
the Dark Sovereign
Syndra
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Syndra builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Penetration and mobility to run enemies down
- Spellslinger's Shoes
- Infinity Orb
- Hextech Rocketbelt
- Rabadon's Deathcap
- Void Staff
- Stormsurge
When enemies stack Magic Resistance and you want to chase fleeing targets
Magic Penetration totals +48 flat and +48% here, alongside +530 Ability Power. Void Staff carries +40% of that penetration and Spellslinger's Shoes another +8%. Stormsurge applies Squall once you deal 25% of a champion's max HP within 2.5s, and it grants you 25% bonus Movement Speed for 2.5s on a 25s cooldown. Hextech Rocketbelt dashes you forward for 100 plus 10% AP magic damage and brings +250 Max Health.
Shield-stripping with a spell shield for cover
- Spellslinger's Shoes
- Infinity Orb
- Cryptbloom
- Rabadon's Deathcap
- Banshee's Veil
- Oceanid's Trident
When enemies lean on shields and you want to cancel one hostile ability
Banshee's Veil adds +40 Magic Resistance and a spell shield that blocks the next hostile ability on a 30s cooldown. Oceanid's Trident cuts the shields an enemy champion gains for 3s after you land ability damage, capped at 45% from area of effect abilities and 60% from single target ones. Cryptbloom carries +30% Magic Penetration, and when a champion you damaged within 3s dies, its nova heals allies for 100 plus 20% AP on a 60s cooldown.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first as your main damage source and sphere generator, then Skill 3 for its Stun and knockback.
Syndra Skills

Transcendent
Transcendent: Empowers a basic ability after collecting 40, 60, and 80 Splinters of Wrath.
Empowers Unleashed Power after collecting 100 Splinter(s) of Wrath.
Transcendence: Gains 12% AP after collecting 120 Splinter(s) of Wrath.

Dark Sphere
Transcendent: Stores a charge of Dark Sphere every 7 seconds, up to a maximum of 2.
This ability can be cast while moving.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 7 | 6.5 | 6 | 5.5 |
| Cost | 50 | 55 | 60 | 65 |
| Base Damage | 70 | 115 | 160 | 205 |

Force of Will
If there isn't any Dark Sphere nearby, Syndra generates one and hurls it at the target location. Damage from the Sphere is reduced to 80%.
Transcendent: This ability deals an additional 12% true damage (12 + 2%AP).
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 12 | 11 | 10 | 9 |
| Cost | 70 | 80 | 90 | 100 |
| Base Damage | 60 | 100 | 140 | 180 |
| Slow | 20% | 25% | 30% | 35% |

Scatter the Weak
Dark Spheres that are knocked back stun and knock back enemies hit along the way for 1.25 seconds, dealing 70 magic damage (70 + 35%AP).
Transcendent: Increases the angle of the wave of force's cone by 50% and its radius to 720.
Enemies can only take damage and be knocked back from this ability once per cast.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Base Damage | 70 | 110 | 150 | 190 |

Unleashed Power
Transcendent: Increases cast range by 100. This ability executes enemies below 10% HP. If this ability kills an enemy champion, the Dark Spheres will detonate where they were killed and deal 60 magic damage (60 + 15%AP) to nearby enemy champions.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 80 | 70 | 60 |
| Base Damage | 60 | 110 | 160 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Syndra Strengths
- ✓High single-target burst that leaves no way out
- ✓Long-range AoE stun created with Skill 3
- ✓Smooth handling from casting skills while moving
Syndra Weaknesses
- ×No blink, so a positioning error is fatal
- ×Sphere placement and management demand high skill
- ×Struggles to burn down tanks stacking MR
Early Game
Use Skill 1's range and short cooldown to harass one-sidedly in lane. When a gank comes, push it off with the Skill 3 knockback and stun. Holding lane control from the start is Syndra's baseline.
Mid Game
Look for the long-range Skill 1 into Skill 3 stun from out of vision to catch an overextended enemy carry. Collect the passive's Splinters of Wrath to upgrade your skills. This is the phase where your kill threshold rises sharply.
Late Game
Late game, your single-target Ult burst and the AoE stun that follows make you a mage who controls the battlefield. Delete anyone who mispositions. Then stun the rest together and close out the fight.
Teamfights
In teamfights, snipe the enemy backline over their frontline with Skill 1 into Skill 3. Put every Ult sphere into the most dangerous target. Then scatter the many spheres left on the field with Skill 3 to stun the whole enemy team.
⚠️ Common Mistakes
Casting Skill 3 without a Dark Sphere on the ground
Casting Skill 3 with no sphere on the ground gives only a weak knockback and no stun. You throw away your only self-peel and engage tool. Place a sphere first and knock it with Skill 1 into Skill 3 for the wide stun. Your level 5 Ult also deals more damage the more spheres are on the ground, so keep cycling skills and track your sphere count.
Syndra Combos
Stun Combo
Spawn an orb with Skill 1, then shove it with Skill 3 to stun.
Burst Combo
Stun them first, slam the orbs down, then finish with a full-power Ult.





