
the Gloomist
Vex
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Vex builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Full AP with Seeker's Armguard's stasis
- Stormsurge
- Infinity Orb
- Spellslinger's Shoes
- Rabadon's Deathcap
- Seeker's Armguard
- Void Staff
When physical-damage divers keep jumping straight onto you
Seeker's Armguard adds 20 Armor and 35 Ability Power, and its Stasis active leaves you invulnerable and untargetable for 2.5 seconds on a 120-second cooldown. You cannot move, attack or act while it lasts, so it buys time for allies to arrive or for a dive to run dry. The damage sits elsewhere: Void Staff's 40% Magic Penetration and Rabadon's Deathcap's 30% AP increase, with 495 Ability Power and 48 flat plus 48% Magic Penetration across the set.
Full AP with Banshee's Veil's spell shield
- Stormsurge
- Infinity Orb
- Spellslinger's Shoes
- Rabadon's Deathcap
- Void Staff
- Banshee's Veil
When enemy damage is mostly magic and one landed hit can finish you
Banshee's Veil adds 105 Ability Power and 40 Magic Resistance, and its Annul shield blocks the next hostile ability outright on a 30-second cooldown. Since it returns every 30 seconds, a shield stripped by an early hit is back before the next fight. Ability Power reaches 565 here, backed by Void Staff's 40% Magic Penetration and Rabadon's Deathcap's 30% AP increase.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first for its damage and range, then Skill 2, which provides your shield and area damage.
Vex Skills
Doom 'n Gloom
Whenever a nearby enemy dashes or blinks, Vex marks them with Gloom for 6 seconds. Vex's next Attack against a Gloomed enemy deals an additional 26 magic damage (26(Lv) + 25%AP) and reduces this Ability's Cooldown by 25%.
Non-champion targets take 40% ((Lv)) damage and refund 10% of this Ability's Cooldown.

Mistral Bolt
Consumes Gloom on enemies hit.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 7 | 6 | 5 | 4 |
| Cost | 50 | 55 | 60 | 65 |
| Base Damage | 60 | 120 | 180 | 240 |

Personal Space
Consumes Gloom on enemies hit.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 18 | 16 | 14 | 12 |
| Shield | 50 | 85 | 120 | 155 |
| Base Damage | 65 | 120 | 175 | 230 |

Looming Darkness
Applies Gloom to enemies hit.
Enemies Feared by this Ability move away from the center rather than from Vex. The size of the affected area increases the further Vex casts this from herself.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 80 | 90 | 100 | 110 |
| Base Damage | 50 | 80 | 110 | 140 |
| AP Ratio | 40% | 45% | 50% | 55% |
| Slow | 30% | 35% | 40% | 45% |

Shadow Surge
Recast: Dash to the marked champion, dealing 150 magic damage (150 + 50%AP) on arrival.
If the marked champion dies within 6 seconds of taking damage from this Ability, its cooldown is temporarily reset.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 80 | 70 | 60 |
| First Damage | 75 | 125 | 175 |
| Second Damage | 150 | 250 | 350 |
| Attack Range | 20 | 25 | 30 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Vex Strengths
- ✓A strong counter to dash-heavy, mobile champions
- ✓Fear from the passive
- ✓Long-range engage from out of vision with Ult
Vex Weaknesses
- ×Impact drops sharply if Ult misses
- ×Little sustained damage once skills are spent
- ×Fragile and exposed while the Fear gauge is empty
Early Game
When your lane opponent dashes or blinks carelessly, punish them with the passive's bonus damage. Keep the Fear gauge glowing red. Pressure the enemy while clearing the wave safely.
Mid Game
Once you learn Ult, you can engage from out of vision. Roam often and land Ult on the enemy ADC or mage. If the feared AoE burst picks up the kill, the game can snowball from there.
Late Game
Your late-game role is to use Ult's kill reset to take down the enemy backline one after another. Diving in without a plan and without a defensive item like Zhonya's Hourglass gets you focused and killed. Pick your moment carefully.
Teamfights
The moment the enemy focuses on your frontline is your opening. Dive their carry with Ult from a blind spot, put up your shield, and fear them with the passive-empowered attack. Your role is to cause chaos in the middle of their formation and break it apart.
⚠️ Common Mistakes
Engaging with the passive Fear gauge empty
Vex's biggest weapon is the reliable Fear from her passive. Spending the passive on minion waves and then diving into a teamfight with Ult while the gauge is empty is dangerous. You provide no CC, and a fragile mage simply dies alone. From level 5 on, look at the gauge under your feet before any Ult engage. Make sure it is glowing red and the Fear is ready.
Vex Combos
All-in Combo
Dive in with Ult, then fear them with the passive-empowered auto and clean up.
Vex Patch History
No changes to Vex between patch 6.3 and 7.2d.





