
the Blade's Shadow
Talon
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Talon builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Armor shred and shield-breaking pressure
- Armorcrusher Boots
- Youmuu's Ghostblade
- Trinity Force
- Serylda's Grudge
- Serpent's Fang
- Guardian Angel
When the enemy team stacks Armor and leans on shields to survive.
Armor Penetration totals +40 and +6%, and Serylda's Grudge stacks another 33% on top through Last Whisper. Serpent's Fang's Shield Reaver cuts any shield an enemy champion gains for 3 seconds once you damage them, and melee champions strip (10% of bonus AD + 40)%, capped at 60%. Attack Damage totals +240, with +45 and +5% Movement Speed. Guardian Angel's Resurrect revives you with 50% base HP after 4 seconds of stasis, on a 180-second cooldown.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 2 first for wave clear and your main harass tool, then Skill 1, your gap-closer.
Talon Skills

Blade's End
When Talon attacks a target with 3 stack(s) of Wound, all Wound stacks are consumed to send the target into a bleeding state, dealing 100 physical damage (100(Lv) + 210% bonus AD) over 2 second(s). Monsters are dealt 90% of this damage.
The target will not gain Wound stacks during this period.
If an enemy champion is killed while bleeding, Talon gains bonus Movement Speed that decays over 2 second(s).

Noxian Diplomacy
Close-range cast: Stabs the target, dealing 113 physical damage (113 + 150% bonus AD).
If this ability kills the target, Talon restores 35 HP (Lv), and the ability's cooldown is reduced by 65%.
The higher AR Pen is, the faster the dash and cast speed of this ability will be.
Damage from close-range casts scales with Critical Strike Damage.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 7 | 6.5 | 6 | 5.5 |
| Base Damage | 75 | 100 | 125 | 150 |
| Base Damage | 113 | 150 | 188 | 225 |

Rake
Upon reaching maximum range, the daggers linger for 0.75 second(s) before returning, dealing 60 physical damage (60 + 100% bonus AD) to enemies hit along the way and slowing them by 40% for 1 second(s).
Deals 80% damage to monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 8 | 7.5 | 7 | 6.5 |
| Base Damage | 40 | 50 | 60 | 70 |
| Base Damage | 60 | 100 | 140 | 180 |
| Slow | 40% | 45% | 50% | 55% |

Assassin's Path
Talon cannot vault over the same terrain within 135 second(s) of his last vault over it (cooldown per terrain decreases with Ability Haste).
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 135 | 110 | 85 | 60 |

Shadow Assault
How to recast: Tap the ability 1 second(s) after the first cast to recast. The ability will automatically be cast again when invisibility expires or is disabled.
Recast: Exits invisibility and recalls the blades, dealing 90 physical damage (90 + 110% bonus AD) again to enemies hit along the way.
Using attacks or Noxian Diplomacy to exit invisibility causes the blades to converge toward the target enemy instead.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 65 | 55 | 45 |
| Base Damage | 90 | 135 | 180 |
| MS | 40% | 55% | 70% |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Talon Strengths
- ✓Strong roaming and escapes from jumping walls with Skill 3
- ✓Burst that kills an enemy carry in an instant
- ✓Hard-to-read ambushes using the stealth from Ult
Talon Weaknesses
- ×Teamfight impact fades the longer the game goes
- ×Damage struggles to get through tanks and bruisers
- ×Mobility drops sharply while the wall jump is on cooldown
Early Game
The level 2 all-in (Skill 2 into Skill 1 into auto-attack) is a combo that often secures First Blood. Poke with Skill 2 to build the passive's Wound stacks. Keep up kill pressure to restrict what your opponent can do.
Mid Game
Use Skill 3 wall jumps to move around the map and pick up kills roaming to side lanes and the enemy jungle. Choose gank paths that avoid enemy vision. Striking before the enemy can react is Talon's job.
Late Game
Once the enemy starts grouping, solo assassinations get harder. Split push to pull their attention, and catch anyone out of position during their rotations. This is the phase to shake the map with assassin macro.
Teamfights
Do not run into a teamfight head-on. Jump a wall to reach their backline from out of vision and kill their carry with Ult and passive burst. After the kill, use your mobility to get out; surviving is part of the play.
⚠️ Common Mistakes
Reusing the same wall jump route and getting caught
Skill 3's wall jump is Talon's best tool, but each wall you jump goes on a long cooldown. Trying to escape over the wall you just used, failing, and dying there is the classic mistake. Plan ganks and assassinations so the way in and the way out use different walls. From level 5, pair the Ult stealth with your mobility to kill the ADC and get back to safety.
Talon Combos
Basic Assassination
Hit Skill 2 twice, close in with Skill 1, then apply the passive bleed with an auto.
Full Burst
Approach in stealth with Ult, then proc the passive with Skill 1 and an auto.





