
the Tidal Trickster
Fizz
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Fizz builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Turns stacked Max Health into Ability Power
- Lich Bane
- Infinity Orb
- Rabadon's Deathcap
- Spellslinger's Shoes
- Oceanid's Trident
- Riftmaker
When enemies gain shields and fights run long
Riftmaker's Void Infusion converts 2% of your bonus HP into AP, so Build 1's +550 Max Health also feeds into your damage instead of being purely defensive. Oceanid's Trident's Lethal Weapon reduces the durability of shields an enemy champion gains for 3 seconds after you deal ability damage to them. Single target abilities apply (5% of AP + 40)% shield reduction, capped at 60%. Void Corruption stacks 2% bonus damage for every second spent in combat with enemy champions, up to 8%.
Adds Magic Penetration and Armor
- Lich Bane
- Rabadon's Deathcap
- Spellslinger's Shoes
- Infinity Orb
- Void Staff
- Zhonya's Hourglass
When the enemy stacks Magic Resistance and deals physical damage
Void Staff's +40% Magic Penetration takes Build 2 from +8% to +48% Magic Penetration, and its Ability Power total reaches +580 against Build 1's +525. Zhonya's Hourglass adds +40 Armor on top of +110 Ability Power. Its Stasis active makes you invulnerable and untargetable for 2.5 seconds. During it you cannot move, attack or act at all, and the cooldown is 90 seconds.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 3 first, as it is key to both wave clear and dodging.
Fizz Skills

Seastone Trident
Deals 90% damage against monsters.

Urchin Strike
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 8 | 7.5 | 7 | 6.5 |
| Base Damage | 20 | 40 | 60 | 80 |

Rending Wave
Killing a unit with the first attack reduces Rending Wave's cooldown to 1 second.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 10 | 9.5 | 9 | 8.5 |
| Cost | 30 | 40 | 50 | 60 |
| First Damage | 50 | 75 | 100 | 125 |
| Bonus Damage | 10 | 15 | 20 | 25 |

Playful / Trickster
Re-cast: Hop down early towards a direction, but deal damage in a smaller splash that does not slow enemies.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 16 | 14 | 12 | 10 |
| Cost | 85 | 90 | 95 | 100 |
| Base Damage | 80 | 150 | 220 | 290 |
| Slow | 40% | 45% | 50% | 55% |

Chum the Waters
If the fish does not attach to a champion, it will flop on the ground and still attract a shark at its location.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 85 | 70 | 55 |
| Min. Damage | 150 | 250 | 350 |
| Max. Damage | 300 | 400 | 500 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Fizz Strengths
- ✓High survivability and tricky movement from untargetability
- ✓High burst that kills in one combo
- ✓Ult that can start fights from long range
Fizz Weaknesses
- ×Melee, so easily poked in the early lane
- ×Defenseless while skills are on cooldown
- ×Slow wave clear makes it easy to get pushed in
Early Game
With no ranged attacks early, focus on keeping your health high even if it costs a few CS. Once all your skills are up at Lv3, you can strike back with a strong all-in.
Mid Game
Shove the wave and roam right away, joining other lanes to take kills and speed up your snowball. A shark (Ult) thrown from out of vision is heavy pressure on the enemy.
Late Game
At this stage, focus on one thing: taking out the enemy carries. Pick off isolated enemies in careless positions, or come in from the side of a teamfight and kill the squishy ADC or mage.
Teamfights
Do not charge in from the front. Wait for the enemy to waste their dangerous CC, then hit the carry with Ult. After landing your combo, use the untargetability of Skill 3 (Playful/Trickster) to get out safely.
⚠️ Common Mistakes
Reckless engages that start with Skill 3 (Playful/Trickster)
Skill 3 (Playful/Trickster) is your only invulnerability and escape tool. Do not use it to dive into the enemy team just for extra damage; you close off your own way out and get focused down at once. From Level 5, always engage with Ult from range, land your burst, and then leave with Skill 3.
Fizz Combos
One-Shot Combo
Land Ult from a distance, dash in with Skill 1 while Skill 2 is active, then chase or escape with Skill 3.
Short Trade
Approach with Skill 1 and auto, add damage with Skill 2, then retreat to safety with Skill 3.





