3
Survivability2/3
Utility1/3
Difficulty3/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health630LV15 2422
Mana340LV15 900
Attack Damage62LV15 104
Armor37LV15 107
Magic Resist32LV15 51.6
Movement Speed335

Critical damage is 175% for every champion. These figures exclude items and runes.

Kindred Strengths

  • Damage that lets a jungler act as a second ADC.
  • Scaling where each Mark stack extends range and damage.
  • Ult invulnerability zone that can turn a losing fight.

Kindred Weaknesses

  • ×Mark spawns are visible to the enemy, so pathing is easy to read
  • ×Fragile early and struggles against jungle invades
  • ×Ult protects enemies too, so a mistimed cast is a heavy loss

Early Game

Pick up the jungle camps that carry your passive Mark when it is safe. Go gank the enemy champions you marked in advance. Managing early stacks shapes the rest of the game.

Mid Game

As stacks build and your range grows, your DPS rivals a dedicated ADC. Kite constantly with Skill 1 and make use of your Skill 2 zone, and your kill potential in skirmishes climbs.

Late Game

Your range and damage keep growing until even tanks melt quickly. Position carefully so enemy assassins cannot reach you, and use your Ult to negate lethal burst.

Teamfights

Play as a second ADC and shred the nearest enemies from a safe spot. Cast your Ult the moment you or your carries are about to die. As the invulnerability ends, land your Skill 3 burst to turn the fight around.

⚠️ Common Mistakes

Dying while overreaching for a passive mark

Going alone into the enemy jungle to grab a passive Mark is risky, and dying to a collapse there is a heavy loss. Check the minimap for the enemy jungler and laners, and only go for the Mark when you have allied cover.

Kindred Combos

Basic Kiting

Deploy Skill 2 to cut the cooldown of Skill 1 and slow with Skill 3. Reposition with Skill 1 while aiming for the third hit.

2
1
AA
3
AA
1

Ultimate Survival

Go invulnerable with Ult while stacking Skill 3, then detonate the third hit the moment it ends.

3
AA
Ult
AA
1
AA

Champions Kindred struggles against (reader votes)

↑ loses the matchup / ↓ not really

Master Yi
Xin Zhao

Kindred Patch History

No changes to Kindred between patch 6.3 and 7.2d.

Kindred Skins

Our other siteshub-game.com (portal)Honor of Kings Hub

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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