Skip to content
Syndra splash art

the Dark Sovereign

Syndra

DifficultyHigh
Role
Mage
Lane
Mid

Roles and difficulty from the global official site, lane from the China-server official site

Popular Syndra builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 50.97%Picks 8,767

Penetration and mobility to run enemies down

  • Spellslinger's Shoes
  • Infinity Orb
  • Hextech Rocketbelt
  • Rabadon's Deathcap
  • Void Staff
  • Stormsurge

When enemies stack Magic Resistance and you want to chase fleeing targets

Magic Penetration totals +48 flat and +48% here, alongside +530 Ability Power. Void Staff carries +40% of that penetration and Spellslinger's Shoes another +8%. Stormsurge applies Squall once you deal 25% of a champion's max HP within 2.5s, and it grants you 25% bonus Movement Speed for 2.5s on a 25s cooldown. Hextech Rocketbelt dashes you forward for 100 plus 10% AP magic damage and brings +250 Max Health.

Build 2Win rate 50.29%Picks 3,179

Shield-stripping with a spell shield for cover

  • Spellslinger's Shoes
  • Infinity Orb
  • Cryptbloom
  • Rabadon's Deathcap
  • Banshee's Veil
  • Oceanid's Trident

When enemies lean on shields and you want to cancel one hostile ability

Banshee's Veil adds +40 Magic Resistance and a spell shield that blocks the next hostile ability on a 30s cooldown. Oceanid's Trident cuts the shields an enemy champion gains for 3s after you land ability damage, capped at 45% from area of effect abilities and 60% from single target ones. Cryptbloom carries +30% Magic Penetration, and when a champion you damaged within 3s dies, its nova heals allies for 100 plus 20% AP on a 60s cooldown.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Max Skill 1 first as your main damage source and sphere generator, then Skill 3 for its Stun and knockback.

Syndra Skills

Transcendent
Passive

Transcendent

Every instance of ability damage dealt to an enemy champion grants 1 Splinter(s) of Wrath and restores 13 Mana ((Lv)). Syndra gains 4 Splinter(s) of Wrath every time she levels up an ability. Up to 120 Splinters can be collected.
Transcendent: Empowers a basic ability after collecting 40, 60, and 80 Splinters of Wrath.
Empowers Unleashed Power after collecting 100 Splinter(s) of Wrath.
Transcendence: Gains 12% AP after collecting 120 Splinter(s) of Wrath.
Dark Sphere
Skill 1

Dark Sphere

7s
Conjures a Dark Sphere, dealing 70 magic damage (70 + 65%AP) to enemies. The Sphere remains for 6 seconds and can be manipulated by Syndra's other abilities.
Transcendent: Stores a charge of Dark Sphere every 7 seconds, up to a maximum of 2.
This ability can be cast while moving.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown76.565.5
Cost50556065
Base Damage70115160205
Force of Will
Skill 2

Force of Will

12s
Grabs the nearest Dark Sphere and hurls it at a target location, dealing 60 magic damage (60 + 45%AP) to enemies within the area and slowing them by 20% for 1.5 seconds.
If there isn't any Dark Sphere nearby, Syndra generates one and hurls it at the target location. Damage from the Sphere is reduced to 80%.
Transcendent: This ability deals an additional 12% true damage (12 + 2%AP).
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown1211109
Cost708090100
Base Damage60100140180
Slow20%25%30%35%
Scatter the Weak
Skill 3

Scatter the Weak

17s
Projects a wave of force in a cone, knocking back enemies and Dark Spheres and dealing 70 magic damage (70 + 35%AP).
Dark Spheres that are knocked back stun and knock back enemies hit along the way for 1.25 seconds, dealing 70 magic damage (70 + 35%AP).
Transcendent: Increases the angle of the wave of force's cone by 50% and its radius to 720.
Enemies can only take damage and be knocked back from this ability once per cast.
DetailsLVL 1LVL 2LVL 3LVL 4
Base Damage70110150190
Unleashed Power
Ult

Unleashed Power

80s
Manipulates the 3 Dark Spheres orbiting her plus up to 4 more nearby, launching them at an enemy champion. Each Sphere deals 60 magic damage (60 + 15%AP).
Transcendent: Increases cast range by 100. This ability executes enemies below 10% HP. If this ability kills an enemy champion, the Dark Spheres will detonate where they were killed and deal 60 magic damage (60 + 15%AP) to nearby enemy champions.
DetailsLVL 1LVL 2LVL 3
Cooldown807060
Base Damage60110160

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage3/3
Survivability1/3
Utility1/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health630LV15 2310
Mana380LV15 1080
Attack Damage54LV15 96
Armor34LV15 97
Magic Resist36LV15 52.8
Movement Speed360

Critical damage is 175% for every champion. These figures exclude items and runes.

Syndra Strengths

  • High single-target burst that leaves no way out
  • Long-range AoE stun created with Skill 3
  • Smooth handling from casting skills while moving

Syndra Weaknesses

  • ×No blink, so a positioning error is fatal
  • ×Sphere placement and management demand high skill
  • ×Struggles to burn down tanks stacking MR

Early Game

Use Skill 1's range and short cooldown to harass one-sidedly in lane. When a gank comes, push it off with the Skill 3 knockback and stun. Holding lane control from the start is Syndra's baseline.

Mid Game

Look for the long-range Skill 1 into Skill 3 stun from out of vision to catch an overextended enemy carry. Collect the passive's Splinters of Wrath to upgrade your skills. This is the phase where your kill threshold rises sharply.

Late Game

Late game, your single-target Ult burst and the AoE stun that follows make you a mage who controls the battlefield. Delete anyone who mispositions. Then stun the rest together and close out the fight.

Teamfights

In teamfights, snipe the enemy backline over their frontline with Skill 1 into Skill 3. Put every Ult sphere into the most dangerous target. Then scatter the many spheres left on the field with Skill 3 to stun the whole enemy team.

⚠️ Common Mistakes

Casting Skill 3 without a Dark Sphere on the ground

Casting Skill 3 with no sphere on the ground gives only a weak knockback and no stun. You throw away your only self-peel and engage tool. Place a sphere first and knock it with Skill 1 into Skill 3 for the wide stun. Your level 5 Ult also deals more damage the more spheres are on the ground, so keep cycling skills and track your sphere count.

Syndra Combos

Stun Combo

Spawn an orb with Skill 1, then shove it with Skill 3 to stun.

1
3

Burst Combo

Stun them first, slam the orbs down, then finish with a full-power Ult.

1
3
2
1
Ult

Champions Syndra struggles against (reader votes)

↑ loses the matchup / ↓ not really

Fizz
Zed

Syndra Patch History

Syndra
SyndraPatch 7.2d
Buff
Dark Sphere Base Damage: 70/115/160/205 → 80/130/180/230 Force of Will AP Ratio: 45% → 60% Scatter the Weak Cooldown: 17s → 15s AP Ratio: 35% → 50% Since the mage item rework, Syndra has been left behind by her thin AP scaling. All three abilities get help here: Dark Sphere gains 25 damage at rank 4, while Force of Will and Scatter the Weak each pick up 15 points of AP ratio. She hits harder at every stage of the game, and the two seconds off Scatter the Weak let her push back more often when she is the one being shoved in.
Syndra
SyndraPatch 7.2
Adjust
Syndra's Skill 3 did not have its pre-upgrade cast range properly matched to Skill 2's range, which caused combos to fail unintentionally. The range has been adjusted so they land more consistently. Wave of Darkness Dark Sphere knockback distance: 7.2 → 7.5 The extra 0.3 lines the two ranges up, so placing a sphere and then blasting it now works as one continuous motion. Nothing about how Syndra inputs the combo changes, but stuns that used to fall just short simply land, which is a large practical difference. Both her self-peel against ganks and her teamfight openers become far more reliable.

Syndra Skins

Our other siteshub-game.com (portal)Honor of Kings Hub

© 2026 Wild Rift Hub. All rights reserved.

Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

Wild Rift Hub is an unofficial fan site and is not endorsed by Riot Games.
Wild Rift Hub isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.