
the Battle Mistress
Sivir
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Sivir builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Turning 125% crit rate into damage
- Bloodthirster
- Magnetic Blaster
- Immortal Treads
- Lord Dominik's Regards
- Navori Quickblades
- Infinity Edge
When the enemy front line stacks bonus HP and teamfights decide the game
Items add up to 125% Critical Rate, and Infinity Edge's Limit Break turns every 1% of excess past 100% into 0.6% bonus Critical Damage. The same item's Infinity passive makes Critical Strikes deal 205% damage instead of 175%. Lord Dominik's Regards carries 36% Armor Penetration plus up to 12% bonus damage, peaking against an enemy champion with 1,200 bonus HP. Magnetic Blaster's Energized Attacks deal 40-100 bonus magic damage, and that damage bounces to up to 5 nearby enemies.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize Skill 1, the core of your early harass and wave clear, then level Skill 2, which shines in team fights.
Sivir Skills

Fleet of Foot

Boomerang Blade
Deals 80% damage against non-champion enemies.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 9.5 | 9 | 8.5 | 8 |
| Cost | 55 | 60 | 65 | 70 |
| Base Damage | 10 | 30 | 50 | 70 |
| AD | 75% | 80% | 85% | 90% |

Ricochet
Deals 75% damage to minions.
Each enemy can be hit by a maximum of 2 bounce(s).
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| AS | 25% | 30% | 35% | 40% |
| AD | 15% | 18% | 21% | 24% |
| Base Damage | 4 | 6 | 8 | 10 |

Spell Shield
If the block fails, 50% of the ability's cooldown is refunded.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 22 | 20 | 18 | 16 |
| AD | 65% | 70% | 75% | 80% |

On the Hunt
Unyielding Valor: While the Hunt is active, gains 1 stack(s) of Morale every time an attack or ability deals damage to an enemy champion, and 2 stacks of Morale after a champion takedown.
Each stack of Morale grants 2 AD. At 8 stacks, grants an additional 25% bonus Movement Speed to nearby allied champions and refreshes On the Hunt's duration.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 80 | 70 | 60 |
| Bonus AD | 2 | 3 | 4 |
| CDR | 30% | 35% | 40% |
| Duration | 10 | 11 | 12 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Sivir Strengths
- ✓Wave clear among the best of any champion
- ✓Ult gives the whole team a large movement speed boost
- ✓Spell Shield that negates a dangerous enemy skill
Sivir Weaknesses
- ×Short auto-attack range, so poke comps are hard to face
- ×Heavy early mana costs; wasted casts run her dry quickly
- ×Modest single-target burst
Early Game
You run out of mana quickly early, so do not waste Skill 1 or Skill 2. Block key enemy poke or CC with Skill 3 to restore HP. Use your push power to shove the wave and hold lane priority.
Mid Game
In the mid game, use your wave clear to shove mid lane quickly and take control of the map. Ult speeds up your whole team. Time it for your team's engages and chases; enabling those plays is your mid-game role.
Late Game
Once your critical strike items are done, Skill 2's bounce damage grows sharply. Auto-attack into grouped enemies while Skill 2 is active. The bounces carry over the frontline and chunk their backline as well.
Teamfights
Decide what your Ult is for in each teamfight: a signal for the whole team to dive, or the start of a kiting retreat. Block enemy CC with Skill 3, and keep hitting the nearest target so the bounces reach their backline.
⚠️ Common Mistakes
Wasting Spell Shield (Skill 3)
Do not use Skill 3's Spell Shield when no lethal CC or high-damage skill is coming. Sivir's range is short, so the shield is her lifeline, and the moment after you waste it the enemy has an opening to engage. Hold it to block hard CC such as hooks. Use your level 5 Ult as the team's tool for engaging or disengaging.
Sivir Combos
Basic Poke
Reset your auto timer with Skill 2 while dealing damage with Skill 1.





