
the Primordial Sovereign
Skarner
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Skarner builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Health and dual resistances to hold the front line
- Heartsteel
- Armored Advance
- Thornmail
- Gargoyle Stoneplate
- Hollow Radiance
- Amaranth's Twinguard
When enemy damage leans on basic attacks and team fights drag on
The build totals Max Health +1650, Armor +210 and Magic Resistance +145, so trades are won by lasting longer. Heartsteel charges for 2.5 seconds while within 700 units of an enemy champion, then strikes for 140 plus 3.5% of max HP as bonus physical damage and grants max HP worth 15% of the damage dealt. Thornmail's Thorns fires back 20 plus 6% bonus AR plus 1% bonus HP as magic damage each time a basic attack lands on you. Armored Advance adds Block, cutting damage taken from champion attacks by 10%.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first as your main damage source, then strengthen Skill 2 for its shield and mobility.
Skarner Skills

Threads of Vibration
At 3 stacks of Quaking, enemies take 5%-10% (Lv) of their max HP as magic damage over its duration.
Deals up to 100-450 damage (Lv) against monsters.

Shattered Earth
Grabs a boulder, empowering his next 3 attacks to gain 25% Attack Speed and deal 15 physical damage (15 + 100% bonus AD + 4% bonus HP) to nearby enemies.
The third attack deals an additional 11% of the target's max HP as physical damage and slows by 45% for 1 second(s).
Recast (Upheaval): Ends this ability and throws the boulder in a target direction. The boulder explodes on the first enemy hit, dealing 15 (15 + 100% bonus AD + 4% bonus HP) plus 11% of the target's max HP as physical damage to them and nearby enemies and slowing them by 45% for 1 second(s).
Percent HP damage to monsters from the third attack and Upheaval is capped at 200 (200 + 100% bonus AD + 4% bonus HP).
The first two attacks deal 100% damage to structures. The third attack and Upheaval deal 200% damage to structures.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 6.8 | 5.5 | 4.3 | 3 |
| Base Damage | 15 | 30 | 45 | 60 |
| AS | 25 | 30 | 35 | 40 |
| Max Monster Damage | 200 | 250 | 300 | 350 |

Seismic Bastion
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 8 | 7 | 6 | 5 |
| Cost | 60 | 65 | 70 | 75 |
| Base Damage | 50 | 70 | 90 | 110 |

Ixtal's Impact
- Charges in a target direction, ignoring terrain.
- If he runs into an enemy champion or large monster, he drags them along for the rest of his charge.
- Colliding into a wall with an enemy in tow deals 102 physical damage (60 + 120% bonus AD + 6% max HP) to the enemy and stuns them for 1.5 second(s).
Recast: Ends his charge early.
Colliding into a wall with an enemy in tow reduces Ixtal's Impact's cooldown by 35%.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 18 | 16 | 14 | 12 |
| Cost | 50 | 55 | 60 | 65 |
| Base Damage | 60 | 90 | 120 | 150 |

Impale
Champions hit are dragged along by Skarner for the duration of the suppression.
If he hits at least one enemy champion:
- He gains 40% Movement Speed for 1.5 second(s).
- If Shattered Earth is active, he will cast Upheaval first.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 80 | 70 | 60 |
| Base Damage | 150 | 250 | 350 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Skarner Strengths
- ✓Hard-to-read ganks using Skill 3 to pass through walls and slam
- ✓Percent max HP damage on Skill 1 and strong sustained fighting
- ✓AoE Ult that suppresses several enemies and breaks formations
Skarner Weaknesses
- ×Skill 3 is awkward to use; a miss leaves him exposed
- ×Ult has a cast time and can be dodged, unlike the old point-and-click version
- ×Hard to use Skill 3's strengths in open areas
Early Game
Pick up a rock with Skill 1 and clear the jungle quickly while looking for an opening. When ganking, use Skill 3 to burst out of a wall the enemy does not expect. The goal is to slam them into terrain for the stun.
Mid Game
In the mid game, use Skill 3 through walls to engage from outside enemy vision. In objective fights, hold the frontline with the Skill 2 shield. Drag an overextended carry out with Skill 3 and pull them away toward your team.
Late Game
Late game, hold the frontline as a tank while keeping the threat of a wall engage alive. Catch a fed enemy carry with Flash into Ult. Finish them quickly together with your team.
Teamfights
In teamfights, avoid running in head-on; come out of a wall with Skill 3 for a surprise engage. Follow with Ult to drag several enemies toward your team. Breaking the enemy formation is reworked Skarner's job.
⚠️ Common Mistakes
Missing the Skill 3 wall slam and getting stranded
Rushing the Skill 3 wall slam, missing it, and ending up alone in the middle of the enemy team is the play to avoid. Once you miss, you are just a target. Ult also has a cast delay; if you fire it without accounting for that, enemies dash out of it and you are left exposed. Walking straight at them in open terrain only gets you kited, so stick to surprise engages through walls.
Skarner Combos
Wall-Slam Engage
Burrow through a wall with Skill 3 to slam and stun them, pop Skill 2 for a shield and slow, then hit percent-health damage with Skill 1.
Kidnap Combo
Ambush with Skill 3, cast Ult before they can react, then drag them back into your team.





