
Rise of the Thorns
Zyra
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Zyra builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Cut enemy shields with Oceanid's Trident
- Spectral Sickle
- Liandry's Torment
- Rylai's Crystal Scepter
- Spellslinger's Shoes
- Morellonomicon
- Oceanid's Trident
When the enemy team has champions who hand out shields
Oceanid's Trident reduces any shield an enemy champion gains for 3 seconds once you deal ability damage to them. Area of effect abilities cut shields by (5% of AP + 25)%, capped at 45%; single target abilities by (5% of AP + 40)%, capped at 60%. Liandry's Torment burns enemies hit by damaging abilities and empowered attacks for 2% max HP magic damage per second over 3 seconds. Magic damage on enemy champions also applies Morellonomicon's 50% Grievous Wounds for 3 seconds, and the build totals +1150 Max Health.
Percent magic penetration plus an ally heal
- Spectral Sickle
- Blackfire Torch
- Liandry's Torment
- Rylai's Crystal Scepter
- Cryptbloom
- Spellslinger's Shoes
When enemy frontliners stack Magic Resistance and get hard to kill
Cryptbloom adds 30% Magic Penetration and 20 Ability Haste, bringing the build to +38% and +18 Magic Penetration. Its Life from Death triggers when a champion you damaged within the last 3 seconds dies. Allies are healed for 100 + 20% AP, on a 60-second cooldown. Blackfire Torch grants 4% AP for each enemy champion or monster burning from its Baleful Blaze.
Shred Magic Resistance and cut enemy healing
- Blackfire Torch
- Boots of Mana
- Liandry's Torment
- Rylai's Crystal Scepter
- Bloodletter's Curse
- Morellonomicon
When enemy healers keep their team alive and you cannot finish kills
Bloodletter's Curse cuts a champion's MR by 7.5% for 6 seconds whenever you land magic damage from an ability or passive, stacking to a 30% maximum. Boots of Mana covers the footwear at 1200G, supplying 8 Magic Penetration, 45 Movement Speed and 75% Mana Regeneration. Ignite's Grievous Wounds, plus the 50% Grievous Wounds Morellonomicon applies on magic damage to enemy champions, cut into enemy healing. Totals come to +1300 Max Health and +50 Ability Haste.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize Skill 1, your main poke tool, to maximize your harass in lane.
Zyra Skills

Garden of Thorns
Thorn Spitters automatically attack targets within 6 second(s) of sprouting, dealing 10 magic damage (10 + 10%AP).
An additional Thorn Spitter sprouts with every enemy champion, large monster, or epic monster Deadly Spines or Stranglethorns hits.
Thorn Spitters deal an additional 23 damage against monsters ((Lv)).
Thorn Spitters spawned after the first deal 50% damage against the same target.
Enemy champions' abilities deal 35% damage against Thorn Spitters.
Non-epic monsters deal 35% damage against Thorn Spitters.

Deadly Spines
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 8 | 7.5 | 7 | 6.5 |
| Base Damage | 60 | 115 | 170 | 225 |

Rampant Growth
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 18 | 16 | 14 | 12 |
| HP | 35% | 40% | 45% | 50% |

Grasping Roots
A Thorn Spitter spawns when the ability first hits an enemy champion or when it ends. (Large and epic monsters are also considered as champions.)
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Base Damage | 60 | 100 | 140 | 180 |
| Root Duration | 1 | 1.25 | 1.5 | 1.75 |

Stranglethorns
One additional Thorn Spitter spawns for each enemy champion, large monster, or epic monster hit.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 80 | 70 | 60 |
| Base Damage | 150 | 225 | 300 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Zyra Strengths
- ✓Strong zoning with plants
- ✓AoE burst damage and strong CC
- ✓Safe bush checks and vision with plants
Zyra Weaknesses
- ×Slow with no dash or escape
- ×Mage-level durability; fragile
- ×Damage can vary with plant AI
Early Game
Plant-based poke and zoning are strong from the start. Time your skills for when the enemy steps up for CS, grow plants there, and take control of the lane.
Mid Game
Waiting in a bush and hitting a passing enemy with the root into a full combo is a strong play. Keep up vision control and hold the area to maintain pressure.
Late Game
Your damage matches a mage's, but Zyra herself is very fragile. Keep deploying plants from behind your team, and answer diving tanks and assassins with the root and the Ult knock-up.
Teamfights
Ideally, fight in narrow jungle spaces. Cast Ult so it covers the whole enemy team. The wide knock-up and the damage from enraged plants can swing the fight at once.
⚠️ Common Mistakes
Casting Skill 2 (Rampant Growth) with no plants out
Zyra's Skill 2 (Rampant Growth) enrages and strengthens the plants around her. With no plants out, the cast does nothing and you only lose the cooldown. The correct order is to grow plants with Skill 1 or Skill 3 first, then cast Skill 2 to empower them. That sequence brings out the plants' damage and lets you land burst reliably together with the Lv5 Ult.
Zyra Combos
Basic Combo
Bloom the plants with Skill 1 on the root from Skill 3, empower them with Skill 2, then layer Ult on top.





