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Fizz splash art

the Tidal Trickster

Fizz

DifficultyMedium
Role
AssassinMage
Lane
MidJungle

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Jungle
D
Win Rate47.6%
Pick Rate2.2%#29
Ban Rate2.8%
Mid
D
Win Rate48.6%
Pick Rate2.2%#28
Ban Rate2.8%

Popular Fizz builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 51.02%Picks 2,122

Turns stacked Max Health into Ability Power

  • Lich Bane
  • Infinity Orb
  • Rabadon's Deathcap
  • Spellslinger's Shoes
  • Oceanid's Trident
  • Riftmaker

When enemies gain shields and fights run long

Riftmaker's Void Infusion converts 2% of your bonus HP into AP, so Build 1's +550 Max Health also feeds into your damage instead of being purely defensive. Oceanid's Trident's Lethal Weapon reduces the durability of shields an enemy champion gains for 3 seconds after you deal ability damage to them. Single target abilities apply (5% of AP + 40)% shield reduction, capped at 60%. Void Corruption stacks 2% bonus damage for every second spent in combat with enemy champions, up to 8%.

Build 2Win rate 50.15%Picks 836

Adds Magic Penetration and Armor

  • Lich Bane
  • Rabadon's Deathcap
  • Spellslinger's Shoes
  • Infinity Orb
  • Void Staff
  • Zhonya's Hourglass

When the enemy stacks Magic Resistance and deals physical damage

Void Staff's +40% Magic Penetration takes Build 2 from +8% to +48% Magic Penetration, and its Ability Power total reaches +580 against Build 1's +525. Zhonya's Hourglass adds +40 Armor on top of +110 Ability Power. Its Stasis active makes you invulnerable and untargetable for 2.5 seconds. During it you cannot move, attack or act at all, and the cooldown is 90 seconds.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

3
2
1
3
Ult
3
3
1
Ult
1
1
2
Ult
2
2

Max Skill 3 first, as it is key to both wave clear and dodging.

Fizz Skills

Seastone Trident
Passive

Seastone Trident

Attacks deal an additional 24 magic damage (24 (Lv) + 45%AP) over 3 seconds.

Deals 90% damage against monsters.
Urchin Strike
Skill 1

Urchin Strike

8s
Dashes through target enemy, dealing 20 magic damage (20 + 60%AP) plus 58 physical damage (100%AD) and applying on-hit effects.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown87.576.5
Base Damage20406080
Rending Wave
Skill 2

Rending Wave

10s
Empowers the next attack to gush water around the target, dealing 50 bonus magic damage (50 + 45%AP) and applying Seastone Trident to enemies hit. Additional attacks within 5 seconds deal 10 bonus magic damage (10 + 40%AP).

Killing a unit with the first attack reduces Rending Wave's cooldown to 1 second.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown109.598.5
Cost30405060
First Damage5075100125
Bonus Damage10152025
Playful / Trickster
Skill 3

Playful / Trickster

16s
Vaults to target location, becoming untargetable while balanced on the trident. After 1.2 seconds, Fizz hops down with a large splash that deals 80 magic damage (80 + 80%AP) and slows enemies hit by 40% for 2 seconds.

Re-cast: Hop down early towards a direction, but deal damage in a smaller splash that does not slow enemies.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown16141210
Cost859095100
Base Damage80150220290
Slow40%45%50%55%
Chum the Waters
Ult

Chum the Waters

85s
Launches a fish in target direction that attaches to the first champion hit and reveals them. After 2 seconds, the fish attracts a shark that knocks up its target and knocks away enemies around them. The farther the fish travels, the larger the shark it will attract, dealing 150 to 300 magic damage (150 + 60%AP to 300 + 120%AP) and slowing enemies hit by 40% to 80% based on the size of the shark.

If the fish does not attach to a champion, it will flop on the ground and still attract a shark at its location.
DetailsLVL 1LVL 2LVL 3
Cooldown857055
Min. Damage150250350
Max. Damage300400500

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage3/3
Survivability1/3
Utility1/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health630LV15 2590
Mana345LV15 1031
Attack Damage58LV15 108.4
Armor30LV15 100
Magic Resist38LV15 66
Movement Speed345

Critical damage is 175% for every champion. These figures exclude items and runes.

Fizz Strengths

  • High survivability and tricky movement from untargetability
  • High burst that kills in one combo
  • Ult that can start fights from long range

Fizz Weaknesses

  • ×Melee, so easily poked in the early lane
  • ×Defenseless while skills are on cooldown
  • ×Slow wave clear makes it easy to get pushed in

Early Game

With no ranged attacks early, focus on keeping your health high even if it costs a few CS. Once all your skills are up at Lv3, you can strike back with a strong all-in.

Mid Game

Shove the wave and roam right away, joining other lanes to take kills and speed up your snowball. A shark (Ult) thrown from out of vision is heavy pressure on the enemy.

Late Game

At this stage, focus on one thing: taking out the enemy carries. Pick off isolated enemies in careless positions, or come in from the side of a teamfight and kill the squishy ADC or mage.

Teamfights

Do not charge in from the front. Wait for the enemy to waste their dangerous CC, then hit the carry with Ult. After landing your combo, use the untargetability of Skill 3 (Playful/Trickster) to get out safely.

⚠️ Common Mistakes

Reckless engages that start with Skill 3 (Playful/Trickster)

Skill 3 (Playful/Trickster) is your only invulnerability and escape tool. Do not use it to dive into the enemy team just for extra damage; you close off your own way out and get focused down at once. From Level 5, always engage with Ult from range, land your burst, and then leave with Skill 3.

Fizz Combos

One-Shot Combo

Land Ult from a distance, dash in with Skill 1 while Skill 2 is active, then chase or escape with Skill 3.

Ult
2
1
3
AA

Short Trade

Approach with Skill 1 and auto, add damage with Skill 2, then retreat to safety with Skill 3.

1
AA
2
3

Champions Fizz struggles against (reader votes)

↑ loses the matchup / ↓ not really

Kassadin
Galio

Fizz Patch History

Fizz
FizzPatch 7.1b
Buff
Urchin Strike AP ratio: 50% → 60% Urchin Strike gains 10% AP ratio, so the opening dash of Fizz's combo hits harder once he has items. Since that dash is how he closes the gap before the rest of the combo lands, a heavier first hit widens the health range he can burst through. The gain scales with AP, so his weak early game is unchanged. From the mid game onward he converts an opening into a kill more often.
Fizz
FizzPatch 7.0a
Buff
Urchin Strike Targeting logic optimised so Fizz recognises enemies along the dash path more accurately, reducing cases where damage was missed. Enemies standing in the path could be skipped entirely, closing the gap without the damage that was supposed to come with it. With the detection tightened up, diving onto the intended target now behaves the way the player read it. Fizz wins by chaining abilities quickly into a kill, so cleaning up the entry to that combo changes how many attempts convert.

Fizz Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-03). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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